|
|
(11 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
− | [[Category:Game Mechanics]] | + | #redirect [[Hit roll]] |
− | '''Defense''' or ''Def'' is one's ability to avoid mêlée damage, casted damage, or effects that depend on an [[attack rating]] for success. The chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.
| |
− | === Formula ===
| |
− | Defense can be calculated using the following formula<sup>(1)</sup>:
| |
− | *<code> '''Defense''' = (('''Dexterity'''*2) + ('''Total Armor Defense'''*('''Armor Skill''' * .03)) + ('''Shield Armor''' * ( * .03)) + (('''Primary Weapon Skill''' + '''Secondary Weapon Skill''')/2)) * (1. '''Stance Modification''')</code>
| |
− | == Hit Roll ==
| |
− | Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
| |
− | | |
− | == References ==
| |
− | 1. Defense formula: [http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=4&o=&fpart=3&vc=1 Conformed Game Formulas] (UBI Forum)
| |
− | {{jargon}}
| |