Difference between revisions of "Crowd Control"
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'''Crowd control''' (''often abbreviated CC'') are a category of [[powers]] that hinder a target's ability to move or act. | '''Crowd control''' (''often abbreviated CC'') are a category of [[powers]] that hinder a target's ability to move or act. | ||
− | == | + | == Crowd Control Effects == |
− | === | + | === [[File:Blockdrain cam.png]] Power Block === |
− | + | A '''power block''' (often abbreviated "PB") is a type of crowd control that prevents the target from using any [[power]]s or skills. This effect is most often found with [[Weapon Styles|weapon powers]]. All power blocks include a brief power block immunity to prevent chaining power blocks over and over. | |
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− | + | === [[File:Root cam.png]] Root === | |
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− | A '''power block''' is a type of crowd control that prevents the target from using any [[power]]s or skills. All power blocks include a brief power block immunity to prevent chaining power blocks over and over. | ||
− | === Root === | ||
'''Root''' abilities prevent horizontal movement and are broken if the target receives any damage after they are cast. Roots bypass defense and usually have a long duration. | '''Root''' abilities prevent horizontal movement and are broken if the target receives any damage after they are cast. Roots bypass defense and usually have a long duration. | ||
− | === Snare === | + | === [[File:Snare cam.png]] Snare === |
− | '''Snares''' reduce a target's horizontal movement speed. | + | '''Snares''' reduce a target's horizontal movement speed by a flat percentage. |
− | === Stun === | + | === [[File:Stun cam.png]] Stun === |
{{ma|stun}} | {{ma|stun}} | ||
'''Stuns''' prevent a creature from attacking, avoiding attacks via [[Passive Defense]], casting powers, and from moving horizontally. All stuns include stun immunity to prevent chaining stuns over and over. | '''Stuns''' prevent a creature from attacking, avoiding attacks via [[Passive Defense]], casting powers, and from moving horizontally. All stuns include stun immunity to prevent chaining stuns over and over. | ||
− | === Taunt === | + | == Mob-Only Crowd Control == |
− | '''Taunt''' abilities force the target creature to attack | + | The following spell types only work on [[mob]]s and [[pet]]s summoned by players. |
+ | === [[File:Amnesia cam.png]] Amnesia === | ||
+ | '''Amnesia''' spells clear a creature's [[hate]] list, usually rendering them docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal. | ||
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+ | === [[File:Charm cam.png]] Charm === | ||
+ | '''Charm''' spells allow the caster to take control of the target mob as if it were their summoned [[pet]]. Charm spells often have mob level or type restrictions. | ||
+ | === [[File:Fear cam.png]] Fear === | ||
+ | '''Fear''' abilities and enchantments cause the target mob to run the opposite direction of the source until the effect wares off. | ||
+ | === [[File:Lull cam.png]] Lull === | ||
+ | '''Lull''' spells and abilites reduce the awareness radius of mobs. This can enable a player to pass by a mob unnoticed. Lulls have no effect on mobs which are already attacking. | ||
+ | === [[File:Mes cam.png]] Mesmerize === | ||
+ | '''Mesmerize''' is an effect that forbids the target from taking any actions. Mesmerize spells work exactly like '''stuns''' except that they usually last longer, do not provide immunity, and are interrupted if the mesmerized creature takes damage. A creature that is immune to stun is also immune to mesmerize. | ||
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+ | === [[File:Frenzy cam.png]] Taunt === | ||
+ | '''Taunt''' abilities force the target creature to attack the caster by placing them at the top of its [[hate]] list. | ||
+ | [[Category:Game Mechanics]] |
Latest revision as of 14:29, 5 February 2018
Crowd control (often abbreviated CC) are a category of powers that hinder a target's ability to move or act.
Contents
Crowd Control Effects
Power Block
A power block (often abbreviated "PB") is a type of crowd control that prevents the target from using any powers or skills. This effect is most often found with weapon powers. All power blocks include a brief power block immunity to prevent chaining power blocks over and over.
Root
Root abilities prevent horizontal movement and are broken if the target receives any damage after they are cast. Roots bypass defense and usually have a long duration.
Snare
Snares reduce a target's horizontal movement speed by a flat percentage.
Stun
- Main article: stun
Stuns prevent a creature from attacking, avoiding attacks via Passive Defense, casting powers, and from moving horizontally. All stuns include stun immunity to prevent chaining stuns over and over.
Mob-Only Crowd Control
The following spell types only work on mobs and pets summoned by players.
Amnesia
Amnesia spells clear a creature's hate list, usually rendering them docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal.
Charm
Charm spells allow the caster to take control of the target mob as if it were their summoned pet. Charm spells often have mob level or type restrictions.
Fear
Fear abilities and enchantments cause the target mob to run the opposite direction of the source until the effect wares off.
Lull
Lull spells and abilites reduce the awareness radius of mobs. This can enable a player to pass by a mob unnoticed. Lulls have no effect on mobs which are already attacking.
Mesmerize
Mesmerize is an effect that forbids the target from taking any actions. Mesmerize spells work exactly like stuns except that they usually last longer, do not provide immunity, and are interrupted if the mesmerized creature takes damage. A creature that is immune to stun is also immune to mesmerize.
Taunt
Taunt abilities force the target creature to attack the caster by placing them at the top of its hate list.