Difference between revisions of "Errant"
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | '''Errant''' is a patronage status. When a player has no [[guild]] or [[nation]], they are considered Errant, a potential enemy to anyone. The [[crest]] symbols will appear gray and the player may suffer 50% of normal experience gain from monsters and no experience gain from other players. Errant characters are not bound to a city and will spawn at | + | '''Errant''' is a patronage status. When a player has no [[guild]] or [[nation]], they are considered Errant, a potential enemy to anyone. The [[crest]] symbols will appear gray and the player may suffer 50% of normal experience gain from monsters and no experience gain from other players. Errant characters are not bound to a city and will spawn at [[Sea Dog's Rest]] any time they enter the world, [[recall]], or die. |
A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild, their nation crest will appear gray, while their sub-crest will bear their coat of arms. | A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild, their nation crest will appear gray, while their sub-crest will bear their coat of arms. | ||
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{{jargon}} | {{jargon}} |
Revision as of 22:43, 16 March 2008
Errant is a patronage status. When a player has no guild or nation, they are considered Errant, a potential enemy to anyone. The crest symbols will appear gray and the player may suffer 50% of normal experience gain from monsters and no experience gain from other players. Errant characters are not bound to a city and will spawn at Sea Dog's Rest any time they enter the world, recall, or die.
A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild, their nation crest will appear gray, while their sub-crest will bear their coat of arms.