|
|
(10 intermediate revisions by 7 users not shown) |
Line 1: |
Line 1: |
− | [[Category:Game Mechanics]] | + | #redirect [[Hit roll]] |
− | [[Category:Formulas]]
| |
− | '''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus their [[defense]].
| |
− | == Formula ==
| |
− | '''Attack Rating''' can be calculated using the following formulas:
| |
− | === Melee ===
| |
− | *<code>((('''Dexterity''' or '''Strength''' which ever higher'''/'''2) + ('''Primary Skill *''' 4) + ('''Secondary Skill *''' 2) + ('''Attack Rating Magical Bonuses on Weapon(s)''')) * (1'''.Stance Modifer''')) * (1.'''Special Attack Modifer''')
| |
− | </code>
| |
− | === Spell ===
| |
− | *<code>(7 '''* Spell Focus Line''') + ('''Dexterity'''/2) + '''Weapon Bonus''' * '''Stance''' * '''Special Attack'''</code>
| |
− | == Hit-roll ==
| |
− | Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
| |
− | {{jargon}}
| |