Difference between revisions of "Warrior Lore"

From Morloch Wiki
Jump to: navigation, search
Line 1: Line 1:
 +
[[Category:Lore]]
  
 
Seasoned Fighters can follow many paths in this World: some are drawn towards religion, joining the armies of the Church or the Temple, while others are drawn into the wilderness, living as Rangers or Barbarians. Many, however, never leave the Path of Might, and stay with the discipline of arms. They are the Warriors, and their strength can either keep the strife of this dark Age at bay, or unleash it in a tide of blood and carnage.
 
Seasoned Fighters can follow many paths in this World: some are drawn towards religion, joining the armies of the Church or the Temple, while others are drawn into the wilderness, living as Rangers or Barbarians. Many, however, never leave the Path of Might, and stay with the discipline of arms. They are the Warriors, and their strength can either keep the strife of this dark Age at bay, or unleash it in a tide of blood and carnage.

Revision as of 01:46, 17 August 2005


Seasoned Fighters can follow many paths in this World: some are drawn towards religion, joining the armies of the Church or the Temple, while others are drawn into the wilderness, living as Rangers or Barbarians. Many, however, never leave the Path of Might, and stay with the discipline of arms. They are the Warriors, and their strength can either keep the strife of this dark Age at bay, or unleash it in a tide of blood and carnage.

Luck and raw talent can often carry a young Fighter to victory, but experienced campaigners soon realize that skill and discipline are far more important. Hundreds of hours of practice and brutal sparring lead Warriors to a mastery of weaponcraft that none can match. Weapon Mastery combines absolute familiarity with a specific weapon with a knowledge of anatomy, so that a skilled Warrior can perfectly place his blows, devastating his opponents. Even the mightiest of foes cannot hope to stand for long before the savage onslaught of a skilled Warrior.

Conflict, it seems, is as common in the Age of Strife as air, and Warriors will therefore always have a place in our troubled World. Some pledge themselves to a cause, defending a Guild or community, or fighting in endless crusades against their chosen enemies. Some do not concern themselves with morals or politics, and instead follow whomever can pay them the most for their strength. There are others, however, who are not content to follow, but instead must lead. These become master generals, commanders of entire legions, or carve out kingdoms for themselves in storms of blood and fire. Some believe that Cambruin's heir and successor is among these War Lords, and that eventually a conqueror will restore peace to the sundered World. Others think that the ambitions of the greatest Warriors will doom the World to an eternity of war and destruction. Only one thing is certain: countless wars are raging, and the Warriors are able and eager to fight them.