Difference between revisions of "Health"

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[[Category:Attributes]]
 
[[Category:Attributes]]
A measure of how well characters deal with injury, hit points decrease every time a character gets hurt. When they reach zero, the character dies.
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'''Health''', also known as ''HP'', ''hit points'', or ''life'', is a measure of how much damage a character can sustain before dying. Health is represented on the Shadowbane GUI as a red bar. Health will decrease every time a character is damaged by a mobile or another player. If health is reduced below zero, the character will experience [[death]].
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Health will recover slowly on it's own, and the speed at which it recovers can be modified by a few factors. Health can also be restored with [[heals]], or a health-restoring [[potion]].
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== Increasing Maximum Health ==
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Health can be increased in a number of ways:
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* Increasing one's [[constitution]] attribute
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* Wearing health-increasing [[jewelry]] or [[armor]]
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* Receiving a constitution [[buff]] (temporary)

Revision as of 12:35, 26 July 2007

Health, also known as HP, hit points, or life, is a measure of how much damage a character can sustain before dying. Health is represented on the Shadowbane GUI as a red bar. Health will decrease every time a character is damaged by a mobile or another player. If health is reduced below zero, the character will experience death.

Health will recover slowly on it's own, and the speed at which it recovers can be modified by a few factors. Health can also be restored with heals, or a health-restoring potion.

Increasing Maximum Health

Health can be increased in a number of ways: