Difference between revisions of "Sitting"

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'''Bonuses'''
 
'''Bonuses'''
 
----
 
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*Health regeneration increases by 5x, making you regenerate 4% of your health every 10 seconds (assuming that you have no regeneration modifiers)
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*Health regeneration increases by 5x, making you regenerate 4% of your health every 10 seconds (assuming that you have no regeneration modifiers).
 
*You can still avoid attacks with your passive defense, as they receive no penalty.
 
*You can still avoid attacks with your passive defense, as they receive no penalty.
*Resistances will still reduce the amount of damage you take normally
+
*Resistances will still reduce the amount of damage you take normally.
  
 
'''Penalties'''
 
'''Penalties'''
 
----
 
----
*You cannot avoid attacks through defense (but the 5% chance to miss rule still applies)
+
*You cannot avoid attacks through defense (but the 5% chance to miss rule still applies).
*All powers do 2.5x as much damage to you, and physical attacks do 4x as much damage to you (minus resistances)
+
*All powers do 2.5x as much damage to you, and physical attacks do 4x as much damage to you (minus resistances).

Revision as of 19:05, 17 June 2008

Characters may sit to increase the regeneration rate of their stamina, health, and mana. The player also receives several penalties while sitting.

Bonuses


  • Health regeneration increases by 5x, making you regenerate 4% of your health every 10 seconds (assuming that you have no regeneration modifiers).
  • You can still avoid attacks with your passive defense, as they receive no penalty.
  • Resistances will still reduce the amount of damage you take normally.

Penalties


  • You cannot avoid attacks through defense (but the 5% chance to miss rule still applies).
  • All powers do 2.5x as much damage to you, and physical attacks do 4x as much damage to you (minus resistances).