|
|
(One intermediate revision by one other user not shown) |
Line 1: |
Line 1: |
− | [[Category:Game Mechanics]] | + | #redirect [[Hit roll]] |
− | [[Category:Formulas]]
| |
− | '''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus its [[defense]].
| |
− | == Formula ==
| |
− | '''Attack Rating''' can be calculated using the following formulas <ref>[http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=5&o=&fpart=all Confirmed Game Formulas]</ref>:
| |
− | | |
− | ''(Note - Weapon Styles no longer have an ATR modifier)''
| |
− | === Melee ===
| |
− | *<code>('''Dexterity''' or '''Strength''' depending on weapon type '''/'''2) + ('''[[Primary_and_Secondary_Skills|Primary Skill]] *''' 4) + ('''[[Primary_and_Secondary_Skills|Secondary Skill]] *''' 2) + ('''Attack Rating Magical Bonuses on Weapon(s) and Buffs''') * ('''Stance Modifier''') * ('''Special Attack Modifier''')
| |
− | </code>
| |
− | | |
− | === Spell ===
| |
− | *<code>(7 '''* [[Primary_and_Secondary_Skills|Spell Focus Line]]''') + ('''Dexterity'''/2) + '''Attack Rating Magical Bonuses on Weapon(s)''' * '''[[Stances|Stance]]''' * '''[[Weapon Style]]'''</code>
| |
− | == Hit-roll ==
| |
− | Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
| |
− | == References ==
| |
− | <references/>
| |