Difference between revisions of "Parry"

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vinodom
 
[[Category:Skills]][[Category:Passive Defense]]
 
[[Category:Skills]][[Category:Passive Defense]]
 
'''Parry''' is one of the three passive defenses. Parry offers characters a small chance to counter meele attacks with their weapon. Parry chance is increased if one weilds two weapons. Parry is granted to the [[Fighter]] base class and the [[Thief]] presige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.
 
'''Parry''' is one of the three passive defenses. Parry offers characters a small chance to counter meele attacks with their weapon. Parry chance is increased if one weilds two weapons. Parry is granted to the [[Fighter]] base class and the [[Thief]] presige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.
 
== Lore Description ==
 
== Lore Description ==
 
''The line between offense and defense is as thin as a hair.  Any melee weapon can also act as a shield, turning attacks on blade or haft.  Such music springs from steel on steel!''
 
''The line between offense and defense is as thin as a hair.  Any melee weapon can also act as a shield, turning attacks on blade or haft.  Such music springs from steel on steel!''

Revision as of 10:22, 27 January 2008

vinodom Parry is one of the three passive defenses. Parry offers characters a small chance to counter meele attacks with their weapon. Parry chance is increased if one weilds two weapons. Parry is granted to the Fighter base class and the Thief presige class, and thus parry can only be trained at fighter trainers, class trainers who offer their class to fighters, and Thief trainers.

Lore Description

The line between offense and defense is as thin as a hair. Any melee weapon can also act as a shield, turning attacks on blade or haft. Such music springs from steel on steel!