Realm Charter: Difference between revisions

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Much like a [[guild]], a realm ruler must first select a charter. Realm charters can only be obtained as a random drop from [[mob]]s on [[Maelstrom]] or [[Oblivion]]. There are benefits and drawbacks to each:
#redirect [[Realm and Rulership]]
 
== Realm Types ==
=== Belligerent Realm ===
Belligerent realms focus their efforts on war and siege, placing might above other goals.
 
*+15% extra durability points for all structures city structures.
*All structures take 10% longer to build.
*All maintenance costs are 10% higher
*A belligerent realm can tax other cities in their realm for '''10%''' of the gold and resources on their warehouse.
 
=== Mercantile Realm ===
Mercantile Realms are focused on trade and commerce, putting wealth first.
 
*All city assets have 15% fewer durability points.
*All city assets build and rank 10% faster.
*All city maintenance costs are reduced by 10%
*A mercantile realm can tax other cities in their realm for '''20%''' of the gold and resources on their warehouse.
 
=== Feudal Realm ===
Feudal Realms take a balanced approach to government.
*No changes to asset cost, rank, or durability.
*A feudal realm can tax other cities in their realm for '''15%''' of the gold and resources on their warehouse.
 
== Realm Run ==
Once a charter is selected, a guild or nation leader may double click it to begin what is known as the "realm run". The realm run is a ritual required before obtaining realm leadership. Once this process begins, a message is broadcast to everyone on the server. This could lead to interruption or canceling of the ritual.
 
For more information, see [[Realm and Rulership]].

Latest revision as of 21:59, 8 September 2017