Difference between revisions of "Conjurer"
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'''Casting Time''': 5 seconds<br> | '''Casting Time''': 5 seconds<br> | ||
'''Recycle Time''': 0.0 seconds<br> | '''Recycle Time''': 0.0 seconds<br> | ||
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'''Target and Range''': Self/No target<br> | '''Target and Range''': Self/No target<br> | ||
'''Effect(s)''': | '''Effect(s)''': | ||
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'''Mana Cost''': 50<br> | '''Mana Cost''': 50<br> | ||
'''Casting Time''': 2.5 seconds<br> | '''Casting Time''': 2.5 seconds<br> | ||
− | '''Recycle Time''': | + | '''Recycle Time''': 40.0 seconds<br> |
'''Requires Hit Roll''': No<br> | '''Requires Hit Roll''': No<br> | ||
'''Target and Range''': Players and Monsters (100 Units)<br> | '''Target and Range''': Players and Monsters (100 Units)<br> |
Latest revision as of 19:34, 13 February 2022
“ | The great magi of the Deathless Empire perfected a dangerous art long before the beginning of time: Maelarchor, or Conjuration. The Conjurers of old learned how to send their wills out into the spaces Beyond, contacting the dread presences of Chaos. In time they learned to summon all manner of Demons, devising arcane Binding Incantations to command them. Most of the original Elvish secrets have been lost, but some latter Conjurers still practice this dangerous art, calling forth the minions of Chaos to use as servants. |
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Discipline Information |
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Discipline Effects and Items
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Discipline Dropper
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Trainer Locations
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Discipline Powers |