Difference between revisions of "Irekei"

From Morloch Wiki
Jump to: navigation, search
Line 51: Line 51:
  
 
== Racial Abilities ==
 
== Racial Abilities ==
'''Fire Resistance''': +10%<br>
+
'''Fire Resistance''': +20%<br>
 
'''Cold Resistance''': -10%<br>
 
'''Cold Resistance''': -10%<br>
 
'''Level 1: Granted Skill Bonus [[Dagger|Dagger]]''': +10 point bonus (but Skill is not Granted)<br>
 
'''Level 1: Granted Skill Bonus [[Dagger|Dagger]]''': +10 point bonus (but Skill is not Granted)<br>

Revision as of 21:45, 17 August 2005

Chronicle Irekei

The Irekei

The Outcasts, Devil Men of the Burning Wastes


Available Base Classes

Fighter
Healer
Mage
Rogue

Available Classes
Assassins
Bards
Channelers
Furies
Huntresses
Nightstalkers
Priests
Rangers
Scouts
Sentinels
Thieves
Warriors
Wizards

The "Devilmen," little is known of these strange, fierce, red-skinned raiders of the desert. Folktales claim they are the descendants of a long lost family of Elvish nobles who were banished to the Burning Lands for their ferocity and warlike nature. While Irekei and Elves are distinctly similar, the Devilmen deny any kinship, and respond to the suggestion with violence. Known primarily for their ferocity in battle and their ruthless treatment of all non-Irekei, raiding parties of Irekei are the terror of all settlements that border on the deserts. Renowned for their teachings in the mystic arts, Irekei also make cunning assassins. It is said that Irekei children are trained in the use of knives from birth, and learn to fight before they learn to speak. What outsiders see as cruelty, Irekei see as strength tempered by grim necessity. The crucible of the desert has turned the Devilmen into a grim, hard people for whom survival is the ultimate priority.

Their People, Their Ways, Their Lore

Starting Attributes

Training Points Cost: 15
Health Bonus: 0
Mana Bonus: 20
Stamina Bonus: 70
Height: 6'5" - 7'5" (Male) / 6'1" - 7'1" (Female)
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52

Statistic Distribution

Granted: 40 Base Strength / 85 Max Strength
Granted: 55 Base Dexterity / 130 Max Dexterity
Granted: 40 Base Constitution / 90 Max Constitution
Granted: 45 Base Intelligence / 110 Max Intelligence
Granted: 30 Base Spirit / 85 Max Spirit

Racial Abilities

Fire Resistance: +20%
Cold Resistance: -10%
Level 1: Granted Skill Bonus Dagger: +10 point bonus (but Skill is not Granted)
Level 1: Granted Skill Unarmed Combat: +10 point bonus

Guild Types

The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication


Thieves' Den
Virakt


References

External Links