Difference between revisions of "Category:Weapon Class"

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==Melee==
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{{lorebox|Once we smiths forged plowshares, but now there is only call for weapons. Whether you look to buy, sell, or repair a weapon, you've come to the right place|Smiths in Aerynth}}
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'''Weapons''' come in many categories. Read on to learn more about their differences, advantages, and restrictions.
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== List of Weapon Categories ==
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===Melee===
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:[[Axe Weapons|Axe]]
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:[[Dagger Weapons|Dagger]]
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:[[Hammer Weapons|Hammer]]
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:[[Pole Arm Weapons|Pole Arm]]
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:[[Spear Weapons|Spear]]
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:[[Staff Weapons|Staff]]
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:[[Sword Weapons|Sword]]
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:[[Unarmed Weapons|Unarmed]]
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===Ranged===
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:[[Bow Weapons|Bow]]
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:[[Crossbow Weapons|Crossbow]]
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:[[Throwing Weapons|Throwing]]
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==Melee Weapon Skills==
  
 
===Strength Based===
 
===Strength Based===
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=====[[Spear#Spear|Spear]]=====
 
=====[[Spear#Spear|Spear]]=====
::Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants a nice power (DoT and snare)
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::Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to [[Wyrmslayer]] rune, which grants an additional set of powers including a DoT and snare.
 
::Cons: No def cut
 
::Cons: No def cut
  
 
=====[[Pole Arm#Pole Arm|Pole Arm]]=====
 
=====[[Pole Arm#Pole Arm|Pole Arm]]=====
 
::Pros: Relatively high damage, stun, powerblock, physical damage debuff
 
::Pros: Relatively high damage, stun, powerblock, physical damage debuff
::Cons: None (One should take note though that the slashing expose on the Polearm is shorter than the one on the axe, and therefore PA is considered somewhat subpar to axe)
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::Cons: None (One should take note though that the slashing expose on the Polearm is shorter than the one on the axe, and therefore PA is considered somewhat sub-par to axe)
  
 
===Dexterity Based===
 
===Dexterity Based===
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=====[[staff#staff|Staff]]=====
 
=====[[staff#staff|Staff]]=====
::Pros: Slow animation + fast atk spd = bursts of damage, 3 stuns, 2 powerblocks, 1 attack speed debuff and 1 Atr cut
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::Pros: 3 stuns, 2 powerblocks, 1 attack speed debuff, and 1 Atr cut
::Cons: No def cut
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::Cons: No def cut and 150% expose
  
=====[[Blademaster#Blademaster|Blademaster]]/[[Bladeweaver#Bladeweaver|Bladeweaver]]=====
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=====[[Blade Mastery]]/[[Blade Weaving]]=====
::Pros: Access to sword powers ( STR/Dex debuff, bleed), stun, powerblock, def cut
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::Pros: Access to Sword powers ( STR/Dex Debuff, Bleed, etc.), Stun, Power Block, Def Cut
 
::Cons: None
 
::Cons: None
  
 
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==Ranged Weapon Skills==
==Ranged==
 
  
 
===Strength Based===
 
===Strength Based===
 
=====[[Throwing#Throwing|Throwing Hammer]]=====
 
=====[[Throwing#Throwing|Throwing Hammer]]=====
 
::Pros: Somewhat faster than throwing axes, a ranged stun (3 sec duration), a ranged snare
 
::Pros: Somewhat faster than throwing axes, a ranged stun (3 sec duration), a ranged snare
::Cons: Can only be rolled with suboptimal enchantements, no def cut
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::Cons: Can only be rolled with suboptimal enchantments, no def cut
  
 
=====[[Throwing#Throwing|Throwing Axe]]=====
 
=====[[Throwing#Throwing|Throwing Axe]]=====
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=====[[Throwing#Throwing|Throwing Dagger]]=====
 
=====[[Throwing#Throwing|Throwing Dagger]]=====
 
::Pros: Fast (procs), a ranged snare
 
::Pros: Fast (procs), a ranged snare
::Cons: Can only be rolled with suboptimal enchantements, no def cut
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::Cons: Can only be rolled with suboptimal enchantments, no def cut
  
 
=====[[Bow#Bow|Bow]]=====
 
=====[[Bow#Bow|Bow]]=====

Latest revision as of 03:21, 14 September 2017

Once we smiths forged plowshares, but now there is only call for weapons. Whether you look to buy, sell, or repair a weapon, you've come to the right place

- Smiths in Aerynth

Weapons come in many categories. Read on to learn more about their differences, advantages, and restrictions.

List of Weapon Categories

Melee

Axe
Dagger
Hammer
Pole Arm
Spear
Staff
Sword
Unarmed

Ranged

Bow
Crossbow
Throwing

Melee Weapon Skills

Strength Based

Sword
1 handed
Pros: Relatively high DPS, snare power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
Cons: No def cut, no stun, no powerblock
2 handed
Pros: Relatively high DPS, passive defense blocking power, a number of debuffs (Str/Dex debuff, physical damage debuff, attack speed debuff)
Cons: No def cut, no stun, no powerblock
Axe
1 handed
Pros: Def cut, powerblock x2, physical damage debuff
Cons: No stun
2 handed
Pros: Def cut, stun, powerblock, physical damage debuff
Cons: None
Hammer
1 handed
Pros: Many stuns and powerblocks, stance knocking power, physical damage debuff
Cons: No def cut
2 handed
Pros: Many stuns and powerblocks, stance knocking power, stamina damaging weapon power
Cons: No def cut
Spear
Pros: Stun, powerblock, some debuffs (physical damage debuff), most toons using it gets access to Wyrmslayer rune, which grants an additional set of powers including a DoT and snare.
Cons: No def cut
Pole Arm
Pros: Relatively high damage, stun, powerblock, physical damage debuff
Cons: None (One should take note though that the slashing expose on the Polearm is shorter than the one on the axe, and therefore PA is considered somewhat sub-par to axe)

Dexterity Based

Dagger
Pros: Atk debuffs, exposes, bleeds, passive defense blocking power, healing debuff power
Cons: No def cut, no stun, no powerblock
Unarmed
Pros: Fastest attacks (procs), def cut, stun, powerblock
Cons: No atr cut unless a toon is Irekei and has a Sundancer rune applied
Staff
Pros: 3 stuns, 2 powerblocks, 1 attack speed debuff, and 1 Atr cut
Cons: No def cut and 150% expose
Blade Mastery/Blade Weaving
Pros: Access to Sword powers ( STR/Dex Debuff, Bleed, etc.), Stun, Power Block, Def Cut
Cons: None

Ranged Weapon Skills

Strength Based

Throwing Hammer
Pros: Somewhat faster than throwing axes, a ranged stun (3 sec duration), a ranged snare
Cons: Can only be rolled with suboptimal enchantments, no def cut
Throwing Axe
Pros: Relatively high DPS, ranged powerblock (9 seconds, this is widely considered very useful), a ranged snare
Cons: Can only be rolled with suboptimal enchantments

Dexterity Based

Throwing Dagger
Pros: Fast (procs), a ranged snare
Cons: Can only be rolled with suboptimal enchantments, no def cut
Bow
Pros: Overall good weapon powers, long range (150 units), can ground fliers
Cons: No expose to it`s damage type, no stun, no powerblock
Crossbow
Pros: Overall good weapon powers, long range (150+ units), a potential for high bursts of damage, can ground fliers
Cons: No expose to it`s damage type, no stun, no powerblock, expensive powers