Difference between revisions of "Errant"
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+ | [[Category:Game Mechanics]] | ||
'''Errant''' is a patronage status. When a player has no [[guild]] or [[nation]], they are considered Errant, a potential enemy to anyone. The [[crest]] symbols will appear gray and the player may suffer 50% of normal experience gain from monsters and no experience gain from other players. Errant characters are not bound to a city and will spawn at a randomly selected [[ruins]] every time they enter the world, [[recall]], or die. | '''Errant''' is a patronage status. When a player has no [[guild]] or [[nation]], they are considered Errant, a potential enemy to anyone. The [[crest]] symbols will appear gray and the player may suffer 50% of normal experience gain from monsters and no experience gain from other players. Errant characters are not bound to a city and will spawn at a randomly selected [[ruins]] every time they enter the world, [[recall]], or die. | ||
A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild, their nation crest will appear gray. | A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild, their nation crest will appear gray. |
Revision as of 03:24, 27 July 2007
Errant is a patronage status. When a player has no guild or nation, they are considered Errant, a potential enemy to anyone. The crest symbols will appear gray and the player may suffer 50% of normal experience gain from monsters and no experience gain from other players. Errant characters are not bound to a city and will spawn at a randomly selected ruins every time they enter the world, recall, or die.
A guild that has not yet acquired a city or pledged fealty to a nation is know as an errant guild, their nation crest will appear gray.