Difference between revisions of "Leadership"

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[[Category:Focus]][[Category:Skills]]
 
[[Category:Focus]][[Category:Skills]]
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'''Leadership''' is a skill granted by the [[Commander]] [[disciplene]]. It provides a bonus to gained experienc. It grants an estimated one percent additional experience amount per point invested without exeeding the experienc cap (percent of the exp normally gained at their level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gain range.
  
 
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For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000.
 
 
Leadership gives an estimated 1% more experience per point invested till the exp cap is reached for their level. (% of the exp normally gained at their level)
 
 
 
The character must be set as group leader and be within normal exp range for the bonus to be applied.
 
 
 
 
 
Eg.  A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership reguardless of % can only provide 55,000 to that character.
 

Revision as of 22:24, 31 July 2007

Leadership is a skill granted by the Commander disciplene. It provides a bonus to gained experienc. It grants an estimated one percent additional experience amount per point invested without exeeding the experienc cap (percent of the exp normally gained at their level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gain range.

For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000.