Difference between revisions of "Experience Point"

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'''Experience point''' (also known as XP or Exp) is the unit that tracks Shadowbane's level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.
 
'''Experience point''' (also known as XP or Exp) is the unit that tracks Shadowbane's level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.
  
== Soft Cap and Monster Con ==
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== Monster "Con" ==
As a character gains levels, it will receive less experience from the mobs it kills. This is known as a soft cap. A mob's difficulty is indicated by the color of its name in the selection bar and is sometimes referred to as its '''con''' (I.e., "a white-con mob" or something that "cons red"). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was /con or /consider.  
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A [[Mob|monster]]'s difficulty is indicated by the color of its name in the selection bar. This is called ''con'' (not to be confused with [[constitution]]). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was ''/con'' or ''/consider.''
  
 
Below is a table to better illustrate difference of con and experience gain.
 
Below is a table to better illustrate difference of con and experience gain.
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The total experience needed to reach a level starting from level one can be calculated using the following formula.
 
The total experience needed to reach a level starting from level one can be calculated using the following formula.
 
*<code>(((Level-1)^3)*150)</code>
 
*<code>(((Level-1)^3)*150)</code>
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== Soft Cap ==
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Shadowbane uses a soft cap to limit player level. As a player approaches level {{maxlvl}}, the amount of experience they receive from all sources gradually decreases, until they get just one point per kill at level {{maxlvl}}.
  
 
== PvP Experience ==
 
== PvP Experience ==

Revision as of 16:08, 15 September 2017

Experience point (also known as XP or Exp) is the unit that tracks Shadowbane's level-based progression system. Experience points are required to gain levels and thus additional training points and ability points. The only source of experience points in Shadowbane is the killing of mobs and players, and once gained, they can not be lost.

Monster "Con"

A monster's difficulty is indicated by the color of its name in the selection bar. This is called con (not to be confused with constitution). This term is a holdover from MUDs/MUSHs/MUCKs where the standard command to determine difficulty was /con or /consider.

Below is a table to better illustrate difference of con and experience gain.

Color Difficulty Experience Gained
White
Very Easy
One Point
Green
Easy
Very Little
Cyan
Somewhat Easy
Almost All
Blue
Fair Fight
All
Yellow
Somewhat Difficult
Almost All
Orange
Difficult
Almost All
Red
Very Difficult
Very Little

Leadership

Players who apply the Commander discipline will receive a new skill called Leadership. Leadership will grant players experience they may have lost through the soft cap at a rate of approximately one percent per point of Leadership. For Leadership work, the character employing it must be set as the party's leader and be within experience-gaining range of group members.

Formulas

The maximum experience per kill from a monster that is blue, yellow, or orange con can be calculated using the following formula.

  • (((Level^2-Level)*50)+16)

The total experience needed to reach a level starting from level one can be calculated using the following formula.

  • (((Level-1)^3)*150)

Soft Cap

Shadowbane uses a soft cap to limit player level. As a player approaches level 75, the amount of experience they receive from all sources gradually decreases, until they get just one point per kill at level 75.

PvP Experience

Players will receive experience points from killing enemy players beginning at level 20. In order to receive this experience, the target must not have been killed by the same person in the past 30 minutes, and also can not be in the same nation.

Glory Bonus

A PC will receive an bonus on top of the normal PvP experience value if they kill another player under the following circumstances:

  • Your victim is a higher level than you
  • You were the first person to kill your victim
  • Your kill was your first one of the day
  • You are having a kill streak
  • Your victim had a kill streak (that you ended)

PvP Event Experience

Being present when a bane or mine comes to an end will yield a player a large bonus to their experience if they are a member of the successful nation.

External Links