Difference between revisions of "Starting Traits"
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|''You're slight of frame, and excel in tasks that involve coordination and deftness. Due to your build, you may not be as strong as others, but you're certainly more coordinated and agile. | |''You're slight of frame, and excel in tasks that involve coordination and deftness. Due to your build, you may not be as strong as others, but you're certainly more coordinated and agile. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 6 |
<br>'''Rune Category:''' Dexterity | <br>'''Rune Category:''' Dexterity | ||
<br>'''Requires Dexterity of:''' 40 | <br>'''Requires Dexterity of:''' 40 | ||
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|''I'm not left-handed either! You can use either hand with equal facility, whether writing, switching hands mid-combat, or using two weapons at once to overcome a foe. | |''I'm not left-handed either! You can use either hand with equal facility, whether writing, switching hands mid-combat, or using two weapons at once to overcome a foe. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 12<br> |
'''Requires Dexterity of:''' 50<br>'''Required Class: '''Fighter | '''Requires Dexterity of:''' 50<br>'''Required Class: '''Fighter | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
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|''An apprenticeship at the forge hammering and working metal with a master blacksmith made you stronger than most, though a bit slower of hand and wit. | |''An apprenticeship at the forge hammering and working metal with a master blacksmith made you stronger than most, though a bit slower of hand and wit. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8<br> |
'''Rune Category:''' Apprentice<br> | '''Rune Category:''' Apprentice<br> | ||
'''Requires Strength of:''' 40<br>'''Granted:''' 10 Base Strength/ 10 Max Strength<br> | '''Requires Strength of:''' 40<br>'''Granted:''' 10 Base Strength/ 10 Max Strength<br> | ||
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|''You carry the favor of one or more of the Gods: through their blessings, your flesh can better endure divine wrath and holy power. | |''You carry the favor of one or more of the Gods: through their blessings, your flesh can better endure divine wrath and holy power. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Prohibited Race: '''Vampire | '''Prohibited Race: '''Vampire | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
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|''You've got a dash of the desert-dwelling Irekei blood in your veins, burning hot within you. Because of this, you've inherited a little of their famed resistance to heat and fire. | |''You've got a dash of the desert-dwelling Irekei blood in your veins, burning hot within you. Because of this, you've inherited a little of their famed resistance to heat and fire. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Prohibited Race: '''Vampire | '''Prohibited Race: '''Vampire | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
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|''The khar'ika, the sacred blood fire of the Dragon, burns in your veins. Kindled by the flames of the sun, it shall ward your flesh from lesser flames forevermore! | |''The khar'ika, the sacred blood fire of the Dragon, burns in your veins. Kindled by the flames of the sun, it shall ward your flesh from lesser flames forevermore! | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8<br> |
'''Required Race: '''Irekei | '''Required Race: '''Irekei | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
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|''The blood of the Northmen runs through your veins, making you resilient against frost and cold. | |''The blood of the Northmen runs through your veins, making you resilient against frost and cold. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4 |
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
**Cold Resistance: + 5 | **Cold Resistance: + 5 | ||
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|''Born to a family of humble peasants, you spent your youth defending your home with peasant's weapons. Staves may not be flashy, but a length of hickory can still split skulls! | |''Born to a family of humble peasants, you spent your youth defending your home with peasant's weapons. Staves may not be flashy, but a length of hickory can still split skulls! | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Prohibited Races: '''Dwarf, Irekei<br> | '''Prohibited Races: '''Dwarf, Irekei<br> | ||
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|''The blood of ancient Ethyria runs in your veins. Blessed above all other Human kindred by the All-Father, you have inherited their renowned piety and resolve. | |''The blood of ancient Ethyria runs in your veins. Blessed above all other Human kindred by the All-Father, you have inherited their renowned piety and resolve. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Subrace<br> | '''Rune Category:''' Subrace<br> | ||
'''Required Race: '''Human<br>'''Granted:''' 5 Base Spirit/ 10 Max Spirit | '''Required Race: '''Human<br>'''Granted:''' 5 Base Spirit/ 10 Max Spirit | ||
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|''The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots. | |''The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Subrace<br> | '''Rune Category:''' Subrace<br> | ||
'''Required Race: '''Human<br>'''Granted:''' 5 Base Con/ 10 Max Con | '''Required Race: '''Human<br>'''Granted:''' 5 Base Con/ 10 Max Con | ||
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|''The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors. | |''The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Subrace<br> | '''Rune Category:''' Subrace<br> | ||
'''Required Race: '''Human<br>'''Granted:''' 5 Base Strength/ 10 Max Strength | '''Required Race: '''Human<br>'''Granted:''' 5 Base Strength/ 10 Max Strength | ||
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|''The blood of the Sage-kings of Irydnu flows in your veins. Dark-skinned lords of distant lands, the Irydnu are renowned for their intellects and mastery of the magical arts. | |''The blood of the Sage-kings of Irydnu flows in your veins. Dark-skinned lords of distant lands, the Irydnu are renowned for their intellects and mastery of the magical arts. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Subrace<br> | '''Rune Category:''' Subrace<br> | ||
'''Required Race: '''Human<br>'''Granted:''' 5 Base Intelligence/ 10 Max Intelligence | '''Required Race: '''Human<br>'''Granted:''' 5 Base Intelligence/ 10 Max Intelligence | ||
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|''The blood of the Taripontor flows in your veins. The sailors and master-smiths of Tariponto have ever been renowned for their guile and skill, and you share their agility. | |''The blood of the Taripontor flows in your veins. The sailors and master-smiths of Tariponto have ever been renowned for their guile and skill, and you share their agility. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Subrace<br> | '''Rune Category:''' Subrace<br> | ||
'''Required Race: '''Human<br>'''Granted:''' 5 Base Dexterity/ 10 Max Dexterity | '''Required Race: '''Human<br>'''Granted:''' 5 Base Dexterity/ 10 Max Dexterity | ||
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|''Life may be filled with troubles, but you've learned that a good crossbow can keep trouble at bay. A natural marksman,you're at your best when using a good crossbow. | |''Life may be filled with troubles, but you've learned that a good crossbow can keep trouble at bay. A natural marksman,you're at your best when using a good crossbow. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Required Classes:''' Fighter, Rogue<br> | '''Required Classes:''' Fighter, Rogue<br> | ||
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|''You talking to me?' is your motto. A scrapper from birth, you have been quick to throw punches, and as a result, you're better than most at the art of unarmed fighting and brawling.'' | |''You talking to me?' is your motto. A scrapper from birth, you have been quick to throw punches, and as a result, you're better than most at the art of unarmed fighting and brawling.'' | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
'''Required Class: '''Fighter<br> | '''Required Class: '''Fighter<br> | ||
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|''Adept at the utilization of reason, you possess far more intellect than any of the slack-witted cretins around you. Remind them of this often, but use small words so they'll understand. | |''Adept at the utilization of reason, you possess far more intellect than any of the slack-witted cretins around you. Remind them of this often, but use small words so they'll understand. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 12<br> |
'''Rune Category:''' Intelligence<br> | '''Rune Category:''' Intelligence<br> | ||
'''Requires Intelligence of:''' 50<br>'''Granted:''' 10 Base Intelligence/ 10 Max Intelligence<br> | '''Requires Intelligence of:''' 50<br>'''Granted:''' 10 Base Intelligence/ 10 Max Intelligence<br> | ||
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|''Perhaps you were a blacksmith in a previous life. Swinging a hammer comes naturally to you, and you learned long ago there is little in life that isn't fixed by a short, sharp shock. | |''Perhaps you were a blacksmith in a previous life. Swinging a hammer comes naturally to you, and you learned long ago there is little in life that isn't fixed by a short, sharp shock. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
|} | |} | ||
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|''The mark of the Fey Folk is upon you: enchantment flows in your very blood, giving you some resistance to harmful spells. | |''The mark of the Fey Folk is upon you: enchantment flows in your very blood, giving you some resistance to harmful spells. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
**Magic Resistance: + 5 | **Magic Resistance: + 5 | ||
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|''Clever and intuitive, you're a quick learner, able to deduce things rapidly with frequent success. Study and practice have always come easily, letting you master new skills quickly. | |''Clever and intuitive, you're a quick learner, able to deduce things rapidly with frequent success. Study and practice have always come easily, letting you master new skills quickly. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 6<br> |
'''Rune Category:''' Intelligence<br> | '''Rune Category:''' Intelligence<br> | ||
'''Requires Intelligence of:''' 40<br>'''Granted:''' 5 Base Intelligence/ 5 Max Intelligence<br> | '''Requires Intelligence of:''' 40<br>'''Granted:''' 5 Base Intelligence/ 5 Max Intelligence<br> | ||
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|''You first heard the voices in your dreams, murmuring arcane verses. Some think they drove you mad, but you revel in the mystic secrets they imparted to you. | |''You first heard the voices in your dreams, murmuring arcane verses. Some think they drove you mad, but you revel in the mystic secrets they imparted to you. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8<br> |
'''Required Class: '''Mage<br> | '''Required Class: '''Mage<br> | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
− | ''' | + | '''Ability Points Cost:''' 8<br> |
'''Required Class: '''Healer<br> | '''Required Class: '''Healer<br> | ||
|} | |} | ||
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|''Because you have such keen eyes you were trained by a master archer. Your skill and accuracy with a bow attest to his skills. | |''Because you have such keen eyes you were trained by a master archer. Your skill and accuracy with a bow attest to his skills. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
'''Required Classes: '''Fighter, Rogue<br> | '''Required Classes: '''Fighter, Rogue<br> | ||
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|''You're clearly in touch with the supernatural powers and beings who inhabit the higher worlds. Thus, your capacity for magic is greater than normal. | |''You're clearly in touch with the supernatural powers and beings who inhabit the higher worlds. Thus, your capacity for magic is greater than normal. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 12<br> |
'''Rune Category:''' Spirit<br> | '''Rune Category:''' Spirit<br> | ||
'''Requires Spirit of:''' 50<br>'''Granted:''' 10 Base Spirit/ 10 Max Spirit<br> | '''Requires Spirit of:''' 50<br>'''Granted:''' 10 Base Spirit/ 10 Max Spirit<br> | ||
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You're quick on your feet, and have a physical gift that makes you a gifted sprinter, able to match a hare in a footrace. | You're quick on your feet, and have a physical gift that makes you a gifted sprinter, able to match a hare in a footrace. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Requires Dexterity of:''' 50 | '''Requires Dexterity of:''' 50 | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
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|''Though you don't have the height to show for it, you have the blood of giants in your veins, making you stronger than most, though your will is not as strong as it could be. | |''Though you don't have the height to show for it, you have the blood of giants in your veins, making you stronger than most, though your will is not as strong as it could be. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 14<br> |
'''Requires Constitution of:''' 40<br>'''Requires Strength of:''' 50<br> | '''Requires Constitution of:''' 40<br>'''Requires Strength of:''' 50<br> | ||
'''Required Races:''' Aelfborn, Human, Shade<br> | '''Required Races:''' Aelfborn, Human, Shade<br> | ||
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|''They've always said you're healthy as an ox, though you'd say that you're even healthier. You certainly feel like you could eat a whole ox! | |''They've always said you're healthy as an ox, though you'd say that you're even healthier. You certainly feel like you could eat a whole ox! | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 12<br> |
'''Rune Category:''' Constitution<br> | '''Rune Category:''' Constitution<br> | ||
'''Requires Constitution of:''' 50<br>'''Granted:''' 10 Base Con/ 10 Max Con<br> | '''Requires Constitution of:''' 50<br>'''Granted:''' 10 Base Con/ 10 Max Con<br> | ||
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|''You're tough and resilient, and able to shrug off or ignore injury that might keep lesser folk in their sickbeds. | |''You're tough and resilient, and able to shrug off or ignore injury that might keep lesser folk in their sickbeds. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 6<br> |
'''Rune Category:''' Constitution<br> | '''Rune Category:''' Constitution<br> | ||
'''Requires Constitution of:''' 40<br>'''Granted:''' 5 Base Con/ 5 Max Con<br> | '''Requires Constitution of:''' 40<br>'''Granted:''' 5 Base Con/ 5 Max Con<br> | ||
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|''In you the heroes of ancient song have taken shape again: you're a veritable mountain of muscle, a paragon of might. | |''In you the heroes of ancient song have taken shape again: you're a veritable mountain of muscle, a paragon of might. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 12<br> |
'''Rune Category:''' Strength<br> | '''Rune Category:''' Strength<br> | ||
'''Requires Strength of:''' 50<br>'''Granted:''' 10 Base Strength/ 10 Max Strength<br> | '''Requires Strength of:''' 50<br>'''Granted:''' 10 Base Strength/ 10 Max Strength<br> | ||
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|''Since the birth of the world Kenaryn the Hunter has chased beasts through the wild. You've always followed in the Hunter God's footsteps, taking the spear as your favored weapon. | |''Since the birth of the world Kenaryn the Hunter has chased beasts through the wild. You've always followed in the Hunter God's footsteps, taking the spear as your favored weapon. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
|} | |} | ||
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|''You're tough, and have the potential to be tougher than leather. It will take a lot of practice and effort to get there, though. | |''You're tough, and have the potential to be tougher than leather. It will take a lot of practice and effort to get there, though. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 2<br> |
'''Rune Category:''' Increase Maximum Constitution<br> | '''Rune Category:''' Increase Maximum Constitution<br> | ||
'''Granted:''' 1 Base Con/ 3 Max Con<br> | '''Granted:''' 1 Base Con/ 3 Max Con<br> | ||
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|''Your potential for quick movement and great dexterity is notable, and with practice, you will move with the speed of a serpent. | |''Your potential for quick movement and great dexterity is notable, and with practice, you will move with the speed of a serpent. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 2<br> |
'''Rune Category:''' Increase Maximum Dexterity<br> | '''Rune Category:''' Increase Maximum Dexterity<br> | ||
'''Granted:''' 1 Base Dexterity/ 3 Max Dexterity<br> | '''Granted:''' 1 Base Dexterity/ 3 Max Dexterity<br> | ||
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|''Your mind is like a razor, but it can be even sharper. You have magnificent intellectual potential, if you study and practice to achieve it. | |''Your mind is like a razor, but it can be even sharper. You have magnificent intellectual potential, if you study and practice to achieve it. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 2<br> |
'''Rune Category:''' Increase Maximum Intelligence<br> | '''Rune Category:''' Increase Maximum Intelligence<br> | ||
'''Granted:''' 1 Base Intelligence/ 3 Max Intelligence<br> | '''Granted:''' 1 Base Intelligence/ 3 Max Intelligence<br> | ||
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|''Your will is greater than most around you. If you work hard at focusing at your inner strength you can achieve the highest peak of spirituality. | |''Your will is greater than most around you. If you work hard at focusing at your inner strength you can achieve the highest peak of spirituality. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 2<br> |
'''Rune Category:''' Increase Maximum Spirit<br> | '''Rune Category:''' Increase Maximum Spirit<br> | ||
'''Granted:''' 1 Base Spirit/ 3 Max Spirit<br> | '''Granted:''' 1 Base Spirit/ 3 Max Spirit<br> | ||
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You have greater potential for mighty strength than others of your people. You must work hard and practice to achieve your glory, however. | You have greater potential for mighty strength than others of your people. You must work hard and practice to achieve your glory, however. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 2<br> |
'''Rune Category:''' Increase Maximum Strength<br> | '''Rune Category:''' Increase Maximum Strength<br> | ||
'''Granted:''' 1 Base Strength/ 3 Max Strength<br> | '''Granted:''' 1 Base Strength/ 3 Max Strength<br> | ||
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|''Your mind is strong, and you have some small ability to resist injury to your psyche. | |''Your mind is strong, and you have some small ability to resist injury to your psyche. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4 |
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
**Mental Resistance: + 5 | **Mental Resistance: + 5 | ||
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|''You've never been fleet of foot, but when the thrill of battle takes hold you become unstoppable, shrugging off blows and ignoring pain. | |''You've never been fleet of foot, but when the thrill of battle takes hold you become unstoppable, shrugging off blows and ignoring pain. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8<br> |
'''Required Races: '''Dwarf, Half-Giant, Minotaur | '''Required Races: '''Dwarf, Half-Giant, Minotaur | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
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|''Where'd you get that?' you often hear when you drop into a knife-fighter stance and a razor-edged dagger slides from your sleeve. You're adept at using short blades, fast and sharp.'' | |''Where'd you get that?' you often hear when you drop into a knife-fighter stance and a razor-edged dagger slides from your sleeve. You're adept at using short blades, fast and sharp.'' | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
|} | |} | ||
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|''You spent a term serving an errant knight, lugging his armor and weapons around, jumping at every order. You learned a lot about armor, how to don it and wear it in battle. | |''You spent a term serving an errant knight, lugging his armor and weapons around, jumping at every order. You learned a lot about armor, how to don it and wear it in battle. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Mentor<br> | '''Rune Category:''' Mentor<br> | ||
'''Required Classes: '''Fighter, Rogue<br> | '''Required Classes: '''Fighter, Rogue<br> | ||
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|''You're blessed with better hand-eye coordination than most, keen of eye and quick of hand. Maybe quicksilver runs in your veins. | |''You're blessed with better hand-eye coordination than most, keen of eye and quick of hand. Maybe quicksilver runs in your veins. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 12<br> |
'''Rune Category:''' Dexterity<br> | '''Rune Category:''' Dexterity<br> | ||
'''Requires Dexterity of:''' 50<br>'''Granted:''' 10 Base Dexterity/ 10 Max Dexterity<br> | '''Requires Dexterity of:''' 50<br>'''Granted:''' 10 Base Dexterity/ 10 Max Dexterity<br> | ||
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|''If some Grobold archers fire four arrows at you and four friends, you'll be the one who doesn't get hit. "Just lucky," you'll think as you run over to kill the little creeps. You're right. | |''If some Grobold archers fire four arrows at you and four friends, you'll be the one who doesn't get hit. "Just lucky," you'll think as you run over to kill the little creeps. You're right. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8 |
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
**Defense Bonus: + 5% | **Defense Bonus: + 5% | ||
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|''No stranger to the battlefield, you spent some time roaming with a band of freebooters. They trained you well in the use of polearms, and you favor them to this day. | |''No stranger to the battlefield, you spent some time roaming with a band of freebooters. They trained you well in the use of polearms, and you favor them to this day. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
|} | |} | ||
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|''Maybe you're not there yet, but in your sinews and muscles lies an untapped strength, Herculean in potential. | |''Maybe you're not there yet, but in your sinews and muscles lies an untapped strength, Herculean in potential. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 6<br> |
'''Rune Category:''' Strength<br> | '''Rune Category:''' Strength<br> | ||
'''Requires Strength of:''' 40<br>'''Granted:''' 5 Base Strength/ 5 Max Strength<br> | '''Requires Strength of:''' 40<br>'''Granted:''' 5 Base Strength/ 5 Max Strength<br> | ||
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|''You spent a long term conscripted into the local militia, and have basic training with light armor as a result. | |''You spent a long term conscripted into the local militia, and have basic training with light armor as a result. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Mentor<br> | '''Rune Category:''' Mentor<br> | ||
'''Prohibited Class: '''Mage<br> | '''Prohibited Class: '''Mage<br> | ||
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|''Everyone, it is said, has a talent: yours is for slaying. Truly fell-handed, you have a knack for putting point or edge exactly where you wish. | |''Everyone, it is said, has a talent: yours is for slaying. Truly fell-handed, you have a knack for putting point or edge exactly where you wish. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8 |
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
**Attack Bonus: + 5% | **Attack Bonus: + 5% | ||
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|''A youth spent as the servant of a priest left you with greater spirit and more capacity to use supernatural Mana, but a little less nimble than you might have been. | |''A youth spent as the servant of a priest left you with greater spirit and more capacity to use supernatural Mana, but a little less nimble than you might have been. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8<br> |
'''Rune Category:''' Apprentice<br> | '''Rune Category:''' Apprentice<br> | ||
'''Requires Spirit of:''' 40<br>'''Granted:''' -5 Base Strength/ -5 Max Strength<br> | '''Requires Spirit of:''' 40<br>'''Granted:''' -5 Base Strength/ -5 Max Strength<br> | ||
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They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Prohibited Class: '''Fighter<br>'''Level 1:''' granted skill '''Axe'''<br> | '''Prohibited Class: '''Fighter<br>'''Level 1:''' granted skill '''Axe'''<br> | ||
|} | |} | ||
Line 595: | Line 595: | ||
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | |''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Required Classes: '''Fighter, Rogue<br>'''Level 1:''' granted skill '''Bow'''<br> | '''Required Classes: '''Fighter, Rogue<br>'''Level 1:''' granted skill '''Bow'''<br> | ||
|} | |} | ||
Line 606: | Line 606: | ||
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | |''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Required Classes:'''Fighter, Rogue<br>'''Level 1:''' granted skill '''Crossbow'''<br> | '''Required Classes:'''Fighter, Rogue<br>'''Level 1:''' granted skill '''Crossbow'''<br> | ||
|} | |} | ||
Line 617: | Line 617: | ||
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | |''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Required Class:''' Healer<br>'''Level 1:''' granted skill '''Dagger'''<br> | '''Required Class:''' Healer<br>'''Level 1:''' granted skill '''Dagger'''<br> | ||
|} | |} | ||
Line 629: | Line 629: | ||
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Required Classes: '''Mage, Rogue<br>'''Level 1:''' granted skill '''Hammer'''<br> | '''Required Classes: '''Mage, Rogue<br>'''Level 1:''' granted skill '''Hammer'''<br> | ||
|} | |} | ||
Line 640: | Line 640: | ||
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | |''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Level 1:''' granted skill '''Pole Arm'''<br> | '''Level 1:''' granted skill '''Pole Arm'''<br> | ||
|} | |} | ||
Line 651: | Line 651: | ||
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | |''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Level 1:''' granted skill '''Spear'''<br> | '''Level 1:''' granted skill '''Spear'''<br> | ||
|} | |} | ||
Line 662: | Line 662: | ||
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | |''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Required Class: '''Fighter<br> | '''Required Class: '''Fighter<br> | ||
'''Level 1:''' granted skill '''Staff'''<br> | '''Level 1:''' granted skill '''Staff'''<br> | ||
Line 674: | Line 674: | ||
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | |''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Required Classes: '''Healer, Mage<br>'''Level 1:''' granted skill '''Sword'''<br> | '''Required Classes: '''Healer, Mage<br>'''Level 1:''' granted skill '''Sword'''<br> | ||
|} | |} | ||
Line 685: | Line 685: | ||
|''You spent your childhood in among a band of rugged Invorri barbarians. They taught you many things, but their love of axes stayed with you longest. | |''You spent your childhood in among a band of rugged Invorri barbarians. They taught you many things, but their love of axes stayed with you longest. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Prohibited Races: '''Dwarf, Elf, Irekei, Minotaur<br> | '''Prohibited Races: '''Dwarf, Elf, Irekei, Minotaur<br> | ||
Line 696: | Line 696: | ||
|- | |- | ||
|''The mighty horselords of the plains fostered you in your early years, teaching you Law, Honor, and the way of the spear.|- | |''The mighty horselords of the plains fostered you in your early years, teaching you Law, Honor, and the way of the spear.|- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Prohibited Races: '''Aracoix, Centaur, Elf, Minotaur<br> | '''Prohibited Races: '''Aracoix, Centaur, Elf, Minotaur<br> | ||
Line 708: | Line 708: | ||
|''Some might dismiss it as fairy-tale, but you spent your youth under the earth, raised by hardy Dwarves. Years of work in mine and forge left you with a knack for hammers. | |''Some might dismiss it as fairy-tale, but you spent your youth under the earth, raised by hardy Dwarves. Years of work in mine and forge left you with a knack for hammers. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Prohibited Races: '''Dwarf, Elf<br> | '''Prohibited Races: '''Dwarf, Elf<br> | ||
Line 720: | Line 720: | ||
|''Through some twist of fate you were raised in an Elven city. Living among them taught you their cruel ways, their wit, and their mastery of swords. | |''Through some twist of fate you were raised in an Elven city. Living among them taught you their cruel ways, their wit, and their mastery of swords. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Prohibited Races: '''Centaur, Dwarf, Elf, Irekei<br> | '''Prohibited Races: '''Centaur, Dwarf, Elf, Irekei<br> | ||
Line 732: | Line 732: | ||
|''Deception, theft, and larceny were the curriculum in the secret halls of the Thieves' Guild. You quickly learned that a good dagger is the only thing you can truly trust. | |''Deception, theft, and larceny were the curriculum in the secret halls of the Thieves' Guild. You quickly learned that a good dagger is the only thing you can truly trust. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Prohibited Race: '''Dwarf<br> | '''Prohibited Race: '''Dwarf<br> | ||
Line 744: | Line 744: | ||
|''Whether Elves or Gwendannen, woodfolk have always hunted with bows. The time you spent in the forests has made archery second nature to you. | |''Whether Elves or Gwendannen, woodfolk have always hunted with bows. The time you spent in the forests has made archery second nature to you. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Required Classes: '''Fighter, Rogue<br>'''Prohibited Races: '''Dwarf, Irekei<br> | '''Required Classes: '''Fighter, Rogue<br>'''Prohibited Races: '''Dwarf, Irekei<br> | ||
Line 756: | Line 756: | ||
|''Of the three Elven bloodlines, the blue-skinned High Ice Lords of the Dar Khelegur were the cruelest, and the most beloved of Saedron, goddess of magic. You are of that noble bloodline. | |''Of the three Elven bloodlines, the blue-skinned High Ice Lords of the Dar Khelegur were the cruelest, and the most beloved of Saedron, goddess of magic. You are of that noble bloodline. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Subrace<br> | '''Rune Category:''' Subrace<br> | ||
'''Required Race:''' Elf<br>'''Granted:''' 5 Base Intelligence/ 10 Max Intelligence | '''Required Race:''' Elf<br>'''Granted:''' 5 Base Intelligence/ 10 Max Intelligence | ||
Line 770: | Line 770: | ||
|''Of the three kindreds of the Firstborn, the green-skinned Sea Lords of the Gwaridorn were the strongest, masters of war and battle. You are of that storied bloodline, hardy in combat. | |''Of the three kindreds of the Firstborn, the green-skinned Sea Lords of the Gwaridorn were the strongest, masters of war and battle. You are of that storied bloodline, hardy in combat. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Subrace<br> | '''Rune Category:''' Subrace<br> | ||
'''Required Race: '''Elf<br>'''Granted:''' 5 Base Con/ 10 Max Con | '''Required Race: '''Elf<br>'''Granted:''' 5 Base Con/ 10 Max Con | ||
Line 784: | Line 784: | ||
|''Of the three nations of the Elves, the gold-skinned Twathedelion were the fairest, agile dwellers in the deep forest and masters of the bow. You are of that renowned bloodline. | |''Of the three nations of the Elves, the gold-skinned Twathedelion were the fairest, agile dwellers in the deep forest and masters of the bow. You are of that renowned bloodline. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Subrace<br> | '''Rune Category:''' Subrace<br> | ||
'''Required Race:''' Elf<br>'''Granted:''' 5 Base Dexterity/ 10 Max Dexterity | '''Required Race:''' Elf<br>'''Granted:''' 5 Base Dexterity/ 10 Max Dexterity | ||
Line 798: | Line 798: | ||
|''You've swung your sword for any who'd pay you. Maybe you believed in what you did, or it was just for love of gold. Now, you're better with a blade for it, and that's what matters. | |''You've swung your sword for any who'd pay you. Maybe you believed in what you did, or it was just for love of gold. Now, you're better with a blade for it, and that's what matters. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
|} | |} | ||
Line 809: | Line 809: | ||
|''You've always had an affinity for crossbows, taking to them as easily as any Dwarf. Keen eyes, steady hands, and shallow breath ensure you rarely miss. | |''You've always had an affinity for crossbows, taking to them as easily as any Dwarf. Keen eyes, steady hands, and shallow breath ensure you rarely miss. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
|} | |} | ||
Line 820: | Line 820: | ||
|''Youth spent working in a tradesman's shop made you skilled in sweeping, stocking shelves, and dusting - fairly worthless skills, though you can haggle excellently. | |''Youth spent working in a tradesman's shop made you skilled in sweeping, stocking shelves, and dusting - fairly worthless skills, though you can haggle excellently. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Rune Category:''' Mentor<br> | '''Rune Category:''' Mentor<br> | ||
'''Requires Intelligence of:''' 50<br>'''Level 1:''' granted skill '''Bargaining'''<br> | '''Requires Intelligence of:''' 50<br>'''Level 1:''' granted skill '''Bargaining'''<br> | ||
Line 832: | Line 832: | ||
|''You have less fear of the adder's bite or the scorpion's sting than most: some virtue in your blood is proof against poison. | |''You have less fear of the adder's bite or the scorpion's sting than most: some virtue in your blood is proof against poison. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4 |
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
**Poison Resistance: + 5 | **Poison Resistance: + 5 | ||
Line 844: | Line 844: | ||
|''The Horwathi slavers used to throw you in a pit with wild dogs to fight for meat. Now that you're free, you've found you can still kill with your bare hands if need be. | |''The Horwathi slavers used to throw you in a pit with wild dogs to fight for meat. Now that you're free, you've found you can still kill with your bare hands if need be. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
'''Level 1:''' granted skill '''Unarmed Combat''' (+ 10 point bonus)<br> | '''Level 1:''' granted skill '''Unarmed Combat''' (+ 10 point bonus)<br> | ||
Line 856: | Line 856: | ||
|''From the time you could carry one, you've shown an uncanny aptitude for polearms. Your knack with halberd and pike will doubtless serve you well in this age of war. | |''From the time you could carry one, you've shown an uncanny aptitude for polearms. Your knack with halberd and pike will doubtless serve you well in this age of war. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Childhood<br> | '''Rune Category:''' Childhood<br> | ||
|} | |} | ||
Line 867: | Line 867: | ||
|''A mighty storm raged during your birth, and you first opened your eyes to the flash of lightning. Ever since, skyfire has been loath to bite you. | |''A mighty storm raged during your birth, and you first opened your eyes to the flash of lightning. Ever since, skyfire has been loath to bite you. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4 |
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
**Lightning Resistance: + 5 | **Lightning Resistance: + 5 | ||
Line 879: | Line 879: | ||
|''Born of demonic blood, your very flesh is imbued with the taint of Chaos: your body, mind and spirit are continually changing, allowing you to quickly recover from wounds and exertions. | |''Born of demonic blood, your very flesh is imbued with the taint of Chaos: your body, mind and spirit are continually changing, allowing you to quickly recover from wounds and exertions. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Required Race: '''Nephilim | '''Required Race: '''Nephilim | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
Line 894: | Line 894: | ||
|''Somewhere in the chaotic web of thoughts constantly burning in your brain, is a link to the divine, allowing you to draw more Mana to fuel your crazed spells and powers. | |''Somewhere in the chaotic web of thoughts constantly burning in your brain, is a link to the divine, allowing you to draw more Mana to fuel your crazed spells and powers. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Requires Spirit of:''' 50 | '''Requires Spirit of:''' 50 | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
Line 908: | Line 908: | ||
|''You hated the ancient Blademaster at the time, and fled his training after the first lesson. You did learn that lesson well, however: a sword is as vital to defense as it is to attack. | |''You hated the ancient Blademaster at the time, and fled his training after the first lesson. You did learn that lesson well, however: a sword is as vital to defense as it is to attack. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Mentor<br> | '''Rune Category:''' Mentor<br> | ||
'''Required Class: '''Fighter<br> | '''Required Class: '''Fighter<br> | ||
Line 920: | Line 920: | ||
|''The old cutpurse taught you to quicken your hands and sharpen your reflexes. His training certainly made you nimbler, but you still bear the scars of his harshest lessons. | |''The old cutpurse taught you to quicken your hands and sharpen your reflexes. His training certainly made you nimbler, but you still bear the scars of his harshest lessons. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8<br> |
'''Rune Category:''' Apprentice<br> | '''Rune Category:''' Apprentice<br> | ||
'''Requires Dexterity of:''' 40<br> | '''Requires Dexterity of:''' 40<br> | ||
Line 935: | Line 935: | ||
|''With lungs like a bellows, you rarely get tired, and are able to run and exert yourself far longer than average folk can. | |''With lungs like a bellows, you rarely get tired, and are able to run and exert yourself far longer than average folk can. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Requires Constitution of:''' 50 | '''Requires Constitution of:''' 50 | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
Line 949: | Line 949: | ||
|''Not only are you tough as nails, you could probably eat a bucket of them for breakfast. You're able to withstand more injury than others. | |''Not only are you tough as nails, you could probably eat a bucket of them for breakfast. You're able to withstand more injury than others. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 10<br> |
'''Requires Constitution of:''' 50 | '''Requires Constitution of:''' 50 | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
Line 962: | Line 962: | ||
|''With skin like tanned leather, you're fairly resistant to injury. | |''With skin like tanned leather, you're fairly resistant to injury. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 12<br> |
'''Prohibited Race:''' Dwarf | '''Prohibited Race:''' Dwarf | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
Line 977: | Line 977: | ||
|''There's more to any victory than striking true,' the Warrior taught you long ago. 'Even the best swing is useless if met with a shield.' You took his lesson to heart. | |''There's more to any victory than striking true,' the Warrior taught you long ago. 'Even the best swing is useless if met with a shield.' You took his lesson to heart. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Mentor<br> | '''Rune Category:''' Mentor<br> | ||
'''Required Classes: '''Fighter, Healer<br> | '''Required Classes: '''Fighter, Healer<br> | ||
Line 989: | Line 989: | ||
|''You spent your youth traveling with a troupe of acrobats. Though you no longer tumble for gold, the movements you learned can help keep you out of harm's way in combat. | |''You spent your youth traveling with a troupe of acrobats. Though you no longer tumble for gold, the movements you learned can help keep you out of harm's way in combat. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Mentor<br> | '''Rune Category:''' Mentor<br> | ||
'''Required Class: '''Rogue<br> | '''Required Class: '''Rogue<br> | ||
Line 1,001: | Line 1,001: | ||
|''Unlike those who use reason or intellect, you rely on intuition, omens, and signs from the spirit world to guide you. Their voices are loud, and clear, and the signs are there for all to see. | |''Unlike those who use reason or intellect, you rely on intuition, omens, and signs from the spirit world to guide you. Their voices are loud, and clear, and the signs are there for all to see. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 6<br> |
'''Rune Category:''' Spirit<br> | '''Rune Category:''' Spirit<br> | ||
'''Requires Spirit of:''' 40<br>'''Granted:''' 5 Base Spirit/ 5 Max Spirit<br> | '''Requires Spirit of:''' 40<br>'''Granted:''' 5 Base Spirit/ 5 Max Spirit<br> | ||
Line 1,013: | Line 1,013: | ||
|''The horizon has always called you, and you've spent most of your life wandering, with a stout stick in your hand. In your hands, a walking stick can be a formidable weapon. | |''The horizon has always called you, and you've spent most of your life wandering, with a stout stick in your hand. In your hands, a walking stick can be a formidable weapon. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
|} | |} | ||
Line 1,024: | Line 1,024: | ||
|''You may never know why you were spared, when that tyrant put your entire village to the sword. Long years of hard service to the Warlord toughened you, but now you've escaped! | |''You may never know why you were spared, when that tyrant put your entire village to the sword. Long years of hard service to the Warlord toughened you, but now you've escaped! | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8<br> |
'''Rune Category:''' Apprentice<br> | '''Rune Category:''' Apprentice<br> | ||
'''Requires Constitution of:''' 40<br>'''Granted:''' -5 Base Dexterity/ -5 Max Dexterity<br> | '''Requires Constitution of:''' 40<br>'''Granted:''' -5 Base Dexterity/ -5 Max Dexterity<br> | ||
Line 1,038: | Line 1,038: | ||
|''Since childhood you have seen things nobody else can see. Though masterful stealth or powerful magic can still evade your gaze, your keen eyes see much that goes unseen. | |''Since childhood you have seen things nobody else can see. Though masterful stealth or powerful magic can still evade your gaze, your keen eyes see much that goes unseen. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 6<br> |
'''Prohibited Race: '''Shade | '''Prohibited Race: '''Shade | ||
*'''Applies Effect(s):''' | *'''Applies Effect(s):''' | ||
Line 1,051: | Line 1,051: | ||
|''The Magi of the Conclave came for you in childhood, and you spent thirteen years in strict tutelage. Your intellect has been carefully honed, and you are ready to test it. | |''The Magi of the Conclave came for you in childhood, and you spent thirteen years in strict tutelage. Your intellect has been carefully honed, and you are ready to test it. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 8<br> |
'''Rune Category:''' Apprentice<br> | '''Rune Category:''' Apprentice<br> | ||
'''Requires Intelligence of:''' 40<br>'''Granted:''' -5 Base Con/ -5 Max Con<br> | '''Requires Intelligence of:''' 40<br>'''Granted:''' -5 Base Con/ -5 Max Con<br> | ||
Line 1,065: | Line 1,065: | ||
|''Born in the timberlands, you've been chopping wood for as long as you could walk. The forests are perilous, but luckily an axe is as good for felling foes as it is felling trees. | |''Born in the timberlands, you've been chopping wood for as long as you could walk. The forests are perilous, but luckily an axe is as good for felling foes as it is felling trees. | ||
|- | |- | ||
− | |''' | + | |'''Ability Points Cost:''' 4<br> |
'''Rune Category:''' Background<br> | '''Rune Category:''' Background<br> | ||
|} | |} |
Revision as of 13:00, 22 February 2007
Contents
- 1 Description
- 2 Trait Descriptions
- 2.1 Agile
- 2.2 Ambidexterity
- 2.3 Blacksmith's Apprentice
- 2.4 Blessed
- 2.5 Blood of the Desert
- 2.6 Blood of the Dragon
- 2.7 Blood of the North
- 2.8 Born in the Country
- 2.9 Born of the Ethyri
- 2.10 Born of the Gwendannen
- 2.11 Born of the Invorri
- 2.12 Born of the Irydnu
- 2.13 Born of the Taripontor
- 2.14 Bowyer Born
- 2.15 Brawler
- 2.16 Brilliant Mind
- 2.17 Bruiser
- 2.18 Changeling
- 2.19 Clever
- 2.20 Dark Whispers
- 2.21 Divine Touch
- 2.22 Eyes of the Eagle
- 2.23 Faith of Ages
- 2.24 Fleet of Foot
- 2.25 Giant's Blood
- 2.26 Healthy as an Ox
- 2.27 Hearty
- 2.28 Hero's Strength
- 2.29 Hunter
- 2.30 Increased Constitution
- 2.31 Increased Dexterity
- 2.32 Increased Intelligence
- 2.33 Increased Spirit
- 2.34 Increased Strength
- 2.35 Iron Will
- 2.36 Juggernaut
- 2.37 Knife-Fighter
- 2.38 Knight's Squire
- 2.39 Lightning Reflexes
- 2.40 Lucky
- 2.41 Mercenary
- 2.42 Mighty
- 2.43 Military Training
- 2.44 Precise
- 2.45 Priest's Acolyte
- 2.46 Proficient with Axes
- 2.47 Proficient with Bows
- 2.48 Proficient with Crossbows
- 2.49 Proficient with Daggers
- 2.50 Proficient with Hammers
- 2.51 Proficient with Pole Arms
- 2.52 Proficient with Spears
- 2.53 Proficient with Staves
- 2.54 Proficient with Swords
- 2.55 Raised by Barbarians
- 2.56 Raised by Centaurs
- 2.57 Raised by Dwarves
- 2.58 Raised by Elves
- 2.59 Raised by Thieves' Guild
- 2.60 Raised in the Woods
- 2.61 Scion of the Dar Khelegeur
- 2.62 Scion of the Gwaridorn
- 2.63 Scion of the Twathedilion
- 2.64 Sellsword
- 2.65 Sharpshooter
- 2.66 Shopkeeper's Apprentice
- 2.67 Snake Handler
- 2.68 Sold to the Pits
- 2.69 Soldier Born
- 2.70 Stormborn
- 2.71 Taint of Chaos
- 2.72 Taint of Madness
- 2.73 Taught by Blademaster
- 2.74 Taught by Master Thief
- 2.75 Tireless
- 2.76 Tough as Nails
- 2.77 Tough Hide
- 2.78 Trained by Master-of-Arms
- 2.79 Traveling Performer
- 2.80 True Faith
- 2.81 Wanderer
- 2.82 Warlord's Page
- 2.83 Witch Sight
- 2.84 Wizard's Apprentice
- 2.85 Woodsman
Description
When creating a character, you have the opportunity to select several of the available Talent and Trait runes to modify and specialize your character. Many of these runes are restricted to certain races, classes, and stat levels. Some will only allow you to take one of each type (for instance, you can only have one "Blood Gift").
Trait Descriptions
Agile
You're slight of frame, and excel in tasks that involve coordination and deftness. Due to your build, you may not be as strong as others, but you're certainly more coordinated and agile. |
Ability Points Cost: 6
|
Ambidexterity
I'm not left-handed either! You can use either hand with equal facility, whether writing, switching hands mid-combat, or using two weapons at once to overcome a foe. |
Ability Points Cost: 12 Requires Dexterity of: 50
|
Blacksmith's Apprentice
An apprenticeship at the forge hammering and working metal with a master blacksmith made you stronger than most, though a bit slower of hand and wit. |
Ability Points Cost: 8 Rune Category: Apprentice |
Blessed
You carry the favor of one or more of the Gods: through their blessings, your flesh can better endure divine wrath and holy power. |
Ability Points Cost: 4 Prohibited Race: Vampire
|
Blood of the Desert
You've got a dash of the desert-dwelling Irekei blood in your veins, burning hot within you. Because of this, you've inherited a little of their famed resistance to heat and fire. |
Ability Points Cost: 4 Prohibited Race: Vampire
|
Blood of the Dragon
The khar'ika, the sacred blood fire of the Dragon, burns in your veins. Kindled by the flames of the sun, it shall ward your flesh from lesser flames forevermore! |
Ability Points Cost: 8 Required Race: Irekei
|
Blood of the North
The blood of the Northmen runs through your veins, making you resilient against frost and cold. |
Ability Points Cost: 4
|
Born in the Country
Born to a family of humble peasants, you spent your youth defending your home with peasant's weapons. Staves may not be flashy, but a length of hickory can still split skulls! |
Ability Points Cost: 4 Rune Category: Childhood |
Born of the Ethyri
The blood of ancient Ethyria runs in your veins. Blessed above all other Human kindred by the All-Father, you have inherited their renowned piety and resolve. |
Ability Points Cost: 10 Rune Category: Subrace
|
Born of the Gwendannen
The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots. |
Ability Points Cost: 10 Rune Category: Subrace
|
Born of the Invorri
The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors. |
Ability Points Cost: 10 Rune Category: Subrace
|
Born of the Irydnu
The blood of the Sage-kings of Irydnu flows in your veins. Dark-skinned lords of distant lands, the Irydnu are renowned for their intellects and mastery of the magical arts. |
Ability Points Cost: 10 Rune Category: Subrace
|
Born of the Taripontor
The blood of the Taripontor flows in your veins. The sailors and master-smiths of Tariponto have ever been renowned for their guile and skill, and you share their agility. |
Ability Points Cost: 10 Rune Category: Subrace
|
Bowyer Born
Life may be filled with troubles, but you've learned that a good crossbow can keep trouble at bay. A natural marksman,you're at your best when using a good crossbow. |
Ability Points Cost: 4 Rune Category: Childhood |
Brawler
You talking to me?' is your motto. A scrapper from birth, you have been quick to throw punches, and as a result, you're better than most at the art of unarmed fighting and brawling. |
Ability Points Cost: 4 Rune Category: Background |
Brilliant Mind
Adept at the utilization of reason, you possess far more intellect than any of the slack-witted cretins around you. Remind them of this often, but use small words so they'll understand. |
Ability Points Cost: 12 Rune Category: Intelligence |
Bruiser
Perhaps you were a blacksmith in a previous life. Swinging a hammer comes naturally to you, and you learned long ago there is little in life that isn't fixed by a short, sharp shock. |
Ability Points Cost: 4 Rune Category: Background |
Changeling
The mark of the Fey Folk is upon you: enchantment flows in your very blood, giving you some resistance to harmful spells. |
Ability Points Cost: 4
|
Clever
Clever and intuitive, you're a quick learner, able to deduce things rapidly with frequent success. Study and practice have always come easily, letting you master new skills quickly. |
Ability Points Cost: 6 Rune Category: Intelligence |
Dark Whispers
You first heard the voices in your dreams, murmuring arcane verses. Some think they drove you mad, but you revel in the mystic secrets they imparted to you. |
Ability Points Cost: 8 Required Class: Mage |
Divine Touch
As a child you were touched by a powerful divine being. Your faith has shone like a beacon ever since, and the Healer's ways come naturally to you. |
Ability Points Cost: 8 |
Eyes of the Eagle
Because you have such keen eyes you were trained by a master archer. Your skill and accuracy with a bow attest to his skills. |
Ability Points Cost: 4 Rune Category: Background |
Faith of Ages
You're clearly in touch with the supernatural powers and beings who inhabit the higher worlds. Thus, your capacity for magic is greater than normal. |
Ability Points Cost: 12 Rune Category: Spirit |
Fleet of Foot
You're quick on your feet, and have a physical gift that makes you a gifted sprinter, able to match a hare in a footrace. |
Ability Points Cost: 10 Requires Dexterity of: 50
|
Giant's Blood
Though you don't have the height to show for it, you have the blood of giants in your veins, making you stronger than most, though your will is not as strong as it could be. |
Ability Points Cost: 14 Requires Constitution of: 40 |
Healthy as an Ox
They've always said you're healthy as an ox, though you'd say that you're even healthier. You certainly feel like you could eat a whole ox! |
Ability Points Cost: 12 Rune Category: Constitution |
Hearty
You're tough and resilient, and able to shrug off or ignore injury that might keep lesser folk in their sickbeds. |
Ability Points Cost: 6 Rune Category: Constitution |
Hero's Strength
In you the heroes of ancient song have taken shape again: you're a veritable mountain of muscle, a paragon of might. |
Ability Points Cost: 12 Rune Category: Strength |
Hunter
Since the birth of the world Kenaryn the Hunter has chased beasts through the wild. You've always followed in the Hunter God's footsteps, taking the spear as your favored weapon. |
Ability Points Cost: 4 Rune Category: Background |
Increased Constitution
You're tough, and have the potential to be tougher than leather. It will take a lot of practice and effort to get there, though. |
Ability Points Cost: 2 Rune Category: Increase Maximum Constitution |
Increased Dexterity
Your potential for quick movement and great dexterity is notable, and with practice, you will move with the speed of a serpent. |
Ability Points Cost: 2 Rune Category: Increase Maximum Dexterity |
Increased Intelligence
Your mind is like a razor, but it can be even sharper. You have magnificent intellectual potential, if you study and practice to achieve it. |
Ability Points Cost: 2 Rune Category: Increase Maximum Intelligence |
Increased Spirit
Your will is greater than most around you. If you work hard at focusing at your inner strength you can achieve the highest peak of spirituality. |
Ability Points Cost: 2 Rune Category: Increase Maximum Spirit |
Increased Strength
You have greater potential for mighty strength than others of your people. You must work hard and practice to achieve your glory, however. |
Ability Points Cost: 2 Rune Category: Increase Maximum Strength |
Iron Will
Your mind is strong, and you have some small ability to resist injury to your psyche. |
Ability Points Cost: 4
|
Juggernaut
You've never been fleet of foot, but when the thrill of battle takes hold you become unstoppable, shrugging off blows and ignoring pain. |
Ability Points Cost: 8 Required Races: Dwarf, Half-Giant, Minotaur
|
Knife-Fighter
Where'd you get that?' you often hear when you drop into a knife-fighter stance and a razor-edged dagger slides from your sleeve. You're adept at using short blades, fast and sharp. |
Ability Points Cost: 4 Rune Category: Background |
Knight's Squire
You spent a term serving an errant knight, lugging his armor and weapons around, jumping at every order. You learned a lot about armor, how to don it and wear it in battle. |
Ability Points Cost: 4 Rune Category: Mentor |
Lightning Reflexes
You're blessed with better hand-eye coordination than most, keen of eye and quick of hand. Maybe quicksilver runs in your veins. |
Ability Points Cost: 12 Rune Category: Dexterity |
Lucky
If some Grobold archers fire four arrows at you and four friends, you'll be the one who doesn't get hit. "Just lucky," you'll think as you run over to kill the little creeps. You're right. |
Ability Points Cost: 8
|
Mercenary
No stranger to the battlefield, you spent some time roaming with a band of freebooters. They trained you well in the use of polearms, and you favor them to this day. |
Ability Points Cost: 4 Rune Category: Background |
Mighty
Maybe you're not there yet, but in your sinews and muscles lies an untapped strength, Herculean in potential. |
Ability Points Cost: 6 Rune Category: Strength |
Military Training
You spent a long term conscripted into the local militia, and have basic training with light armor as a result. |
Ability Points Cost: 4 Rune Category: Mentor |
Precise
Everyone, it is said, has a talent: yours is for slaying. Truly fell-handed, you have a knack for putting point or edge exactly where you wish. |
Ability Points Cost: 8
|
Priest's Acolyte
A youth spent as the servant of a priest left you with greater spirit and more capacity to use supernatural Mana, but a little less nimble than you might have been. |
Ability Points Cost: 8 Rune Category: Apprentice |
Proficient with Axes
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Prohibited Class: Fighter |
Proficient with Bows
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Required Classes: Fighter, Rogue |
Proficient with Crossbows
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Required Classes:Fighter, Rogue |
Proficient with Daggers
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Required Class: Healer |
Proficient with Hammers
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Required Classes: Mage, Rogue |
Proficient with Pole Arms
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Level 1: granted skill Pole Arm |
Proficient with Spears
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Level 1: granted skill Spear |
Proficient with Staves
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Required Class: Fighter |
Proficient with Swords
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
Ability Points Cost: 10 Required Classes: Healer, Mage |
Raised by Barbarians
You spent your childhood in among a band of rugged Invorri barbarians. They taught you many things, but their love of axes stayed with you longest. |
Ability Points Cost: 4 Rune Category: Childhood |
Raised by Centaurs
- | Ability Points Cost: 4 Rune Category: Childhood |
Raised by Dwarves
Some might dismiss it as fairy-tale, but you spent your youth under the earth, raised by hardy Dwarves. Years of work in mine and forge left you with a knack for hammers. |
Ability Points Cost: 4 Rune Category: Childhood |
Raised by Elves
Through some twist of fate you were raised in an Elven city. Living among them taught you their cruel ways, their wit, and their mastery of swords. |
Ability Points Cost: 4 Rune Category: Childhood |
Raised by Thieves' Guild
Deception, theft, and larceny were the curriculum in the secret halls of the Thieves' Guild. You quickly learned that a good dagger is the only thing you can truly trust. |
Ability Points Cost: 4 Rune Category: Childhood |
Raised in the Woods
Whether Elves or Gwendannen, woodfolk have always hunted with bows. The time you spent in the forests has made archery second nature to you. |
Ability Points Cost: 4 Rune Category: Childhood |
Scion of the Dar Khelegeur
Of the three Elven bloodlines, the blue-skinned High Ice Lords of the Dar Khelegur were the cruelest, and the most beloved of Saedron, goddess of magic. You are of that noble bloodline. |
Ability Points Cost: 10 Rune Category: Subrace
|
Scion of the Gwaridorn
Of the three kindreds of the Firstborn, the green-skinned Sea Lords of the Gwaridorn were the strongest, masters of war and battle. You are of that storied bloodline, hardy in combat. |
Ability Points Cost: 10 Rune Category: Subrace
|
Scion of the Twathedilion
Of the three nations of the Elves, the gold-skinned Twathedelion were the fairest, agile dwellers in the deep forest and masters of the bow. You are of that renowned bloodline. |
Ability Points Cost: 10 Rune Category: Subrace
|
Sellsword
You've swung your sword for any who'd pay you. Maybe you believed in what you did, or it was just for love of gold. Now, you're better with a blade for it, and that's what matters. |
Ability Points Cost: 4 Rune Category: Background |
Sharpshooter
You've always had an affinity for crossbows, taking to them as easily as any Dwarf. Keen eyes, steady hands, and shallow breath ensure you rarely miss. |
Ability Points Cost: 4 Rune Category: Background |
Shopkeeper's Apprentice
Youth spent working in a tradesman's shop made you skilled in sweeping, stocking shelves, and dusting - fairly worthless skills, though you can haggle excellently. |
Ability Points Cost: 10 Rune Category: Mentor |
Snake Handler
You have less fear of the adder's bite or the scorpion's sting than most: some virtue in your blood is proof against poison. |
Ability Points Cost: 4
|
Sold to the Pits
The Horwathi slavers used to throw you in a pit with wild dogs to fight for meat. Now that you're free, you've found you can still kill with your bare hands if need be. |
Ability Points Cost: 4 Rune Category: Childhood |
Soldier Born
From the time you could carry one, you've shown an uncanny aptitude for polearms. Your knack with halberd and pike will doubtless serve you well in this age of war. |
Ability Points Cost: 4 Rune Category: Childhood |
Stormborn
A mighty storm raged during your birth, and you first opened your eyes to the flash of lightning. Ever since, skyfire has been loath to bite you. |
Ability Points Cost: 4
|
Taint of Chaos
Born of demonic blood, your very flesh is imbued with the taint of Chaos: your body, mind and spirit are continually changing, allowing you to quickly recover from wounds and exertions. |
Ability Points Cost: 10 Required Race: Nephilim
|
Taint of Madness
Somewhere in the chaotic web of thoughts constantly burning in your brain, is a link to the divine, allowing you to draw more Mana to fuel your crazed spells and powers. |
Ability Points Cost: 10 Requires Spirit of: 50
|
Taught by Blademaster
You hated the ancient Blademaster at the time, and fled his training after the first lesson. You did learn that lesson well, however: a sword is as vital to defense as it is to attack. |
Ability Points Cost: 4 Rune Category: Mentor |
Taught by Master Thief
The old cutpurse taught you to quicken your hands and sharpen your reflexes. His training certainly made you nimbler, but you still bear the scars of his harshest lessons. |
Ability Points Cost: 8 Rune Category: Apprentice |
Tireless
With lungs like a bellows, you rarely get tired, and are able to run and exert yourself far longer than average folk can. |
Ability Points Cost: 10 Requires Constitution of: 50
|
Tough as Nails
Not only are you tough as nails, you could probably eat a bucket of them for breakfast. You're able to withstand more injury than others. |
Ability Points Cost: 10 Requires Constitution of: 50
|
Tough Hide
With skin like tanned leather, you're fairly resistant to injury. |
Ability Points Cost: 12 Prohibited Race: Dwarf
|
Trained by Master-of-Arms
There's more to any victory than striking true,' the Warrior taught you long ago. 'Even the best swing is useless if met with a shield.' You took his lesson to heart. |
Ability Points Cost: 4 Rune Category: Mentor |
Traveling Performer
You spent your youth traveling with a troupe of acrobats. Though you no longer tumble for gold, the movements you learned can help keep you out of harm's way in combat. |
Ability Points Cost: 4 Rune Category: Mentor |
True Faith
Unlike those who use reason or intellect, you rely on intuition, omens, and signs from the spirit world to guide you. Their voices are loud, and clear, and the signs are there for all to see. |
Ability Points Cost: 6 Rune Category: Spirit |
Wanderer
The horizon has always called you, and you've spent most of your life wandering, with a stout stick in your hand. In your hands, a walking stick can be a formidable weapon. |
Ability Points Cost: 4 Rune Category: Background |
Warlord's Page
You may never know why you were spared, when that tyrant put your entire village to the sword. Long years of hard service to the Warlord toughened you, but now you've escaped! |
Ability Points Cost: 8 Rune Category: Apprentice |
Witch Sight
Since childhood you have seen things nobody else can see. Though masterful stealth or powerful magic can still evade your gaze, your keen eyes see much that goes unseen. |
Ability Points Cost: 6 Prohibited Race: Shade
|
Wizard's Apprentice
The Magi of the Conclave came for you in childhood, and you spent thirteen years in strict tutelage. Your intellect has been carefully honed, and you are ready to test it. |
Ability Points Cost: 8 Rune Category: Apprentice |
Woodsman
Born in the timberlands, you've been chopping wood for as long as you could walk. The forests are perilous, but luckily an axe is as good for felling foes as it is felling trees. |
Ability Points Cost: 4 Rune Category: Background |