Difference between revisions of "Mana"

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=== Recovery ===
 
=== Recovery ===
Mana will recover slowly on it's own, and unlike stamina, will recover while airborne. The speed at which it recovers can be modified by enchantments to armor or jewelry, and by buffs. Mana can also be restored if one [[drains]] mana from another character, such as a [[Doomsayer]]'s "Vel'khev's Kiss ", or with a mana-restoring [[potion]]. A [[Confessor]]'s "Blessed Zeal" is a personal [[conversion]] spell that converts their [[health]] to mana. Spell cost can also be directly reduced with a [[Necromancer]]'s "embrace the void" power.
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Mana will recover slowly on it's own, and unlike [[stamina]], will recover while airborne. The speed at which it recovers can be modified by enchantments to armor or jewelry, and by buffs. Mana can also be restored if one [[drains]] mana from another character, such as a [[Doomsayer]]'s "Vel'khev's Kiss ", or with a mana-restoring [[potion]]. A [[Confessor]]'s "Blessed Zeal" is a personal [[conversion]] spell that converts their [[health]] to mana. Spell cost can also be directly reduced with a [[Necromancer]]'s "embrace the void" power.
  
 
=== Shorthand ===
 
=== Shorthand ===
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== Increasing Maximum Mana ==
 
== Increasing Maximum Mana ==
 
Mana can be increased in a number of ways:
 
Mana can be increased in a number of ways:
* Increasing one's [[Spirit]] attribute
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* Receiving a [[stat bonus]] from gaining a level or promoting to another class.
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* Increasing one's [[spirit]] attribute
 
* Wearing mana-increasing [[jewelry]] or [[armor]]
 
* Wearing mana-increasing [[jewelry]] or [[armor]]
 
* Receiving a spirit [[buff]] (temporary)
 
* Receiving a spirit [[buff]] (temporary)

Revision as of 04:20, 10 August 2007

Mana, also known as MP, is a measure of how much spell casting endurance a character has. Mana is represented on the Shadowbane GUI as a blue bar that will diminish when a character spends mana points. If mana is reduced to zero, the character will no longer be able to cast any spells costing mana. Additionally, spells will cost more mana while the caster is flying.

Recovery

Mana will recover slowly on it's own, and unlike stamina, will recover while airborne. The speed at which it recovers can be modified by enchantments to armor or jewelry, and by buffs. Mana can also be restored if one drains mana from another character, such as a Doomsayer's "Vel'khev's Kiss ", or with a mana-restoring potion. A Confessor's "Blessed Zeal" is a personal conversion spell that converts their health to mana. Spell cost can also be directly reduced with a Necromancer's "embrace the void" power.

Shorthand

If someone is close to or out of mana, they may exclaim, "OOM!", which stands for "out of mana".

Increasing Maximum Mana

Mana can be increased in a number of ways:

  • Receiving a stat bonus from gaining a level or promoting to another class.
  • Increasing one's spirit attribute
  • Wearing mana-increasing jewelry or armor
  • Receiving a spirit buff (temporary)