Difference between revisions of "Crafting"

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Enchantments are restricted to certain types of equipment. The tables below indicate these restrictions in addition to their cost. To conserve space, these restrictions and the resource costs are indicated by the symbols to the right.
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The primary reason to use crafting is to obtain specific '''item enchantments'''.
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Each item may have up to two enchantments: a prefix and a suffix. Specific enchantments sometimes are also restricted to specific categories of equipment. For instance, an enchantment found on a [[Shield]] will most likely not apply to a [[Bow]], but an enchantment found on a bow might be found on a [[Sword]]. The tables below organize these restrictions.
  
 
=== Special Resources ===
 
=== Special Resources ===

Revision as of 19:19, 27 September 2017

WIP.png "Crafting" is a work in progress.
The information below may be incomplete and/or inaccurate!

The mystic arts are not forgotten here, good patron! Mystic talismans, powerful scrolls, and magical trinkets I have to sell, and will gladly buy any you might carry.

- Sage

Crafting or rolling is the process of using player-owned assets to create weapons, armor, and jewelry.

Item Crafting Basics

A player can choose to use random rolling or formula rolling. With random rolling, a player only chooses the base item that is created; all magical effects are randomized. Formula rolling allows a player to choose the specific enchantments applied.

Time and Cost

Rolling time varies based on the rank of the NPC and the forge they reside in. However, if a player has Mithril (Mithril) in their warehouse, rolling will consume one unit and become near-instant.

Depending on the base item and enchantments selected, an item will cost a specific amount of gold and resources (as listed below). Random rolling is typically cheaper than formula rolling but will take much more time to find an ideal item, and will never produce expansion-tier enchantments (see below).

Item Tiers

There are four tiers of items:

  • Tier 1 is lowest tier of items which only ever cost gold to create.
  • Tier 2 is the next highest tier of items which cost gold and a single unity of Agate to create.
  • Tier 3, also known as "vanilla" gear is the highest tier of items that can be found when random rolling or on mob corpses.
  • Tier 4, also known as "expansion" gear is the best type of gear that players can craft.

Item Crafting Enchantments

Type Icon
Cloth ª
Armor n
Shield d
Weapon u
Bow/Crossbow f
Amulet _
Ring ¢
Resource Icon Resource Icon Resource Icon
Adamant Adamant Diamond Diamond Orichalk Orichalk
Agate Agate Galvor Galvor Quicksilver Quicksilver
Antimony Antimony Iron Iron Sulfur Sulfur
Azoth Azoth Mandrake Mandrake Wormwood Wormwood
Bloodstone Bloodstone Oak Oak Truesteel Truesteel
Bronzewood Bronzewood Obsidian Obsidian
Coal Coal Onyx Onyx

The primary reason to use crafting is to obtain specific item enchantments.

Each item may have up to two enchantments: a prefix and a suffix. Specific enchantments sometimes are also restricted to specific categories of equipment. For instance, an enchantment found on a Shield will most likely not apply to a Bow, but an enchantment found on a bow might be found on a Sword. The tables below organize these restrictions.

Special Resources

The following resources have special purposes.

  • Mithril is only used to speed production time
  • Agate is used only to craft tier 2 gear.
  • Wormwood and Galvor are only used in the base cost for tier 4 weapons.
  • Wood and Stone are only used for creating and maintaining a capital city.