Difference between revisions of "Defense"

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=== Formula ===
 
=== Formula ===
 
Defense can be calculated using the following formula<sup>(1)</sup>:
 
Defense can be calculated using the following formula<sup>(1)</sup>:
*<code> '''Defense''' = (('''Dexterity'''*2) + ('''Total Armor Defense'''*('''Armor Skill''' * .03)) + ('''Shield Armor''' * ( * .03)) + (('''Primary Weapon Skill''' + '''Secondary Weapon Skill''')/2)) * (1. '''Stance Modification''')</code>
+
*<code> '''Defense''' = (('''Dexterity'''*2) + ('''Total Armor Defense'''*('''Armor Skill''' * .03)) + ('''Shield Armor''' * ('''shield skill''' * .03)) + (('''Primary Weapon Skill''' + '''Secondary Weapon Skill''')/2)) * (1. '''Stance Modification''')</code>
 
== Hit-roll ==
 
== Hit-roll ==
 
Regardless of one's defense or attack rating, there is a five percent chance of success for every attack event. This is known as the hit-roll.
 
Regardless of one's defense or attack rating, there is a five percent chance of success for every attack event. This is known as the hit-roll.

Revision as of 18:16, 7 February 2008

Defense or Def a rating of one's ability to avoid mêlée damage, casted damage, or effects that depend on an attack rating for success. The chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.

Formula

Defense can be calculated using the following formula(1):

  • Defense = ((Dexterity*2) + (Total Armor Defense*(Armor Skill * .03)) + (Shield Armor * (shield skill * .03)) + ((Primary Weapon Skill + Secondary Weapon Skill)/2)) * (1. Stance Modification)

Hit-roll

Regardless of one's defense or attack rating, there is a five percent chance of success for every attack event. This is known as the hit-roll.

References

1. Defense formula: Confirmed Game Formulas (UBI Forum) Template:Jargon