Difference between revisions of "Jewelry"
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Jewelry comes in two categories: '''amulets''' and '''rings'''. Each player may equip one amulet and up to two rings. | Jewelry comes in two categories: '''amulets''' and '''rings'''. Each player may equip one amulet and up to two rings. | ||
− | There is are no differences between different types of jewelry other than appearance and base cost. For instance, a Signet Ring and a Twin Ring have different base costs and have different appearances in the inventory, but are functionally identical apart from the enchantment prefixes and suffixes they contain. | + | There is are no differences between different types of jewelry other than appearance and base cost. For instance, a ''Signet Ring'' and a [[Twin Ring]] have different base costs, and have different appearances in the inventory, but are functionally identical apart from the enchantment prefixes and suffixes they contain. |
== Availability == | == Availability == |
Revision as of 15:56, 28 September 2017
“ | The mystic arts are not forgotten here, good patron! Mystic talismans, powerful scrolls, and magical trinkets I have to sell, and will gladly buy any you might carry. |
” |
- Sage
|
Jewelry is a type of equitable item that has no base armor or attack value and is used primarily to hold specific item enchantments.
Types
Jewelry comes in two categories: amulets and rings. Each player may equip one amulet and up to two rings.
There is are no differences between different types of jewelry other than appearance and base cost. For instance, a Signet Ring and a Twin Ring have different base costs, and have different appearances in the inventory, but are functionally identical apart from the enchantment prefixes and suffixes they contain.
Availability
Jewelry can be created in at player sages, purchased from Sea Dog's Rest, and found on mob corpses.