Difference between revisions of "Category:Weapons"

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MELEE
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==MELEE==
  
Strength Based
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===Strength Based===
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=====Swords=====
Swords:
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:1 handed
1 handed
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::Pros: Relatively high DPS, snare power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
Pros: Relatively high DPS, snare power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
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::Cons: No def cut, no stun, no powerblock
Cons: No def cut, no stun, no powerblock
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:2 handed
2 handed
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::Pros: Relatively high DPS, passive defense blocking power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
Pros: Relatively high DPS, passive defense blocking power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
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::Cons: No def cut, no stun, no powerblock
Cons: No def cut, no stun, no powerblock
 
  
Axes
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=====Axes=====
1 handed
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:1 handed
Pros: Def cut, powerblock, physical damage debuff
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::Pros: Def cut, powerblock, physical damage debuff
Cons: No stun
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::Cons: No stun
2 handed
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:2 handed
Pros: Def cut, stun, powerblock, physical damage debuff
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::Pros: Def cut, stun, powerblock, physical damage debuff
Cons: None
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::Cons: None
  
Hammers
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=====Hammers=====
1 handed
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:1 handed
Pros: Many stuns and powerblocks, stance knocking power, physical damage debuff
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::Pros: Many stuns and powerblocks, stance knocking power, physical damage debuff
Cons: No def cut
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::Cons: No def cut
2 handed
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:2 handed
Pros: Many stuns and powerblocks, stance knocking power, stamina damaging weapon power
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::Pros: Many stuns and powerblocks, stance knocking power, stamina damaging weapon power
Cons: No def cut
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::Cons: No def cut
  
Spear
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=====Spear=====
Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants a nice power (no atr check DoT, and a snare)
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::Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants a nice power (no atr check DoT, and a snare)
Cons: No def cut
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::Cons: No def cut
  
Polearm
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=====Polearm=====
Pros: Relatively high damage, stun, powerblock, physical damage debuff
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::Pros: Relatively high damage, stun, powerblock, physical damage debuff
Cons: None (One should take note though that the slashing expose on the Polearm is shorter than the one on the axe, and therefore PA is considered somewhat subpar to axe)
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::Cons: None (One should take note though that the slashing expose on the Polearm is shorter than the one on the axe, and therefore PA is considered somewhat subpar to axe)
  
Dex based:
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===Dexterity Based===
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=====Daggers=====
Daggers
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::Pros: Atk debuffs, exposes, bleeds, passive defense blocking power, healing debuff power
Pros: Atk debuffs, exposes, bleeds, passive defense blocking power, healing debuff power
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::Cons: No def cut, no stun, no powerblock
Cons: No def cut, no stun, no powerblock
 
  
Unarmed
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=====Unarmed=====
Pros: Fastest attacks (procs), def cut, stun, powerblock
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::Pros: Fastest attacks (procs), def cut, stun, powerblock
Cons: No atr cut unless a toon is Irekei and has a Sundancer rune applied
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::Cons: No atr cut unless a toon is Irekei and has a Sundancer rune applied
  
Staff
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=====Staff=====
Pros: Slow animation + fast atk spd = bursts of damage, many stuns and powerblocks, attack speed debuff
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::Pros: Slow animation + fast atk spd = bursts of damage, many stuns and powerblocks, attack speed debuff
Cons: No def cut
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::Cons: No def cut
  
Blademaster/Bladeweaver
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=====Blademaster/Bladeweaver=====
Pros: Acess to sword powers ( STR/Dex debuff, bleed), stun, powerblock, def cut
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::Pros: Access to sword powers ( STR/Dex debuff, bleed), stun, powerblock, def cut
Cons: None
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::Cons: None
  
  
RANGED
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==RANGED==
  
Str based
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===Strength Based===
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=====Throwing Hammer=====
Throwing Hammer
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::Pros: Somewhat faster than throwing axes, a ranged stun (3 sec duration), a ranged snare
Pros: Somewhat faster than throwing axes, a ranged stun (3 sec duration), a ranged snare
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::Cons: Can only be rolled with suboptimal enchantements, no def cut
Cons: Can only be rolled with suboptimal enchantements, no def cut
 
  
Throwing Axe
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=====Throwing Axe=====
Pros: Relatively high DPS, ranged powerblock (9 seconds, this is videly considered very useful), a ranged snare
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::Pros: Relatively high DPS, ranged powerblock (9 seconds, this is videly considered very useful), a ranged snare
Cons: Can only be rolled with suboptimal enchantements
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::Cons: Can only be rolled with suboptimal enchantements
  
Dex Based
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===Dexterity Based===
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=====Throwing Dagger=====
Throwing Dagger
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::Pros: Fast (procs), a ranged snare
Pros: Fast (procs), a ranged snare
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::Cons: Can only be rolled with suboptimal enchantements, no def cut
Cons: Can only be rolled with suboptimal enchantements, no def cut
 
  
Bow
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=====Bow=====
Pros: Overall good weapon powers, long range (150 units)
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::Pros: Overall good weapon powers, long range (150 units)
Cons: No expose to it`s damage type, no stun, no powerblock
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::Cons: No expose to it`s damage type, no stun, no powerblock
  
Xbow
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=====Xbow=====
Pros: Overall good weapon powers, long range (150+ units), a potential for high bursts of damage
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::Pros: Overall good weapon powers, long range (150+ units), a potential for high bursts of damage
Cons: No expose to it`s damage type, no stun, no powerblock, expensive powers
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::Cons: No expose to it`s damage type, no stun, no powerblock, expensive powers

Revision as of 07:05, 5 February 2009

MELEE

Strength Based

Swords
1 handed
Pros: Relatively high DPS, snare power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
Cons: No def cut, no stun, no powerblock
2 handed
Pros: Relatively high DPS, passive defense blocking power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
Cons: No def cut, no stun, no powerblock
Axes
1 handed
Pros: Def cut, powerblock, physical damage debuff
Cons: No stun
2 handed
Pros: Def cut, stun, powerblock, physical damage debuff
Cons: None
Hammers
1 handed
Pros: Many stuns and powerblocks, stance knocking power, physical damage debuff
Cons: No def cut
2 handed
Pros: Many stuns and powerblocks, stance knocking power, stamina damaging weapon power
Cons: No def cut
Spear
Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants a nice power (no atr check DoT, and a snare)
Cons: No def cut
Polearm
Pros: Relatively high damage, stun, powerblock, physical damage debuff
Cons: None (One should take note though that the slashing expose on the Polearm is shorter than the one on the axe, and therefore PA is considered somewhat subpar to axe)

Dexterity Based

Daggers
Pros: Atk debuffs, exposes, bleeds, passive defense blocking power, healing debuff power
Cons: No def cut, no stun, no powerblock
Unarmed
Pros: Fastest attacks (procs), def cut, stun, powerblock
Cons: No atr cut unless a toon is Irekei and has a Sundancer rune applied
Staff
Pros: Slow animation + fast atk spd = bursts of damage, many stuns and powerblocks, attack speed debuff
Cons: No def cut
Blademaster/Bladeweaver
Pros: Access to sword powers ( STR/Dex debuff, bleed), stun, powerblock, def cut
Cons: None


RANGED

Strength Based

Throwing Hammer
Pros: Somewhat faster than throwing axes, a ranged stun (3 sec duration), a ranged snare
Cons: Can only be rolled with suboptimal enchantements, no def cut
Throwing Axe
Pros: Relatively high DPS, ranged powerblock (9 seconds, this is videly considered very useful), a ranged snare
Cons: Can only be rolled with suboptimal enchantements

Dexterity Based

Throwing Dagger
Pros: Fast (procs), a ranged snare
Cons: Can only be rolled with suboptimal enchantements, no def cut
Bow
Pros: Overall good weapon powers, long range (150 units)
Cons: No expose to it`s damage type, no stun, no powerblock
Xbow
Pros: Overall good weapon powers, long range (150+ units), a potential for high bursts of damage
Cons: No expose to it`s damage type, no stun, no powerblock, expensive powers

Pages in category "Weapons"

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