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− | [[Category:Game Mechanics]] | + | #redirect [[Hit roll]] |
− | [[Category:Formulas]]
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− | [[Category:Combat]]
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− | '''Defense''' or ''Def'' is a rating of one's ability to avoid mêlée damage, cast damage, or effects that depend on an [[attack rating]] for success. The chance of avoiding damage is in your favor if you are attacked with an attack rating that is lower then your defense rating.
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− | === Formula ===
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− | Defense can be calculated using the following formula <ref>[http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=4&o=&fpart=3&vc=1 Confirmed Game Formulas]</ref>:
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− | *<code> '''Defense''' = (('''Dexterity'''*2) + ('''Total Armor Defense'''*('''Armor Skill''' * .03)) + ('''Shield Armor''' * ('''shield skill''' * .03)) + (('''Primary Weapon Skill''' + '''Secondary Weapon Skill''')/2)) * (1. '''Stance Modification''')</code>
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− | == Hit-roll ==
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− | Regardless of one's defense or attack rating, there is a five percent chance of success for every attack event. This is known as the hit-roll.
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− | == References ==
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− | <references/>
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