Difference between revisions of "Attack Rating"

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'''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus their [[defense]].
 
'''Attack rating''', or ''ATR'', is one's ability to land a hit on a target versus their [[defense]].
 
== Formula ==
 
== Formula ==
'''Attack Rating''' can be calculated using the following formulas:
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'''Attack Rating''' can be calculated using the following formulas <ref>[http://ubbforums.ubi.com/showflat.php?Cat=&Board=sbqanda&Number=588238&page=0&view=collapsed&sb=5&o=&fpart=all Confirmed Game Formulas]</ref>:
 
=== Melee ===
 
=== Melee ===
 
*<code>((('''Dexterity''' or '''Strength''' which ever is higher'''/'''2) + ('''[[Primary_and_Secondary_Skills|Primary Skill]] *''' 4) + ('''[[Primary_and_Secondary_Skills|Secondary Skill]] *''' 2) + ('''Attack Rating Magical Bonuses on Weapon(s)''')) * (1'''.Stance Modifer''')) * (1.'''Special Attack Modifer''')  
 
*<code>((('''Dexterity''' or '''Strength''' which ever is higher'''/'''2) + ('''[[Primary_and_Secondary_Skills|Primary Skill]] *''' 4) + ('''[[Primary_and_Secondary_Skills|Secondary Skill]] *''' 2) + ('''Attack Rating Magical Bonuses on Weapon(s)''')) * (1'''.Stance Modifer''')) * (1.'''Special Attack Modifer''')  
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== Hit-roll ==
 
== Hit-roll ==
 
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
 
Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.
{{jargon}}
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== References ==
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<references/>

Revision as of 18:44, 15 March 2008

Attack rating, or ATR, is one's ability to land a hit on a target versus their defense.

Formula

Attack Rating can be calculated using the following formulas <ref>Confirmed Game Formulas</ref>:

Melee

  • (((Dexterity or Strength which ever is higher/2) + (Primary Skill * 4) + (Secondary Skill * 2) + (Attack Rating Magical Bonuses on Weapon(s))) * (1.Stance Modifer)) * (1.Special Attack Modifer)

Spell

Hit-roll

Regardless of one's defense or attack rating, there is a five percent chance of success for every event. This is known as the hit roll.

References

<references/>