Difference between revisions of "Thief"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
[[Image:Thief.png|right|Aracoix Thief wearing Assassin Leather]]
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! width="70%"| {{classlorebox|Life is never easy for rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft. Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.|{{PAGENAME}} Lore}}
== ''Master Burglar'' ==
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!     
{| style="float: right; margin-left: 10px; border: 1px #000000 solid; padding: 5px; background-color: #DCDCDC;" align=right
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! {{classtitle
|[[Image:RS_C_Rogue.png|center|Thief Runestone]]
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|img=[[File:Thieffi.png]]
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|tag=Master Burglar
 +
|color1=aebcbf
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|color2=0a0809
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}}
 
|-
 
|-
| '''Base Classes'''
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| colspan="3" |     
[[Rogue]]
 
 
|-
 
|-
| '''Races'''
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| colspan="3" |{{Classnavsp|cccccc}}
[[Aelfborn]]<br>
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|-
[[Aracoix]]<br>
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|style="vertical-align: top;"|{{Cheader|Overview|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}}
[[Elf]]<br>
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<blockquote>The '''Thief''' is the purest of rogues: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealing gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his victims if their anti-theft measures turn his preferred trade into a chore.</blockquote>
[[Human]]<br>
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{{Cheader|Powers and Skills|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}}
[[Irekei]]<br>
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
[[Nephilim]]<br>
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<br>
[[Shade]]<br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}}
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* Unlike a Scout or an Assassin, a Thief may prefer never to be seen at all. A good one is ever-prepared however, and well-equipped to escape with their ''Running'' skill, ''Retreat'', and ''Indomitable Will'' to break snares and roots.
 +
* As the only rogue with access to the [[Parry]] skill, Thieves are capable of going toe-to-toe with other weapon users, if need be.
 +
* Use ''Passwall'' to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards.
 +
* Toss a vial of ''Coughing Gas'' immediately upon being discovered to increase your chance of escape.
 +
* The ''Crippling Blow'', which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely [[defense]] to mitigate damage.
 +
* [[Nephilim]] and those with the [[Saboteur]] discipline can hide from player [[track]]ing. Most often, an empty track is enough to keep others from bothering to search for you.
 +
* When embarking on a risky venture, consider hiring another player to [[Healer#Summon|Summon]] you in the event that things go sour. A timely summon can protect your pilfered loot.
 +
* The ''Bargaining'' skill bypasses a percentage of vendor markups. Grifting and swindling enables the glib Thief to keep more of his money when buying, and persuades vendors to pay more when selling.
 +
| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
 +
| rowspan="2" style="vertical-align: top;"|
 +
{{Infobox
 +
|Box title = {{PAGENAME}} Information
 +
|image = RadarStatsThief.png
 +
|imglink = Roles
 +
|imagewidth = 285
 +
|caption =
 +
|Row 1 title = Base Classes
 +
|Row 1 info = [[Rogue]]
 +
|Row 2 title = Races
 +
|Row 2 info = [[Aelfborn]],
 +
[[Aracoix]],
 +
[[Elf]],
 +
[[Human]],
 +
[[Irekei]],
 +
[[Nephilim]],
 +
[[Shade]],
 
[[Vampire]]
 
[[Vampire]]
|-
+
|Row 3 title = Disciplines
| '''Disciplines'''
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|Row 3 info = [[Archer]],
[[Archer]]<br>
+
[[Artillerist]],
[[Artillerist]]<br>
+
[[Belgosch]],
[[Belgosch]]<br>
+
[[Blade Master]],
[[Blade Master]]<br>
+
[[Blade Weaver]],
[[Blade Weaver]]<br>
+
[[Bounty Hunter]],
[[Bounty Hunter]]<br>
+
[[Gladiator]],
[[Gladiator]]<br>
+
[[Huntsman]],
[[Huntsman]]<br>
+
[[Prospector]],
[[Prospector]]<br>
+
[[Rat Catcher]],
[[Rat Catcher]]<br>
+
[[Saboteur]],
[[Saboteur]]<br>
+
[[Skydancer]],
[[Skydancer]]<br>
+
[[Strigoi]],
[[Strigoi]]<br>
+
[[Summoner]],
[[Summoner]]<br>
+
[[Sun Dancer]],
[[Sun Dancer]]<br>
+
[[Traveler]],
[[Traveler]]<br>
+
[[Undead Hunter]],
[[Undead Hunter]]<br>
+
[[Wererat]],
[[Wererat]]<br>
 
 
[[Wyrmslayer]]
 
[[Wyrmslayer]]
|-
+
|Row 4 title = Mastery Runes
| '''Mastery Runes'''
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|Row 4 info = [[Great Sword Mastery|Master of Great Swords]],
[[Mastery_Runes#Master_of_Great_Swords|Master of Great Swords]]<br>
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[[Staff Mastery|Master of Staves]],
[[Mastery_Runes#Master_of_Staves|Master of Staves]]<br>
+
[[Sword Mastery|Master of Swords]]
[[Mastery_Runes#Master_of_Swords|Master of Swords]]
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|Row 5 title = Skills Granted
 +
|Row 5 info = [[Bargaining]], [[Crossbow]], [[Parry]], [[Running]] (level 10)<br>
 +
[[Dagger Mastery]], [[Throwing]], [[Unarmed Combat Mastery]] (level 20)
 +
}}
 +
{{Infobox
 +
|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
 +
|Row 1 title = Stances
 +
|Row 1 info =
 +
{{{!}}
 +
{{!}}-
 +
{{!}}{{stance|Rogue|40|40|40}}
 +
{{!}}-
 +
{{!}}}
 +
|Row 2 title = Weapon Powers
 +
|Row 2 info =
 +
{{{!}}
 +
{{!}}-
 +
{{!}} {{wstyle
 +
|baseclass=Rogue
 +
|axe=
 +
|bow=10
 +
|crossbow=40
 +
|dagger=40
 +
|greataxe=
 +
|greathammer=
 +
|greatsword=
 +
|unarmed=20
 +
|hammer=
 +
|polearm=
 +
|spear=
 +
|staff=5
 +
|sword=35
 +
|throwing=20
 +
|sundancer=20
 +
|blademaster=30
 +
|bladeweaver=30
 +
}}
 +
{{!}}-
 +
{{!}}}
 +
}}
 +
|  <!-- Placeholder -->
 
|-
 
|-
| '''Factions'''
 
[[Aracoix Kh'ree]]<br>
 
[[Barbarian Clan]]<br>
 
[[High Court]]<br>
 
[[Mercenary Company]]<br>
 
[[Noble House]]<br>
 
[[Thieves' Den]]<br>
 
[[Unholy Legion]]<br>
 
[[Virakt]]
 
|}
 
{| style="float: right; margin-left: 10px; border: 1px #000000 solid; padding: 5px; background-color: #DCDCDC;" align=right
 
| '''Skills'''
 
 
''Level 10'': granted [[Bargaining]]<br>
 
''Level 10'': granted [[Crossbow]]<br>
 
''Level 10'': granted [[Parry]]<br>
 
''Level 10'': granted [[Running]]
 
 
 
'''Weapon Specializations'''
 
 
''Level 20'': granted [[Dagger|Dagger Mastery]] (Dagger Skill 80)<br>
 
''Level 20'': granted [[Throwing]] (Dagger Skill 80)<br>
 
''Level 20'': granted [[Unarmed Combat|Unarmed Combat Mastery]] (Unarmed Skill 80)
 
 
|-
 
| '''Attributes'''
 
Training Points Per Level: 6 <br>
 
''In addition to Base Class's Training Point value''<br>
 
[[Health Bonus]]: 51<br>
 
[[Mana Bonus]]: 0<br>
 
[[Stamina Bonus]]: 0
 
|}
 
''Black Dougal send you?  Good.  Don't mind the blade; one can't be too careful, right?  So, another young tough looking for a piece of the action.  If I had me a gold coin for every one I've seen ... oh, wait, I do!  Buy me a drink, and we'll see what you can learn from a master.''
 
 
''Life is never easy for rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft. Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.''
 
 
'''Read more [[Thief Lore]]'''.
 
 
== Class Information ==
 
*'''Class Symbol''': Rogue's Mask
 
*'''Primary Roles''': Damage, Theft
 
*'''Base Class''': [[Rogue]]
 
*'''Damage Types''': Melee
 
 
== Class Weapons ==
 
== Class Armor ==
 
*'''[[Wear Armor, Light#Assassin Leather (Assassin, Thief) |Assassin Leather]]''' a 100% [[Light Armor]] set, it has a baked-in +1 [[Dexterity]], +1 [[Shadowmastery]].
 
 
 
{|
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> ==
 
{{HRED}}
 
|valign=top|
 
=== Backstab ===
 
[[Image:Backstab.png|Right|Backstab]]
 
''"Sneak Attack!"''<br>
 
''You must be Invisible to activate this power''<br>
 
''requires Sneak Power ( 1 )''
 
 
'''Granted''': Level 10<br>
 
'''Power Type''': Skill<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 90.0 seconds<br>
 
'''Power User Requirements''': Invisible, Melee Weapon<br>
 
'''Mode Required''': Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s)''':<br>
 
*'''Weapon Power'''
 
**Ignores Passive Defense
 
**Attack Bonus: + 60% to 100% (from power rank 0 to 40)
 
**Damage Dealt: + 80 to 400 (from power rank 0 to 40)
 
!
 
!
 
!
 
!
 
|valign=top|
 
=== Pellegorn ===
 
[[Image:Pellegorn.png|Right|Pellegorn]]
 
''"Sneak Attack!"''<br>
 
''Health Damage over Time and Health Regeneration Debuff''<br>
 
''You must be Invisible to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Power Type''': Spell<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 30.0 Seconds<br>
 
'''Requirements''': Invisible<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Player Only (15 Units)<br>
 
'''Effect(s):'''<br>
 
*'''Health Damage over Time''' (Interval: 2s)
 
**3% of target's maximum Health pool
 
**Duration: 20 seconds
 
**Dispel Tags: Poison
 
*'''Health Regeneration Debuff'''
 
**Health Regeneration Adjustment: - 100%
 
**Duration: 20 seconds
 
**Dispel Tags: Debuff, Effect
 
!
 
!
 
!
 
!
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Magusbane ===
 
[[Image:Magusbane.png|Right|Magusbane]]
 
''"Sneak Attack!"''<br>
 
''Mana Damage over Timeand Mana Recovery Debuff''<br>
 
''You must be Invisible to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Power Type''': Spell<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 30.0 Seconds<br>
 
'''Requirements''': Invisible<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Player Only (15 Units)<br>
 
'''Effect(s):'''
 
*'''Mana Damage over Time''' (Interval: 2s)
 
**3% of target's maximum Mana pool
 
**Duration: 20 second
 
**Dispel Tags: Poison
 
*'''Mana Recovery Debuff'''
 
**Mana Regeneration Adjustment: - 100%
 
**Duration: 20 second
 
**Dispel Tags: Debuff, Effect
 
!
 
!
 
!
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Buchinine ===
 
[[Image:Buchinine.png|Right|Buchinine]]
 
''"Sneak Attack!"''<br>
 
''Stamina Damage over Time, Ground and Stamina Recovery Debuff''<br>
 
''You must be Invisible to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Power Type''': Spell<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 30.0 Seconds<br>
 
'''Requirements''': Invisible<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Player Only (15 Units)<br>
 
'''Effect(s):'''
 
*'''Stamina Damage over Time''' (Interval: 2s)
 
**3% of target's maximum Stamina pool
 
**Duration: 20 seconds
 
**Dispel Tags: Disease
 
*'''Stamina Recovery Debuff'''
 
**Stamina Regeneration Adjustment: - 100%
 
**Duration: 60 seconds
 
**Dispel Tags: Debuff, Effect
 
*'''Ground'''
 
**Affected target can no longer fly
 
**Duration: 90 seconds
 
**Dispel Tags: Debuff, Effect
 
 
 
|}
 
 
 
{|
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Buffs</font></div> ==
 
{{HREB}}
 
|valign=top|
 
=== Wall of Steel ===
 
[[Image:Wallofsteel cam.png|Right|Wall of Steel's Power Cameo]]
 
''"Parry Chance Buff"''<br>
 
''Requires Parry Skill ( 26 )''<br>
 
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 25 (Skilled)<br>
 
'''Power Type''': Spell<br>
 
'''Stamina Cost''': 25<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 525 to 300 seconds (at power ranks 10 to 40)<br>
 
'''Generates Hate''': No<br>
 
'''Power User Requirements''':<br>
 
'''Mode Required''': Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect(s):'''
 
*'''Parry Buff and Attack Speed Debuff'''
 
**Parry Value: + 62%
 
**Delay Between Attacks: + 40%
 
**Duration 60 seconds
 
!
 
!
 
!
 
!
 
|valign=top|
 
=== Retreat ===
 
[[Image:Sprint cam.png|Right|Retreat's Power Cameo]]
 
''"Personal Movement Buff"''<br>
 
 
'''Granted''': Level 15<br>
 
'''Power Rank''': 40 (Grandmaster)<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 0<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 300 Seconds<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
*'''Movement Speed Buff'''
 
**Movement Bonus: +55%
 
**Duration: 60 seconds
 
**Stack Category: MovementSpeedBuff
 
**Dispel Tags: Buff, Effect
 
!
 
!
 
!
 
!
 
|valign=top|
 
=== Indomitable Will ===
 
[[Image:Indomitable cam.png|Right|Indomitable Will's Power Cameo]]
 
''"Personal Root and Snare Break"''
 
 
'''Granted''': Level 20<br>
 
'''Power Rank''': 40 (Grand Master)<br>
 
'''Power Type''': Skill<br>
 
'''Stamina Cost''': 10<br>
 
'''Casting Time''': 0.0 Seconds<br>
 
'''Recycle Time''': 50.0 Seconds<br>
 
'''Requirements''': None.<br>
 
'''Requires Roll to hit''': None<br>
 
'''Target and Range''': Self/No-target<br>
 
'''Effect(s)''':<br>
 
*Dispel effects with dispel tag ''"Snare"''
 
*Dispel effects with dispel tag ''"Root"''
 
*'''Snare Immunity'''
 
**Cannot be Snared
 
**Duration: 10 seconds
 
|}
 
 
 
{|
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Debuffs</font></div> ==
 
{{HREE}}
 
|valign=top|
 
=== Coughing Gas ===
 
[[Image:CG cam.png|Right|Coughing Gas's Power Cameo]]
 
''"Area of Effect Attack and Defense Debuff (0 range)"''<br>
 
''Excludes Caster''<br>
 
 
'''Granted''': Level 20<br>
 
'''Power Rank''': 1 (Untrained)<br>
 
'''Stamina Cost''': 20<br>
 
'''Power Type''': Skill<br>
 
'''Casting Time''': 1.5 seconds<br>
 
'''Recycle Time''': 120.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players - Point Blank<br>
 
'''Area of Effect''': 30 Units<br>
 
'''Max mob targets''': 7<br>
 
'''Max player targets''': 7<br>
 
'''Effect(s)''':<br>
 
*'''Blind'''
 
**Attack Penalty: -35%
 
**Defense Penalty: -35%
 
**Duration: 3 to 30 seconds (from power rank 0 to 40)
 
**Stack Category: Poison
 
**Dispel Tags: Poison
 
!
 
!
 
!
 
!
 
|valign=top|
 
=== Crippling Blow ===
 
[[Image:Crippling cam.png|Right|Crippling Blow's Power Cameo]]
 
''"Single Target Strength, Dexterity, and Defense Debuff"''<br>
 
 
'''Granted''': Level 30<br>
 
'''Power Rank''': 1 ( Untrained)<br>
 
'''Power Type''': Spell<br>
 
'''Stamina Cost''': 15 <br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (20 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Dexterity and Strength Debuff'''
 
**Dexterity Adjustment: -20 to -35 (from power rank 0 to 20)
 
**Strength Adjustment: -20 to -35 (from power rank 0 to 20)
 
**Duration: 30 seconds
 
**Dispel Tags: Debuff, Effect
 
*'''Defense Debuff'''
 
**Defense Rating: - 1% to 21% (from power rank 0 to 20)
 
**Duration: 30 seconds
 
**Dispel Tags: Debuff, Effect
 
!
 
!
 
!
 
!
 
!
 
|valign=top|
 
=== Galpa ===
 
[[Image:Galpa.png|Right|Galpa]]
 
''"Sneak Attack!"''<br>
 
''Intelligence, Spirit, and Power Damage Debuff''<br>
 
''You must be Invisible to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Power Type''': Spell<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 30.0 Seconds<br>
 
'''Requirements''': Invisible<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Player Only (15 Units)<br>
 
'''Effect(s):'''<br>
 
*'''Intelligence and Spirit Debuff
 
**Intelligence Adjustment:- 60
 
**Spirit Adjustment:- 60
 
**Duration: 60 seconds
 
**Dispel Tags: Poison
 
*'''Power Damage Debuff'''
 
**Power Damage: - 25%
 
**Duration: 30 seconds
 
**Dispel Tags: Debuff, Effect
 
!
 
!
 
!
 
!
 
!
 
|valign=top|
 
=== Gorgon's Venom ===
 
[[Image:Gorgons.png|Right|Gorgons]]
 
''"Sneak Attack!"''<br>
 
''Attack Speed Debuff, and Melee Damage Debuff''<br>
 
''You must be Invisible to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Power Type''': Spell<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 30.0 Seconds<br>
 
'''Requirements''': Invisible<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Player Only (15 Units)<br>
 
'''Effect(s):<br>
 
*'''Attack Speed Debuff'''
 
**Attack Delay: + 40%
 
**Duration: 60 seconds
 
**Dispel Tags: Poison
 
*'''Melee Damage Debuff'''
 
**Damage: - 25%
 
**Duration: 30 seconds
 
**Dispel Tags: Debuff, Effect
 
 
 
|}
 
 
 
 
 
{|
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Utility</font></div> ==
 
{{HREU}}
 
|valign=top|
 
=== Passwall ===
 
[[Image:Passwall_cam.png|Right|Passwall's Power Cameo]]
 
''"Personal Teleportation"''<br>
 
''You must be Invisible to activate this power''<br>
 
''requires Shadowmastery Skill ( 66 )''
 
 
'''Granted''': Level 28<br>
 
'''Power Rank''': 40 (Grand Master)<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Power Type''': Spell<br>
 
'''Mana Cost''': 76<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 300.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Ground<br>
 
'''Effect(s)''':<br>
 
*'''Teleport'''
 
**Caster is teleported to ground selection
 
!
 
!
 
!
 
!
 
|valign=top|
 
 
=== Peek ===
 
[[Image:Peek cam.png|Right|Peek's Power Cameo]]
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Power Type''': Skill<br>
 
'''Stamina Cost''': 5<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monsters or Players (10 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Inspect Inventory'''
 
**Attempts to view the contents of target's inventory
 
 
|valign=top|
 
=== Steal ===
 
[[Image:Steal cam.png|Right|Steal's Power Cameo]]
 
'''Granted''': Level 20<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Power Type''': Skill<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 51.0 to 31.0 Seconds (at power ranks 20-40)<br>
 
'''Requires Roll to hit''': None<br>
 
'''Target and Range''': Monsters or Players (10 Units)<br>
 
'''Effect(s)''':<br>
 
*'''Steal Item'''
 
**Attempts to steal an item selected from target's inventory
 
|}
 
 
 
 
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Stances & Weapon Powers</div> ==
 
[[Image:Thief.jpg|right|Chronicle Thief Illustration]]
 
{|
 
|valign=top|
 
'''[[Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
'''Power Type''': Skill<br>
 
''Casting Time'': 0<br>
 
''Recycle Time'': 30 seconds<br>
 
 
[[Image:Defensive cam.png|Right|Defensive Stance's Power Cameo]]
 
'''Defensive Stance'''<br>
 
*'''Granted Rank''': 40 (Grand Master)<br>
 
[[Image:Offensive cam.png|Right|Offensive Stance's Power Cameo]]
 
'''Offensive Stance'''<br>
 
*'''Granted Rank''': 40 (Grand Master)<br>
 
[[Image:Precise cam.png|Right|Precise Stance's Power Cameo]]
 
'''Precise Stance'''<br>
 
*'''Granted Rank''': 40 (Grand Master)<br>
 
'''[[Stances#Thief|Thief Stance Details]]'''
 
 
|valign=top|
 
[[Image:RS_C_Rogue.png|left|Rogue Runestone]]
 
|valign=top|
 
=== Rogue Thief ===
 
<div class="left" style="width: auto; margin-left: auto; margin-right: auto;">
 
*'''[[Bow]]''': 10
 
**'''[[Archery]]''': 10
 
*'''[[Crossbow]]''': 40
 
**'''[[Archery]]''': 40
 
*'''[[Dagger]]''': 40
 
**'''[[Dagger Mastery]]''': 40
 
*'''[[Staff]]''': 5
 
**'''[[Staff Mastery]]''': 5
 
*'''[[Sword]]''': 35
 
**'''[[Sword Mastery]]''': 35
 
**'''[[Blade Mastery]]''': 30
 
**'''[[Blade Weaving]]''': 30
 
*'''[[Throwing]]''': 20
 
*'''[[Unarmed Combat]]''': 20
 
**'''[[Unarmed Combat Mastery]]''': 20
 
**'''[[Sun Dancing]]''': 20</div>
 
 
|}
 
|}
 
+
{{Concredit|Colest and Rewen|2018}}{{Classnav}}
== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[:Category:Patch History | Patch History ]]</div> ==
+
__NOTOC__
[[Patch_24.3#Thief|1/07/2009]]
 
*[[Thief#Indomitable Will|Indomitable Will]] is now flagged as a skill, usable in stealth and wereform.
 
*Blade Weaving and Blade Mastery weapon powers increased to 30
 
[[Patch 21#Thief|10/09/2007]]
 
* Passwall; Granted as a Class Power
 
* Can no longer take the Black Mask discipline
 
 
 
== See Also ==
 
*[[Thief Templates]]
 

Latest revision as of 19:33, 24 July 2019

Life is never easy for rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft. Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.

    

 Thief

Thieffi.png
 Master Burglar

    
Overview
The Thief is the purest of rogues: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealing gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his victims if their anti-theft measures turn his preferred trade into a chore.
Powers and Skills
Level Icon Ability Description
10 Wall of Steel Wall of Steel Personal Parry buff
Peek Peek Single-target search inventory (allows caster to see target's inventory)
Backstab Backstab Next weapon swing does extra damage ignores Passive Defense (requires Invisibility)
Pellegorn.png Backstab: Pellegorn Damage over time and Health regeneratuion debuff (requires Invisibility)
Buchinine.png Backstab: Buchinine Stamina damage over time, Ground, and stamina recovery debuff (requires Invisibility)
Magusbane.png Backstab: Magusbane Mana damage over time and mana recovery debuff (requires Invisibility)
Galpa.png Backstab: Galpa Intelligence, Spirit, and spell damage debuff (requires Invisibility)
Gorgons.png Backstab: Gorgon's Venom Attack speed and melee damage debuff (requires Invisibility)
15 Retreat Retreat Personal movement speed buff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
20 Indomitable Will Indomitable Will Personal Root and Snare dispel and short immunity
Coughing Gas Coughing Gas Area Attack Rating and Defense debuff (excludes caster only)
Steal Steal Single-target inventory item transfer (allows caster to attempt to steal item found with the Peek skill)
28 Passwall Passwall Personal teleportation (requires Invisibility)
30 Crippling Blow Crippling Blow Single-target Strength, Dexterity, and Defense debuff


Playstyle Tips
  • Unlike a Scout or an Assassin, a Thief may prefer never to be seen at all. A good one is ever-prepared however, and well-equipped to escape with their Running skill, Retreat, and Indomitable Will to break snares and roots.
  • As the only rogue with access to the Parry skill, Thieves are capable of going toe-to-toe with other weapon users, if need be.
  • Use Passwall to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards.
  • Toss a vial of Coughing Gas immediately upon being discovered to increase your chance of escape.
  • The Crippling Blow, which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely defense to mitigate damage.
  • Nephilim and those with the Saboteur discipline can hide from player tracking. Most often, an empty track is enough to keep others from bothering to search for you.
  • When embarking on a risky venture, consider hiring another player to Summon you in the event that things go sour. A timely summon can protect your pilfered loot.
  • The Bargaining skill bypasses a percentage of vendor markups. Grifting and swindling enables the glib Thief to keep more of his money when buying, and persuades vendors to pay more when selling.
    
Thief Information
RadarStatsThief.png

Base Classes

Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Archer, Artillerist, Belgosch, Blade Master, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Saboteur, Skydancer, Strigoi, Summoner, Sun Dancer, Traveler, Undead Hunter, Wererat, Wyrmslayer

Mastery Runes

Master of Great Swords, Master of Staves, Master of Swords

Skills Granted

Bargaining, Crossbow, Parry, Running (level 10)
Dagger Mastery, Throwing, Unarmed Combat Mastery (level 20)

Thief Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Rogue
Defensive Stance
40
Offensive Stance
40
Precise Stance
40
stance details

Weapon Powers

Rogue
Bow Powers 10
Crossbow Powers 40
Dagger Powers 40
Unarmed Powers 20
Staff Powers 5
Sword Powers 35
Throwing Powers 20
Blade Master Powers 30
Blade Weaving Powers 30
Sun Dancing Powers 20

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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