Difference between revisions of "Patch 3.3.5"

From Morloch Wiki
Jump to: navigation, search
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
Placeholder for next patch.
+
'''Placeholder for next patch.'''
  
 
Movement, Water, Flight, Mobs/Guards, Buildings, Runegates, Translocation, Summoning & Mob zones have all been reworked to issues around player location. This should greatly reduce the amount of player location & movement bugs we have seen plague this server.  
 
Movement, Water, Flight, Mobs/Guards, Buildings, Runegates, Translocation, Summoning & Mob zones have all been reworked to issues around player location. This should greatly reduce the amount of player location & movement bugs we have seen plague this server.  
  
Movement:
+
'''Movement:'''<br>
Altitude implemented into all calculations. Previously the game server viewed the world completely flat.  
+
*Altitude implemented into all calculations. Previously the game server viewed the world completely flat. <br>
Movement speed adjusted so align with altitude  
+
*Movement speed adjusted so align with altitude <br>
Cast Ranges adjusted to align with altitudes  
+
*Cast Ranges adjusted to align with altitudes <br>
  
Water:
+
'''Water:'''<br>
Water now correctly drains stamina
+
*Water now correctly drains stamina<br>
Porting forward in water has been greatly improved
+
*Porting forward in water has been greatly improved<br>
Death in water has been re-implemented
+
*Death in water has been re-implemented<br>
  
Flight:
+
'''Flight:'''<br>
Flight has been adjusted for altitude calculations
+
*Flight has been adjusted for altitude calculations<br>
Taking off & landing on walls/buildings is greatly improved
+
*Taking off & landing on walls/buildings is greatly improved<br>
 +
*Flight speed bonus now correctly removed after death or recall<br>
  
Mobs/Guards
+
'''Mobs/Guards'''<br>
Mobs & Guards now use targeting to align with altitude adjustments
+
*Mobs & Guards now use targeting to align with altitude adjustments<br>
Movement range of Mobs & Guards has been greatly improved (You should see less rubber banding)
+
*Movement range of Mobs & Guards has been greatly improved (You should see less rubber banding)<br>
  
Buildings:
+
'''Buildings:'''<br>
City Terraforming has been greatly improved.  
+
*City Terraforming has been greatly improved. <br>
Buildings now correctly place with altitude
+
*Buildings now correctly place with altitude<br>
Line of Sight updates have been implemented to improve casting/attacking through walls
+
*Line of Sight updates have been implemented to improve casting/attacking through walls<br>
Tower Captains can now be placed on walls
+
*Tower Captains can now be placed on walls<br>
Wall Trebs now can be placed on walls
+
*Wall Trebs now can be placed on walls<br>
Wall Archers have been re-implemented
+
*Wall Archers have been re-implemented<br>
  
Runegates:
+
'''Runegates:'''<br>
When landing on Runegates, you will now land on the Runegate instead of under
+
*When landing on Runegates, you will now land on the Runegate instead of under<br>
When recalling to Runegate, you will now be placed on the Runegate instead of under.
+
*When recalling to Runegate, you will now be placed on the Runegate instead of under.<br>
  
Translocation Spells:
+
'''Translocation Spells:'''<br>
Translocation spells now include altitude, teleporting onto walls & buildings is improved.  
+
*Translocation spells now include altitude, teleporting onto walls & buildings is improved. <br>
  
Summoning onto buildings now include altitude, summoning onto buildings is improved.
+
*Summoning onto buildings now include altitude, summoning onto buildings is improved. <br>
  
Mob Zones:
+
'''Mob Zones:'''<br>
Mob zones have been moved to have the correct altitude.  
+
*Mob zones have been moved to have the correct altitude. <br>
  
 +
'''Non-Movement Related:'''<br>
  
Non-Movement Related:
+
'''Mob Aggro:'''<br>
 +
*Mob Threat has been reworked to clean up and improve logic. This will greater balance mob aggro between healing, buffing/debugging & damage.  <br>
 +
*Mob call for help now correctly works<br>
 +
*Implemented Health Scaling Aggro<br>
 +
*Healing no longer doubles hate<br>
  
Siege Damage Type is now correctly working, previously all damage from siege engines was counted as crushing. Siege damage types will now be modified correctly by the supporting discipline runes.  
+
'''Powers:'''<br>
Sapper - Undermine Foundations now correctly applies -30% siege resistance
+
*Siege Damage Type is now correctly working, previously all damage from siege engines was counted as crushing. Siege damage types will now be modified correctly by the supporting discipline runes. <br>
Artillerist - Leaden Rig now correctly applies resistance buffs
+
*Sapper - Undermine Foundations now correctly applies -30% siege resistance<br>
Sanctifier - Sacret Reinforcement now correctly applies Fortity +30% siege resistance  
+
*Artillerist - Leaden Rig now correctly applies resistance buffs<br>
 +
*Sanctifier - Sacred Reinforcement now correctly applies Fortify +30% siege resistance <br>
 +
*Sanctify the Fallen now correctly removes bleeds<br>
 +
*Contagion's corrected to delay first DoT tick 5 seconds to align with all other Damage & Dot spells in the game.<br>
 +
*Shadowmantle - Shadowmantle now working as intended<br>
 +
*Backstab - Now correctly ignores passive defense<br>
  
Windows 10 Middle Mouse pan
+
'''Windows 10 Middle Mouse pan'''<br>
Middle mouse pan is now working again for windows 10 users. To fix this issue, you must download and <span class="plainlinks">[http://downloads.shadowbaneemulator.com/Win10_SB_MiddleMouseFix.zip this SB.exe version. ]</span> To use, replace your sb.exe in your Shadowbane directory with this modified version.''
+
*Middle mouse pan is now working again for windows 10 users. To fix this issue, you must download and <span class="plainlinks">[http://downloads.shadowbaneemulator.com/Win10_SB_MiddleMouseFix.zip this SB.exe version. ]</span> To use, replace your sb.exe in your Shadowbane directory with this modified version.''<br>
  
Particle Effects
+
'''Looting:'''<br>
"Noisy" particle effects have been modified to improve visibility in group v group. Saint Lorne's Ire, Incendiary Blast, Righteous Word of Binding, Put to the Torch, Call the Blizzard, Call Storm, Prayer of Recovery, Gentle Melody & Restive Melody will now have a lesser impact on overall visibility. The game can now be played at 100% Particle Density.  
+
*Cleaned up contract looting, when looted item should correctly remove from grave. <br>
  
Fury Call Storm & Call the Blizzard Modification:
+
'''Tree Ownership'''<br>
To patch the particle effects change, Call Storm & Call the Blizzard have been modified. The cast time has been reduced to 3 seconds from 3 seconds, and now tick 4 times over 15 second (4 iterations) from 4 ticks over 40 seconds. The cool-down has been reduced to 15 seconds from 20 seconds. Damage has been reduced by 50%.  
+
*Resolved bugs around city transfer.<br>
 +
*Resolved a bug where tree does not protect after successful bane defense. <br>
 +
*Item rolling with gold locked on warehouse now works as intended.<br>
 +
*Items batch rolled when NPC is full no longer causes inventory display issues.<br>
 +
*Wall deeds no longer consume on use. <br>
 +
*Plain of Ashes mine now correctly will allow additional resource types to roll.<br>
  
Sanctify the Fallen now correctly removes bleeds
+
'''Guards: '''<br>
 +
*Secondary guard types now correctly spawn (Elven Arcanist, Winter Mystic etc) <br>
  
Contagion's corrected to delay first DoT tick 5 seconds to align with all other Damage & Dot spells in the game.  
+
'''Noob Island:'''<br>
 +
*PvP is enabled in GrimStaark Peaks<br>
 +
*Health, Mana & Stamina Regen issues after leaving noob island fixed.<br>
  
Mob Aggro:
+
'''Logging:'''<br>
Mob Threat has been reworked to clean up and improve logic. This will greater balance mob aggro between healing, buffing/debugging & damage.  
+
*Adjustments to logging around powers manager to normalize outputs.<br>
Mob call for help now correctly works
+
*Frameworks implemented for Raidstones & Adventure systems - More to come in the future on these.<br>
Implemented Health Scaling Aggro
 
Healing no longer doubles hate
 
  
Wall deeds no longer consume on use.  
+
'''Character Creation:'''<br>
 +
*We have altered the deal, Gold is now granted once per day for new characters. This change will resolve characters who rarely received goal (Romeo). Pray we do not alter it any further!.<br>
  
Looting:
+
'''User Interface:'''<br>
Cleaned up contract looting, when looted item should correctly remove from grave.
+
*Mouse Over Tool-Tips now include improved information around spell type, range, and other critical information.<br>
 
 
Tree Ownership
 
Resolved bugs around city transfer.
 
Resolved a bug where tree does not protect after successful bane defense.
 
 
 
Guards:
 
Secondary guard types now correctly spawn (Elven Arcanist, Winter Mistic etc)
 
 
 
Noob Island:
 
PvP is enabled in GrimStaark Peaks
 
 
 
Shadowmantle - Shadowmantle now working as intended
 
 
 
Backstab - Now correctly ignores passive defense
 
 
 
Logging:
 
Adjustments to logging around powers manager to normalize outputs.
 
 
 
Frameworks implemented for Raidstones & Adventure systems - More to come in the future on these.
 
 
 
Plain of Ashes mine now correctly will allow additional resource types to roll.
 
 
 
Item rolling with gold locked on warehouse now works as intended.
 
 
 
Mouse Over Tool-Tips now include improved information around spell type, range, and other critical information.
 

Latest revision as of 02:39, 21 December 2018

Placeholder for next patch.

Movement, Water, Flight, Mobs/Guards, Buildings, Runegates, Translocation, Summoning & Mob zones have all been reworked to issues around player location. This should greatly reduce the amount of player location & movement bugs we have seen plague this server.

Movement:

  • Altitude implemented into all calculations. Previously the game server viewed the world completely flat.
  • Movement speed adjusted so align with altitude
  • Cast Ranges adjusted to align with altitudes

Water:

  • Water now correctly drains stamina
  • Porting forward in water has been greatly improved
  • Death in water has been re-implemented

Flight:

  • Flight has been adjusted for altitude calculations
  • Taking off & landing on walls/buildings is greatly improved
  • Flight speed bonus now correctly removed after death or recall

Mobs/Guards

  • Mobs & Guards now use targeting to align with altitude adjustments
  • Movement range of Mobs & Guards has been greatly improved (You should see less rubber banding)

Buildings:

  • City Terraforming has been greatly improved.
  • Buildings now correctly place with altitude
  • Line of Sight updates have been implemented to improve casting/attacking through walls
  • Tower Captains can now be placed on walls
  • Wall Trebs now can be placed on walls
  • Wall Archers have been re-implemented

Runegates:

  • When landing on Runegates, you will now land on the Runegate instead of under
  • When recalling to Runegate, you will now be placed on the Runegate instead of under.

Translocation Spells:

  • Translocation spells now include altitude, teleporting onto walls & buildings is improved.
  • Summoning onto buildings now include altitude, summoning onto buildings is improved.

Mob Zones:

  • Mob zones have been moved to have the correct altitude.

Non-Movement Related:

Mob Aggro:

  • Mob Threat has been reworked to clean up and improve logic. This will greater balance mob aggro between healing, buffing/debugging & damage.
  • Mob call for help now correctly works
  • Implemented Health Scaling Aggro
  • Healing no longer doubles hate

Powers:

  • Siege Damage Type is now correctly working, previously all damage from siege engines was counted as crushing. Siege damage types will now be modified correctly by the supporting discipline runes.
  • Sapper - Undermine Foundations now correctly applies -30% siege resistance
  • Artillerist - Leaden Rig now correctly applies resistance buffs
  • Sanctifier - Sacred Reinforcement now correctly applies Fortify +30% siege resistance
  • Sanctify the Fallen now correctly removes bleeds
  • Contagion's corrected to delay first DoT tick 5 seconds to align with all other Damage & Dot spells in the game.
  • Shadowmantle - Shadowmantle now working as intended
  • Backstab - Now correctly ignores passive defense

Windows 10 Middle Mouse pan

  • Middle mouse pan is now working again for windows 10 users. To fix this issue, you must download and this SB.exe version. To use, replace your sb.exe in your Shadowbane directory with this modified version.

Looting:

  • Cleaned up contract looting, when looted item should correctly remove from grave.

Tree Ownership

  • Resolved bugs around city transfer.
  • Resolved a bug where tree does not protect after successful bane defense.
  • Item rolling with gold locked on warehouse now works as intended.
  • Items batch rolled when NPC is full no longer causes inventory display issues.
  • Wall deeds no longer consume on use.
  • Plain of Ashes mine now correctly will allow additional resource types to roll.

Guards:

  • Secondary guard types now correctly spawn (Elven Arcanist, Winter Mystic etc)

Noob Island:

  • PvP is enabled in GrimStaark Peaks
  • Health, Mana & Stamina Regen issues after leaving noob island fixed.

Logging:

  • Adjustments to logging around powers manager to normalize outputs.
  • Frameworks implemented for Raidstones & Adventure systems - More to come in the future on these.

Character Creation:

  • We have altered the deal, Gold is now granted once per day for new characters. This change will resolve characters who rarely received goal (Romeo). Pray we do not alter it any further!.

User Interface:

  • Mouse Over Tool-Tips now include improved information around spell type, range, and other critical information.