Difference between revisions of "Leadership"

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[[Category:Focus]][[Category:Skills]]
 
[[Category:Focus]][[Category:Skills]]
'''Leadership''' is a skill granted by the [[Commander]] [[disciplene]]. It provides a bonus to gained experience. It grants an estimated one percent additional experience amount per point invested without exceeding the experience cap (percent of the exp normally gained at their level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gain range.
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'''Leadership''' is a skill granted by the [[Commander]] [[discipline]]. It provides a bonus to gained experience. It grants an estimated one percent additional experience amount per point invested without exceeding the experience cap (percent of the exp normally gained at a given level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gaining range.
  
 
For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000.
 
For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000.

Revision as of 22:00, 16 June 2008

Leadership is a skill granted by the Commander discipline. It provides a bonus to gained experience. It grants an estimated one percent additional experience amount per point invested without exceeding the experience cap (percent of the exp normally gained at a given level). For leadership to be in effect, the character employing it must be set as the party leader and be within experience-gaining range.

For example: A level 30 character gains 50,000 exp per kill at a cap of 55,000 per kill. Leadership, regardless of skill level, can only provide 55,000.