Difference between revisions of "Crowd Control"
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'''Stuns''' prevent a creature from attacking, avoiding attacks via [[Passive Defense]], casting powers, and from moving horizontally. All stuns include stun immunity to prevent chaining stuns over and over. | '''Stuns''' prevent a creature from attacking, avoiding attacks via [[Passive Defense]], casting powers, and from moving horizontally. All stuns include stun immunity to prevent chaining stuns over and over. | ||
== Mob-Only Crowd Control == | == Mob-Only Crowd Control == | ||
− | The following spell types | + | The following spell types only work on [[mob]]s. |
=== [[File:Amnesia cam.png]] Amnesia === | === [[File:Amnesia cam.png]] Amnesia === | ||
'''Amnesia''' spells clear a [[mob]]ile's [[hate]] list and render targets docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal. | '''Amnesia''' spells clear a [[mob]]ile's [[hate]] list and render targets docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal. | ||
=== [[File:Charm cam.png]] Charm === | === [[File:Charm cam.png]] Charm === | ||
− | '''Charm''' spells allow the caster to take control of the target | + | '''Charm''' spells allow the caster to take control of the target mob as if it were their summoned [[pet]]. Charm spells often have mob level or type restrictions. |
=== [[File:Fear cam.png]] Fear === | === [[File:Fear cam.png]] Fear === | ||
− | '''Fear''' abilities and enchantments cause the target | + | '''Fear''' abilities and enchantments cause the target mob to run the opposite direction of the source until the effect wares off. |
=== [[File:Lull cam.png]] Lull === | === [[File:Lull cam.png]] Lull === | ||
− | '''Lull''' spells and abilites reduce the awareness radius of | + | '''Lull''' spells and abilites reduce the awareness radius of mobs. This can enable a player to pass by a mob unnoticed. Lulls have no effect on mobs which are already attacking. |
=== [[File:Mes cam.png]] Mesmerize === | === [[File:Mes cam.png]] Mesmerize === | ||
'''Mesmerize''' is an effect that forbids the target from taking any actions. Mesmerize spells work exactly like '''stuns''' except that any damage caused to the target will end the effect, and they do not impose a stun immunity. A creature that is immune to stun is also immune to mesmerize. | '''Mesmerize''' is an effect that forbids the target from taking any actions. Mesmerize spells work exactly like '''stuns''' except that any damage caused to the target will end the effect, and they do not impose a stun immunity. A creature that is immune to stun is also immune to mesmerize. | ||
=== [[File:Frenzy cam.png]] Taunt === | === [[File:Frenzy cam.png]] Taunt === | ||
'''Taunt''' abilities force the target creature to attack them by placing them at the top of its [[hate]] list. | '''Taunt''' abilities force the target creature to attack them by placing them at the top of its [[hate]] list. |
Revision as of 15:15, 1 February 2018
Crowd control (often abbreviated CC) are a category of powers that hinder a target's ability to move or act.
Contents
Crowd Control Effects
Power Block
A power block is a type of crowd control that prevents the target from using any powers or skills. All power blocks include a brief power block immunity to prevent chaining power blocks over and over.
Root
Root abilities prevent horizontal movement and are broken if the target receives any damage after they are cast. Roots bypass defense and usually have a long duration.
Snare
Snares reduce a target's horizontal movement speed by a flat percentage.
Stun
- Main article: stun
Stuns prevent a creature from attacking, avoiding attacks via Passive Defense, casting powers, and from moving horizontally. All stuns include stun immunity to prevent chaining stuns over and over.
Mob-Only Crowd Control
The following spell types only work on mobs.
Amnesia
Amnesia spells clear a mobile's hate list and render targets docile. If a player is still in the mob's awareness radius or uses an ability on it after the fact, it will attack as normal.
Charm
Charm spells allow the caster to take control of the target mob as if it were their summoned pet. Charm spells often have mob level or type restrictions.
Fear
Fear abilities and enchantments cause the target mob to run the opposite direction of the source until the effect wares off.
Lull
Lull spells and abilites reduce the awareness radius of mobs. This can enable a player to pass by a mob unnoticed. Lulls have no effect on mobs which are already attacking.
Mesmerize
Mesmerize is an effect that forbids the target from taking any actions. Mesmerize spells work exactly like stuns except that any damage caused to the target will end the effect, and they do not impose a stun immunity. A creature that is immune to stun is also immune to mesmerize.
Taunt
Taunt abilities force the target creature to attack them by placing them at the top of its hate list.