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− | [[Category:Powers]][[Category:Combat]] | + | #REDIRECT [[:Category:Weapon_Styles]] |
− | '''Weapon Styles''', also known as ''Weapon Powers'' or simply ''Styles'', are [[Power]]s with restricted usage in conjunction with a specific weapon. Weapon Styles can only be used if you are in the combat mode and have the matching weapon in use (for example, "press the foe", a sword weapon style, may only be used if the character wields a sword). Weapon styles go into effect during the next swing of one's weapon after they are cast. A weapon style will increase the user's [[damage]] for one swing, and may also hinder his target in one or more of the following ways:
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− | * Bleeding [[DOT]]
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− | * [[Debuff]]
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− | * [[Dispell]]
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− | * [[Power Block]]
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− | * [[Stun]]
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− | There are also some unique weapon powers available to disciplines and classes:
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− | * A [[Giant Killer]]'s [[Cut Down to Size]] will remove a target's [[constitution]] [[buff]].
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− | * A [[Wyrmslayer]]'s [[Drake's Breath]] will ensnare and cause cold damage over time.
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− | * A [[Templar]]'s "Sword of St. Malorn" will set its target on fire, causing fire damage over time (DoT).
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− | * A [[Huntress]] [[Naargal's Dart]] initiates a poison DoT on the target.
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− | For a list of all Weapon Styles in-game, visit [[Category: Weapon Styles|this]] page
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− | === Style Casting ===
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− | "Style-casting" was once a technique used by any character who used a ranged power with an [[attack rating]]-based success chance. Given the fact that most weapon styles used to grant a temporary increase to attack rating, one could use a weapon style briefly before using another power, thereby gaining the additional attack rating. Attack rating bonuses were removed to prevent style casting.
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