Difference between revisions of "Attack Rating"
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Formulas]] | [[Category:Formulas]] | ||
+ | [[Category:Combat]] | ||
'''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus its [[defense]]. | '''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus its [[defense]]. | ||
== Formula == | == Formula == |
Revision as of 23:01, 9 January 2010
Attack rating, or ATR, is one's ability to land a hit on a target versus its defense.
Contents
Formula
Attack Rating can be calculated using the following formulas <ref>Confirmed Game Formulas</ref>:
(Note - Weapon Styles no longer have an ATR modifier)
Melee
(Dexterity or Strength depending on weapon type /2) + (Primary Skill * 4) + (Secondary Skill * 2) + (Attack Rating Magical Bonuses on Weapon(s) and Buffs) * (Stance Modifier) * (Special Attack Modifier)
Spell
(7 * Spell Focus Line) + (Dexterity/2) + Attack Rating Magical Bonuses on Weapon(s) * Stance * Weapon Style
Hit-roll
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
References
<references/>