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− | [[Category:Game Mechanics]] | + | #redirect [[Hit roll]] |
− | [[Category:Formulas]]
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− | '''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus their [[defense]].
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− | == Formula ==
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− | '''Attack Rating''' can be calculated using the following formulas:
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− | === Melee ===
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− | *<code>((('''Dexterity''' or '''Strength''' which ever is higher'''/'''2) + ('''[[Primary_and_Secondary_Skills|Primary Skill]] *''' 4) + ('''[[Primary_and_Secondary_Skills|Secondary Skill]] *''' 2) + ('''Attack Rating Magical Bonuses on Weapon(s)''')) * (1'''.Stance Modifer''')) * (1.'''Special Attack Modifer''')
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− | </code>
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− | === Spell ===
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− | *<code>(7 '''* [[Primary_and_Secondary_Skills|Spell Focus Line]]''') + ('''Dexterity'''/2) + '''Attack Rating Magical Bonuses on Weapon(s)''' * '''[[Stances|Stance]]''' * '''[[Special Attack]]'''</code>
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− | == Hit-roll ==
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− | Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
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− | {{jargon}}
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