Difference between revisions of "Attack Rating"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
[[Category:Formulas]]
 
[[Category:Formulas]]
 +
[[Category:Combat]]
 
'''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus its [[defense]].
 
'''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus its [[defense]].
 
== Formula ==
 
== Formula ==

Revision as of 23:01, 9 January 2010

Attack rating, or ATR, is one's ability to land a hit on a target versus its defense.

Formula

Attack Rating can be calculated using the following formulas <ref>Confirmed Game Formulas</ref>:

(Note - Weapon Styles no longer have an ATR modifier)

Melee

  • (Dexterity or Strength depending on weapon type /2) + (Primary Skill * 4) + (Secondary Skill * 2) + (Attack Rating Magical Bonuses on Weapon(s) and Buffs) * (Stance Modifier) * (Special Attack Modifier)

Spell

Hit-roll

Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.

References

<references/>