Difference between revisions of "Patch 22"

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'''Patch 22''', January 2008 Content Patch, was added to test server on January 25th, 2008.
 
'''Patch 22''', January 2008 Content Patch, was added to test server on January 25th, 2008.
 
== Changelog ==
 
== Changelog ==
=== '''GENERAL''' ===
+
=== '''General''' ===
*The Shadowbane Reboot
+
*Reboot the Shadowbane Service
*Melee Weapons have had their range slightly increased and weight decreased.
+
*Decrease the DMG Percentage on Bow and XBow Powers
*Throwing Weapons have had their range slightly decreased and are now created on the Projectile Craftsman as are Bows and Crossbows.
+
*Redistribute and Rebalance Armor - Armor sets will be rebalanced and many of the under 100% armor pieces will be upgraded to be 100%. In addition, Warriors, Priests, Druids, and Wizards will now have Class specific armor sets.
*Khan’Ov Skrekel, a new Freehold, has been added to the Vorringia mapset in the desert; unlike Safeholds the entire city is PvP+ and allows for transportation by all even on the Loreplay server.
+
*The Weapon and Armor Fencers were put into Sea Dog's Rest as well as left in the new Freehold city, Khan'Ov Srekel
*The Fence Merchants in Sea Dog’s Rest have been relocated to Khan’Ov Skrekel and Fate’s Peddler is taking a well-deserved vacation.
+
*Projectile Craftsman Vendors can now deal with Throwing Weapons.
*Various Bow and Crossbow Powers have been decreased.
+
*The Bastion Armorsmiths were updated with all of the current armor changes. Some may not appear at all times due to surplus issues. Other adjustments will be forthcoming to remedy this issue.
*Redistribution and rebalanced armor
+
*A Server Crash has been fixed due to simultaneous realm claims.
 
+
*Reduced the effects on the majority of snare's to -30% movement speed at PR-40.
=== '''CITY/SIEGE/GUILD''' ===
+
=== '''City/Siege/Guild''' ===
*The maximum amount of minions a Guard Captain can have has been decreased to 2.
+
*Building of War Placement - Instead of being a circumference around a TOL, BOWs can be placed in a perimeter (square) around it just like a Bane Stone.
*The Player-based Area of Effect attack on Siege Engines has been removed.
+
*Player AoE on Siege Engines - Will be removed for the time being.
*Buildings of War now use square perimeter placement area instead of a circumference.
 
*Maintenance Fees for Rank 8 Trees of Life will now be deducted.
 
 
*Flattening the City Zone - Instead of just flattening the city (buildable) grid, the entire city zone will now be flattened.
 
*Flattening the City Zone - Instead of just flattening the city (buildable) grid, the entire city zone will now be flattened.
 
+
*Limiting the number of Towers and Gatehouses a city can have
=== '''CLASS''' ===
+
*Decrease the amount of Guard Minions a Guard Captain can have
==== [[Healer]] ====
+
*Rank 8 Maintenance Fees - Will now be drawn.
*An issue with the Summon power has been fixed.
+
=== '''Races''' ===
 +
==== '''Aelfbon''' ====
 +
*The Aelfborn Racial Power 'Wildkin's Chase' has had its duration reduced to 60 seconds from 180 seconds.
 +
==== '''Centaur''' ====
 +
*Decreased the Creation Cost of Centaurs by 5 Creation Points.
 +
*Returned the 'of the Windlord's' suffix to all Centaur Boots.
 +
==== '''Minotaur''' ====
 +
*Decreased the Creation Cost of Minotaurs by 5 Creation Points.
 +
=== '''Class''' ===
 +
==== '''Healer''' ====
 +
*Modified Caster-based Stealth to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based stealth at PR-40; and movement speed caps at -5% at PR-20.
 +
==== '''Mage''' ====
 +
*Modified Caster-based Stealth to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based stealth at PR-40; and movement speed caps at -5% at PR-20.
 +
==== '''Assassin''' ====
 +
*Modified Mage Assassin Fade to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based Hide at PR-40.
 +
==== '''Scout''' ====
 +
*Modified the Scout power Camouflage from a Single-Target Power into a Group Power.
 +
=== '''Discipline''' ===
 +
==== '''Battle Magus''' ====
 +
*Modified the Recycle Timer on Skirmish Counterspell to 60 seconds.
 +
==== '''Prospector''' ====
 +
*Reduced the range on the Prospector Discipline power Claim Mine to 5 units.
  
 
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Revision as of 01:50, 30 January 2008

Patch 22, January 2008 Content Patch, was added to test server on January 25th, 2008.

Changelog

General

  • Reboot the Shadowbane Service
  • Decrease the DMG Percentage on Bow and XBow Powers
  • Redistribute and Rebalance Armor - Armor sets will be rebalanced and many of the under 100% armor pieces will be upgraded to be 100%. In addition, Warriors, Priests, Druids, and Wizards will now have Class specific armor sets.
  • The Weapon and Armor Fencers were put into Sea Dog's Rest as well as left in the new Freehold city, Khan'Ov Srekel
  • Projectile Craftsman Vendors can now deal with Throwing Weapons.
  • The Bastion Armorsmiths were updated with all of the current armor changes. Some may not appear at all times due to surplus issues. Other adjustments will be forthcoming to remedy this issue.
  • A Server Crash has been fixed due to simultaneous realm claims.
  • Reduced the effects on the majority of snare's to -30% movement speed at PR-40.

City/Siege/Guild

  • Building of War Placement - Instead of being a circumference around a TOL, BOWs can be placed in a perimeter (square) around it just like a Bane Stone.
  • Player AoE on Siege Engines - Will be removed for the time being.
  • Flattening the City Zone - Instead of just flattening the city (buildable) grid, the entire city zone will now be flattened.
  • Limiting the number of Towers and Gatehouses a city can have
  • Decrease the amount of Guard Minions a Guard Captain can have
  • Rank 8 Maintenance Fees - Will now be drawn.

Races

Aelfbon

  • The Aelfborn Racial Power 'Wildkin's Chase' has had its duration reduced to 60 seconds from 180 seconds.

Centaur

  • Decreased the Creation Cost of Centaurs by 5 Creation Points.
  • Returned the 'of the Windlord's' suffix to all Centaur Boots.

Minotaur

  • Decreased the Creation Cost of Minotaurs by 5 Creation Points.

Class

Healer

  • Modified Caster-based Stealth to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based stealth at PR-40; and movement speed caps at -5% at PR-20.

Mage

  • Modified Caster-based Stealth to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based stealth at PR-40; and movement speed caps at -5% at PR-20.

Assassin

  • Modified Mage Assassin Fade to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based Hide at PR-40.

Scout

  • Modified the Scout power Camouflage from a Single-Target Power into a Group Power.

Discipline

Battle Magus

  • Modified the Recycle Timer on Skirmish Counterspell to 60 seconds.

Prospector

  • Reduced the range on the Prospector Discipline power Claim Mine to 5 units.
Previous Patch: Patch 21

Next Patch: In Progress