Difference between revisions of "Attack Rating"
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
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− | '''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus | + | '''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus its [[defense]]. |
== Formula == | == Formula == | ||
'''Attack Rating''' can be calculated using the following formulas <ref>[http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=5&o=&fpart=all Confirmed Game Formulas]</ref>: | '''Attack Rating''' can be calculated using the following formulas <ref>[http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=5&o=&fpart=all Confirmed Game Formulas]</ref>: |
Revision as of 08:29, 15 July 2008
Attack rating, or ATR, is one's ability to land a hit on a target versus its defense.
Contents
Formula
Attack Rating can be calculated using the following formulas <ref>Confirmed Game Formulas</ref>:
Melee
(Dexterity or Strength depending on weapon type /2) + (Primary Skill * 4) + (Secondary Skill * 2) + (Attack Rating Magical Bonuses on Weapon(s) and Buffs) + (Stance Modifer) + (Special Attack Modifer)
Spell
(7 * Spell Focus Line) + (Dexterity/2) + Attack Rating Magical Bonuses on Weapon(s) * Stance * Special Attack
Hit-roll
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
References
<references/>