Difference between revisions of "Thief"

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The '''Thief''' is the purest of rogue: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealig gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his mark instead if their efforts turn his preferred trade into a chore.
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<blockquote>The '''Thief''' is the purest of rogues: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealing gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his victims if their anti-theft measures turn his preferred trade into a chore.</blockquote>
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* Use ''Passwall'' to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards.  
 
* Use ''Passwall'' to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards.  
 
* Toss a vial of ''Coughing Gas'' immediately upon being discovered to increase your chance of escape.
 
* Toss a vial of ''Coughing Gas'' immediately upon being discovered to increase your chance of escape.
* The ''Crippling Blow'', which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies on solely defense for safety.  
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* The ''Crippling Blow'', which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely [[defense]] to mitigate damage.  
* [[Nephilim]] and those with the [[Saboteur]] discipline can hide from player tracking. Most often, an empty track is enough to keep others from bothering to search for you.
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* [[Nephilim]] and those with the [[Saboteur]] discipline can hide from player [[track]]ing. Most often, an empty track is enough to keep others from bothering to search for you.
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* When embarking on a risky venture, consider hiring another player to [[Healer#Summon|Summon]] you in the event that things go sour. A timely summon can protect your pilfered loot.
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* The ''Bargaining'' skill bypasses a percentage of vendor markups. Grifting and swindling enables the glib Thief to keep more of his money when buying, and persuades vendors to pay more when selling.
 
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|caption = Master Burglar
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Latest revision as of 19:33, 24 July 2019

Life is never easy for rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft. Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.

    

 Thief

Thieffi.png
 Master Burglar

    
Overview
The Thief is the purest of rogues: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealing gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his victims if their anti-theft measures turn his preferred trade into a chore.
Powers and Skills
Level Icon Ability Description
10 Wall of Steel Wall of Steel Personal Parry buff
Peek Peek Single-target search inventory (allows caster to see target's inventory)
Backstab Backstab Next weapon swing does extra damage ignores Passive Defense (requires Invisibility)
Pellegorn.png Backstab: Pellegorn Damage over time and Health regeneratuion debuff (requires Invisibility)
Buchinine.png Backstab: Buchinine Stamina damage over time, Ground, and stamina recovery debuff (requires Invisibility)
Magusbane.png Backstab: Magusbane Mana damage over time and mana recovery debuff (requires Invisibility)
Galpa.png Backstab: Galpa Intelligence, Spirit, and spell damage debuff (requires Invisibility)
Gorgons.png Backstab: Gorgon's Venom Attack speed and melee damage debuff (requires Invisibility)
15 Retreat Retreat Personal movement speed buff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
20 Indomitable Will Indomitable Will Personal Root and Snare dispel and short immunity
Coughing Gas Coughing Gas Area Attack Rating and Defense debuff (excludes caster only)
Steal Steal Single-target inventory item transfer (allows caster to attempt to steal item found with the Peek skill)
28 Passwall Passwall Personal teleportation (requires Invisibility)
30 Crippling Blow Crippling Blow Single-target Strength, Dexterity, and Defense debuff


Playstyle Tips
  • Unlike a Scout or an Assassin, a Thief may prefer never to be seen at all. A good one is ever-prepared however, and well-equipped to escape with their Running skill, Retreat, and Indomitable Will to break snares and roots.
  • As the only rogue with access to the Parry skill, Thieves are capable of going toe-to-toe with other weapon users, if need be.
  • Use Passwall to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards.
  • Toss a vial of Coughing Gas immediately upon being discovered to increase your chance of escape.
  • The Crippling Blow, which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely defense to mitigate damage.
  • Nephilim and those with the Saboteur discipline can hide from player tracking. Most often, an empty track is enough to keep others from bothering to search for you.
  • When embarking on a risky venture, consider hiring another player to Summon you in the event that things go sour. A timely summon can protect your pilfered loot.
  • The Bargaining skill bypasses a percentage of vendor markups. Grifting and swindling enables the glib Thief to keep more of his money when buying, and persuades vendors to pay more when selling.
    
Thief Information
RadarStatsThief.png

Base Classes

Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Archer, Artillerist, Belgosch, Blade Master, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Saboteur, Skydancer, Strigoi, Summoner, Sun Dancer, Traveler, Undead Hunter, Wererat, Wyrmslayer

Mastery Runes

Master of Great Swords, Master of Staves, Master of Swords

Skills Granted

Bargaining, Crossbow, Parry, Running (level 10)
Dagger Mastery, Throwing, Unarmed Combat Mastery (level 20)

Thief Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Rogue
Defensive Stance
40
Offensive Stance
40
Precise Stance
40
stance details

Weapon Powers

Rogue
Bow Powers 10
Crossbow Powers 40
Dagger Powers 40
Unarmed Powers 20
Staff Powers 5
Sword Powers 35
Throwing Powers 20
Blade Master Powers 30
Blade Weaving Powers 30
Sun Dancing Powers 20

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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