Difference between revisions of "Toughness"
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[[Category:Skills]] | [[Category:Skills]] | ||
− | "Pain can be controlled: the ordered mind disconnects it. | + | " 'Pain can be controlled: the ordered mind disconnects it.' The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall." |
− | The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall." | ||
The more training spent in Toughness, the less damage the player takes when struck in combat by any form of attack. | The more training spent in Toughness, the less damage the player takes when struck in combat by any form of attack. |
Revision as of 00:30, 4 December 2006
" 'Pain can be controlled: the ordered mind disconnects it.' The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall."
The more training spent in Toughness, the less damage the player takes when struck in combat by any form of attack.