Difference between revisions of "Starting Traits"

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[[Category:Runes]]
 
[[Category:Runes]]
 
 
== Description ==
 
== Description ==
 
+
When creating a character, you have the opportunity to select several of the available Talent and Trait runes to modify and specialise your character. Many of these runes are restricted to certain [[:Category:Races|races]], [[Prestige Class|classes]], and stat levels. Some will only allow you to take one of each type (for instance, you can only have one "[[Starting_Traits#Blood_Gift|Blood Gift]]").
When creating a character, you have the opportunity to select several of the available Talent and Trait runes to modify and specialize your character. Many of these runes are restricted to certain races, classes, and stat levels. Some will only allow you to take one of each type (for instance, you can only have one "Blood Gift").
 
  
 
== Trait Descriptions ==
 
== Trait Descriptions ==
  
 
=== Agile ===
 
=== Agile ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You're slight of frame, and excel in tasks that involve coordination and deftness. Due to your build, you may not be as strong as others, but you're certainly more coordinated and agile.
 
|''You're slight of frame, and excel in tasks that involve coordination and deftness. Due to your build, you may not be as strong as others, but you're certainly more coordinated and agile.
 
|-)
 
|-)
|'''Ability Points Cost:''' 6
+
|'''Creation Cost:''' 6
 
<br>'''Rune Category:''' Dexterity
 
<br>'''Rune Category:''' Dexterity
 
<br>'''Requires Dexterity of:''' 40
 
<br>'''Requires Dexterity of:''' 40
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<br>
 
<br>
 
|}
 
|}
 
 
=== Ambidexterity ===
 
=== Ambidexterity ===
  
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|''I'm not left-handed either! You can use either hand with equal facility, whether writing, switching hands mid-combat, or using two weapons at once to overcome a foe.
 
|''I'm not left-handed either! You can use either hand with equal facility, whether writing, switching hands mid-combat, or using two weapons at once to overcome a foe.
 
|-
 
|-
|'''Ability Points Cost:''' 12<br>
+
|'''Creation Cost:''' 12<br>
 
'''Requires Dexterity of:''' 50<br>'''Required Class: '''Fighter
 
'''Requires Dexterity of:''' 50<br>'''Required Class: '''Fighter
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
Line 32: Line 28:
 
|}
 
|}
  
 +
'''''Note''''': Ambidexterity may also be granted from the two [[:Category:Disciplines|discipline runes]]; [[Sun Dancer]] and [[Blade Weaver]].
  
 
=== Blacksmith's Apprentice ===
 
=== Blacksmith's Apprentice ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''An apprenticeship at the forge hammering and working metal with a master blacksmith made you stronger than most, though a bit slower of hand and wit.
 
|''An apprenticeship at the forge hammering and working metal with a master blacksmith made you stronger than most, though a bit slower of hand and wit.
 
|-
 
|-
|'''Ability Points Cost:''' 8<br>
+
|'''Creation Cost:''' 8<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Requires Strength of:''' 40<br>'''Granted:''' 10 Base Strength/ 10 Max Strength<br>
 
'''Requires Strength of:''' 40<br>'''Granted:''' 10 Base Strength/ 10 Max Strength<br>
Line 45: Line 41:
 
'''Granted:''' -5 Base Intelligence/ -5 Max Intelligence<br>
 
'''Granted:''' -5 Base Intelligence/ -5 Max Intelligence<br>
 
|}
 
|}
 
 
 
=== Blessed ===
 
=== Blessed ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You carry the favor of one or more of the Gods: through their blessings, your flesh can better endure divine wrath and holy power.
 
|''You carry the favor of one or more of the Gods: through their blessings, your flesh can better endure divine wrath and holy power.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Prohibited Race: '''Vampire
 
'''Prohibited Race: '''Vampire
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Holy Resistance: + 5
+
**Holy Resistance: + 10
 
|}
 
|}
 
 
 
=== Blood of the Desert ===
 
=== Blood of the Desert ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You've got a dash of the desert-dwelling Irekei blood in your veins, burning hot within you. Because of this, you've inherited a little of their famed resistance to heat and fire.
 
|''You've got a dash of the desert-dwelling Irekei blood in your veins, burning hot within you. Because of this, you've inherited a little of their famed resistance to heat and fire.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Prohibited Race: '''Vampire
 
'''Prohibited Race: '''Vampire
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Fire Resistance: + 5
+
**Fire Resistance: + 10
 
|}
 
|}
 
 
 
=== Blood of the Dragon ===
 
=== Blood of the Dragon ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The khar'ika, the sacred blood fire of the Dragon, burns in your veins. Kindled by the flames of the sun, it shall ward your flesh from lesser flames forevermore!
 
|''The khar'ika, the sacred blood fire of the Dragon, burns in your veins. Kindled by the flames of the sun, it shall ward your flesh from lesser flames forevermore!
 
|-
 
|-
|'''Ability Points Cost:''' 8<br>
+
|'''Creation Cost:''' 8<br>
 
'''Required Race: '''Irekei
 
'''Required Race: '''Irekei
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Fire Resistance: + 5
+
**Fire Resistance: + 10
 +
**Movement Speed: + 5%
 
|}
 
|}
 
  
 
=== Blood of the North ===
 
=== Blood of the North ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The blood of the Northmen runs through your veins, making you resilient against frost and cold.
 
|''The blood of the Northmen runs through your veins, making you resilient against frost and cold.
 
|-
 
|-
|'''Ability Points Cost:''' 4
+
|'''Creation Cost:''' 4
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Cold Resistance: + 5
+
**Cold Resistance: + 10
 
|}
 
|}
 
 
 
=== Born in the Country ===
 
=== Born in the Country ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Born to a family of humble peasants, you spent your youth defending your home with peasant's weapons. Staves may not be flashy, but a length of hickory can still split skulls!
 
|''Born to a family of humble peasants, you spent your youth defending your home with peasant's weapons. Staves may not be flashy, but a length of hickory can still split skulls!
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Prohibited Races: '''Dwarf, Irekei<br>
 
'''Prohibited Races: '''Dwarf, Irekei<br>
 
'''Granted:''' +5 to Staff skill<br>
 
'''Granted:''' +5 to Staff skill<br>
 
|}
 
|}
 
 
=== Born of the Ethyri ===
 
=== Born of the Ethyri ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The blood of ancient Ethyria runs in your veins. Blessed above all other Human kindred by the All-Father, you have inherited their renowned piety and resolve.
 
|''The blood of ancient Ethyria runs in your veins. Blessed above all other Human kindred by the All-Father, you have inherited their renowned piety and resolve.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Subrace<br>
 
'''Rune Category:''' Subrace<br>
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Spirit/ 10 Max Spirit
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Spirit/ 10 Max Spirit
Line 122: Line 103:
 
**Mana Recovery Rate: + 10%
 
**Mana Recovery Rate: + 10%
 
|}
 
|}
 
 
 
=== Born of the Gwendannen ===
 
=== Born of the Gwendannen ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots.
 
|''The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Subrace<br>
 
'''Rune Category:''' Subrace<br>
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Con/ 10 Max Con
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Con/ 10 Max Con
Line 136: Line 114:
 
**Stamina Recovery Rate: + 10%
 
**Stamina Recovery Rate: + 10%
 
|}
 
|}
 
 
 
=== Born of the Invorri ===
 
=== Born of the Invorri ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors.
 
|''The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Subrace<br>
 
'''Rune Category:''' Subrace<br>
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Strength/ 10 Max Strength
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Strength/ 10 Max Strength
Line 150: Line 125:
 
**Health Recovery Rate: + 10%
 
**Health Recovery Rate: + 10%
 
|}
 
|}
 
 
 
=== Born of the Irydnu ===
 
=== Born of the Irydnu ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The blood of the Sage-kings of Irydnu flows in your veins. Dark-skinned lords of distant lands, the Irydnu are renowned for their intellects and mastery of the magical arts.
 
|''The blood of the Sage-kings of Irydnu flows in your veins. Dark-skinned lords of distant lands, the Irydnu are renowned for their intellects and mastery of the magical arts.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Subrace<br>
 
'''Rune Category:''' Subrace<br>
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Intelligence/ 10 Max Intelligence
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Intelligence/ 10 Max Intelligence
Line 164: Line 136:
 
**Mana Recovery Rate: + 10%
 
**Mana Recovery Rate: + 10%
 
|}
 
|}
 
 
 
=== Born of the Taripontor ===
 
=== Born of the Taripontor ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The blood of the Taripontor flows in your veins. The sailors and master-smiths of Tariponto have ever been renowned for their guile and skill, and you share their agility.
 
|''The blood of the Taripontor flows in your veins. The sailors and master-smiths of Tariponto have ever been renowned for their guile and skill, and you share their agility.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Subrace<br>
 
'''Rune Category:''' Subrace<br>
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Dexterity/ 10 Max Dexterity
 
'''Required Race: '''Human<br>'''Granted:''' 5 Base Dexterity/ 10 Max Dexterity
Line 178: Line 147:
 
**Stamina Recovery Rate: + 10%
 
**Stamina Recovery Rate: + 10%
 
|}
 
|}
 
 
 
=== Bowyer Born ===
 
=== Bowyer Born ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Life may be filled with troubles, but you've learned that a good crossbow can keep trouble at bay. A natural marksman,you're at your best when using a good crossbow.
 
|''Life may be filled with troubles, but you've learned that a good crossbow can keep trouble at bay. A natural marksman,you're at your best when using a good crossbow.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Required Classes:''' Fighter, Rogue<br>
 
'''Required Classes:''' Fighter, Rogue<br>
 
'''Granted:''' +5 to Crossbow skill<br>
 
'''Granted:''' +5 to Crossbow skill<br>
 
|}
 
|}
 
 
=== Brawler ===
 
=== Brawler ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
|''You talking to me?' is your motto. A scrapper from birth, you have been quick to throw punches, and as a result, you're better than most at the art of unarmed fighting and brawling.''
+
|''"You talking to me?" is your motto. A scrapper from birth, you have been quick to throw punches, and as a result, you're better than most at the art of unarmed fighting and brawling.''
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 
'''Required Class: '''Fighter<br>
 
'''Required Class: '''Fighter<br>
 
'''Level 1:''' granted skill '''Unarmed Combat''' (+ 10 point bonus) <br>
 
'''Level 1:''' granted skill '''Unarmed Combat''' (+ 10 point bonus) <br>
 
 
|}
 
|}
 
  
 
=== Brilliant Mind ===
 
=== Brilliant Mind ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Adept at the utilization of reason, you possess far more intellect than any of the slack-witted cretins around you. Remind them of this often, but use small words so they'll understand.
 
|''Adept at the utilization of reason, you possess far more intellect than any of the slack-witted cretins around you. Remind them of this often, but use small words so they'll understand.
 
|-
 
|-
|'''Ability Points Cost:''' 12<br>
+
|'''Creation Cost:''' 12<br>
 
'''Rune Category:''' Intelligence<br>
 
'''Rune Category:''' Intelligence<br>
 
'''Requires Intelligence of:''' 50<br>'''Granted:''' 10 Base Intelligence/ 10 Max Intelligence<br>
 
'''Requires Intelligence of:''' 50<br>'''Granted:''' 10 Base Intelligence/ 10 Max Intelligence<br>
 
|}
 
|}
 
 
 
=== Bruiser ===
 
=== Bruiser ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Perhaps you were a blacksmith in a previous life. Swinging a hammer comes naturally to you, and you learned long ago there is little in life that isn't fixed by a short, sharp shock.
 
|''Perhaps you were a blacksmith in a previous life. Swinging a hammer comes naturally to you, and you learned long ago there is little in life that isn't fixed by a short, sharp shock.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 
'''Granted:''' +5 to Hammer skill<br>
 
'''Granted:''' +5 to Hammer skill<br>
 
|}
 
|}
 
 
=== Changeling ===
 
=== Changeling ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The mark of the Fey Folk is upon you: enchantment flows in your very blood, giving you some resistance to harmful spells.
 
|''The mark of the Fey Folk is upon you: enchantment flows in your very blood, giving you some resistance to harmful spells.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Magic Resistance: + 5
+
**Magic Resistance: + 10
 
|}
 
|}
 
 
 
=== Clever ===
 
=== Clever ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Clever and intuitive, you're a quick learner, able to deduce things rapidly with frequent success. Study and practice have always come easily, letting you master new skills quickly.
 
|''Clever and intuitive, you're a quick learner, able to deduce things rapidly with frequent success. Study and practice have always come easily, letting you master new skills quickly.
 
|-
 
|-
|'''Ability Points Cost:''' 6<br>
+
|'''Creation Cost:''' 6<br>
 
'''Rune Category:''' Intelligence<br>
 
'''Rune Category:''' Intelligence<br>
 
'''Requires Intelligence of:''' 40<br>'''Granted:''' 5 Base Intelligence/ 5 Max Intelligence<br>
 
'''Requires Intelligence of:''' 40<br>'''Granted:''' 5 Base Intelligence/ 5 Max Intelligence<br>
 
|}
 
|}
 
 
 
=== Dark Whispers ===
 
=== Dark Whispers ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You first heard the voices in your dreams, murmuring arcane verses. Some think they drove you mad, but you revel in the mystic secrets they imparted to you.
 
|''You first heard the voices in your dreams, murmuring arcane verses. Some think they drove you mad, but you revel in the mystic secrets they imparted to you.
 
|-
 
|-
|'''Ability Points Cost:''' 8<br>
+
|'''Creation Cost:''' 8<br>
 
'''Required Class: '''Mage<br>
 
'''Required Class: '''Mage<br>
 +
'''Granted:''' +5 to Sorcery skill<br>
 +
'''Granted:''' +5 to Warding skill<br>
 
|}
 
|}
 
 
 
=== Divine Touch ===
 
=== Divine Touch ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
Line 271: Line 220:
 
|-
 
|-
 
|
 
|
'''Ability Points Cost:''' 8<br>
+
'''Creation Cost:''' 8<br>
 
'''Required Class: '''Healer<br>
 
'''Required Class: '''Healer<br>
 +
'''Granted:''' +5 to Benediction skill<br>
 +
'''Granted:''' +5 to Restoration skill<br>
 
|}
 
|}
 
  
 
=== Eyes of the Eagle ===
 
=== Eyes of the Eagle ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Because you have such keen eyes you were trained by a master archer. Your skill and accuracy with a bow attest to his skills.
 
|''Because you have such keen eyes you were trained by a master archer. Your skill and accuracy with a bow attest to his skills.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 
'''Required Classes: '''Fighter, Rogue<br>
 
'''Required Classes: '''Fighter, Rogue<br>
 
'''Granted:''' +5 to Bow skill<br>
 
'''Granted:''' +5 to Bow skill<br>
 
|}
 
|}
 
 
=== Faith of Ages ===
 
=== Faith of Ages ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You're clearly in touch with the supernatural powers and beings who inhabit the higher worlds. Thus, your capacity for magic is greater than normal.
 
|''You're clearly in touch with the supernatural powers and beings who inhabit the higher worlds. Thus, your capacity for magic is greater than normal.
 
|-
 
|-
|'''Ability Points Cost:''' 12<br>
+
|'''Creation Cost:''' 12<br>
 
'''Rune Category:''' Spirit<br>
 
'''Rune Category:''' Spirit<br>
 
'''Requires Spirit of:''' 50<br>'''Granted:''' 10 Base Spirit/ 10 Max Spirit<br>
 
'''Requires Spirit of:''' 50<br>'''Granted:''' 10 Base Spirit/ 10 Max Spirit<br>
 
|}
 
|}
 
 
 
=== Fleet of Foot ===
 
=== Fleet of Foot ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
|''
+
|''You're quick on your feet, and have a physical gift that makes you a gifted sprinter, able to match a hare in a footrace.
 
 
You're quick on your feet, and have a physical gift that makes you a gifted sprinter, able to match a hare in a footrace.
 
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Requires Dexterity of:''' 50
 
'''Requires Dexterity of:''' 50
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
 
**Movement Rate: + 5%
 
**Movement Rate: + 5%
 
|}
 
|}
 
  
 
=== Giant's Blood ===
 
=== Giant's Blood ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Though you don't have the height to show for it, you have the blood of giants in your veins, making you stronger than most, though your will is not as strong as it could be.
 
|''Though you don't have the height to show for it, you have the blood of giants in your veins, making you stronger than most, though your will is not as strong as it could be.
 
|-
 
|-
|'''Ability Points Cost:''' 14<br>
+
|'''Creation Cost:''' 14<br>
 
'''Requires Constitution of:''' 40<br>'''Requires Strength of:''' 50<br>
 
'''Requires Constitution of:''' 40<br>'''Requires Strength of:''' 50<br>
 
'''Required Races:''' Aelfborn, Human, Shade<br>
 
'''Required Races:''' Aelfborn, Human, Shade<br>
Line 329: Line 269:
 
'''Granted:''' -5 Base Intelligence/ -10 Max Intelligence<br>
 
'''Granted:''' -5 Base Intelligence/ -10 Max Intelligence<br>
 
|}
 
|}
 
 
 
=== Healthy as an Ox ===
 
=== Healthy as an Ox ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''They've always said you're healthy as an ox, though you'd say that you're even healthier. You certainly feel like you could eat a whole ox!
 
|''They've always said you're healthy as an ox, though you'd say that you're even healthier. You certainly feel like you could eat a whole ox!
 
|-
 
|-
|'''Ability Points Cost:''' 12<br>
+
|'''Creation Cost:''' 12<br>
 
'''Rune Category:''' Constitution<br>
 
'''Rune Category:''' Constitution<br>
 
'''Requires Constitution of:''' 50<br>'''Granted:''' 10 Base Con/ 10 Max Con<br>
 
'''Requires Constitution of:''' 50<br>'''Granted:''' 10 Base Con/ 10 Max Con<br>
 
|}
 
|}
 
 
 
=== Hearty ===
 
=== Hearty ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You're tough and resilient, and able to shrug off or ignore injury that might keep lesser folk in their sickbeds.
 
|''You're tough and resilient, and able to shrug off or ignore injury that might keep lesser folk in their sickbeds.
 
|-
 
|-
|'''Ability Points Cost:''' 6<br>
+
|'''Creation Cost:''' 6<br>
 
'''Rune Category:''' Constitution<br>
 
'''Rune Category:''' Constitution<br>
 
'''Requires Constitution of:''' 40<br>'''Granted:''' 5 Base Con/ 5 Max Con<br>
 
'''Requires Constitution of:''' 40<br>'''Granted:''' 5 Base Con/ 5 Max Con<br>
 
|}
 
|}
 
 
 
=== Hero's Strength ===
 
=== Hero's Strength ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''In you the heroes of ancient song have taken shape again: you're a veritable mountain of muscle, a paragon of might.
 
|''In you the heroes of ancient song have taken shape again: you're a veritable mountain of muscle, a paragon of might.
 
|-
 
|-
|'''Ability Points Cost:''' 12<br>
+
|'''Creation Cost:''' 12<br>
 
'''Rune Category:''' Strength<br>
 
'''Rune Category:''' Strength<br>
 
'''Requires Strength of:''' 50<br>'''Granted:''' 10 Base Strength/ 10 Max Strength<br>
 
'''Requires Strength of:''' 50<br>'''Granted:''' 10 Base Strength/ 10 Max Strength<br>
 
|}
 
|}
 
 
 
=== Hunter ===
 
=== Hunter ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Since the birth of the world Kenaryn the Hunter has chased beasts through the wild. You've always followed in the Hunter God's footsteps, taking the spear as your favored weapon.
 
|''Since the birth of the world Kenaryn the Hunter has chased beasts through the wild. You've always followed in the Hunter God's footsteps, taking the spear as your favored weapon.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 
'''Granted:''' +5 to Spear skill<br>
 
'''Granted:''' +5 to Spear skill<br>
 
|}
 
|}
 
 
=== Increased Constitution ===
 
=== Increased Constitution ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You're tough, and have the potential to be tougher than leather. It will take a lot of practice and effort to get there, though.
 
|''You're tough, and have the potential to be tougher than leather. It will take a lot of practice and effort to get there, though.
 
|-
 
|-
|'''Ability Points Cost:''' 2<br>
+
|'''Creation Cost:''' 2<br>
 
'''Rune Category:''' Increase Maximum Constitution<br>
 
'''Rune Category:''' Increase Maximum Constitution<br>
 
'''Granted:''' 1 Base Con/ 3 Max Con<br>
 
'''Granted:''' 1 Base Con/ 3 Max Con<br>
 
|}
 
|}
 
 
 
=== Increased Dexterity ===
 
=== Increased Dexterity ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Your potential for quick movement and great dexterity is notable, and with practice, you will move with the speed of a serpent.
 
|''Your potential for quick movement and great dexterity is notable, and with practice, you will move with the speed of a serpent.
 
|-
 
|-
|'''Ability Points Cost:''' 2<br>
+
|'''Creation Cost:''' 2<br>
 
'''Rune Category:''' Increase Maximum Dexterity<br>
 
'''Rune Category:''' Increase Maximum Dexterity<br>
 
'''Granted:''' 1 Base Dexterity/ 3 Max Dexterity<br>
 
'''Granted:''' 1 Base Dexterity/ 3 Max Dexterity<br>
 
|}
 
|}
 
 
 
=== Increased Intelligence ===
 
=== Increased Intelligence ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Your mind is like a razor, but it can be even sharper. You have magnificent intellectual potential, if you study and practice to achieve it.
 
|''Your mind is like a razor, but it can be even sharper. You have magnificent intellectual potential, if you study and practice to achieve it.
 
|-
 
|-
|'''Ability Points Cost:''' 2<br>
+
|'''Creation Cost:''' 2<br>
 
'''Rune Category:''' Increase Maximum Intelligence<br>
 
'''Rune Category:''' Increase Maximum Intelligence<br>
 
'''Granted:''' 1 Base Intelligence/ 3 Max Intelligence<br>
 
'''Granted:''' 1 Base Intelligence/ 3 Max Intelligence<br>
 
|}
 
|}
 
 
 
=== Increased Spirit ===
 
=== Increased Spirit ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Your will is greater than most around you. If you work hard at focusing at your inner strength you can achieve the highest peak of spirituality.
 
|''Your will is greater than most around you. If you work hard at focusing at your inner strength you can achieve the highest peak of spirituality.
 
|-
 
|-
|'''Ability Points Cost:''' 2<br>
+
|'''Creation Cost:''' 2<br>
 
'''Rune Category:''' Increase Maximum Spirit<br>
 
'''Rune Category:''' Increase Maximum Spirit<br>
 
'''Granted:''' 1 Base Spirit/ 3 Max Spirit<br>
 
'''Granted:''' 1 Base Spirit/ 3 Max Spirit<br>
 
|}
 
|}
 
 
 
=== Increased Strength ===
 
=== Increased Strength ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
|''
+
|''You have greater potential for mighty strength than others of your people. You must work hard and practice to achieve your glory, however.
You have greater potential for mighty strength than others of your people. You must work hard and practice to achieve your glory, however.
 
 
|-
 
|-
|'''Ability Points Cost:''' 2<br>
+
|'''Creation Cost:''' 2<br>
 
'''Rune Category:''' Increase Maximum Strength<br>
 
'''Rune Category:''' Increase Maximum Strength<br>
 
'''Granted:''' 1 Base Strength/ 3 Max Strength<br>
 
'''Granted:''' 1 Base Strength/ 3 Max Strength<br>
 
|}
 
|}
 
  
 
=== Iron Will ===
 
=== Iron Will ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Your mind is strong, and you have some small ability to resist injury to your psyche.
 
|''Your mind is strong, and you have some small ability to resist injury to your psyche.
 
|-
 
|-
|'''Ability Points Cost:''' 4
+
|'''Creation Cost:''' 4
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Mental Resistance: + 5
+
**Mental Resistance: + 10
 
|}
 
|}
 
 
 
=== Juggernaut ===
 
=== Juggernaut ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You've never been fleet of foot, but when the thrill of battle takes hold you become unstoppable, shrugging off blows and ignoring pain.
 
|''You've never been fleet of foot, but when the thrill of battle takes hold you become unstoppable, shrugging off blows and ignoring pain.
 
|-
 
|-
|'''Ability Points Cost:''' 8<br>
+
|'''Creation Cost:''' 8<br>
 
'''Required Races: '''Dwarf, Half-Giant, Minotaur
 
'''Required Races: '''Dwarf, Half-Giant, Minotaur
*'''Applies Effect(s):'''
+
 
**Movement Rate: -10%
 
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
 
**Crushing Resistance: + 5
 
**Crushing Resistance: + 5
 
**Piercing Resistance: + 5
 
**Piercing Resistance: + 5
 
**Slashing Resistance: + 5
 
**Slashing Resistance: + 5
 +
**Movement Rate: -10%
 
|}
 
|}
 
 
 
=== Knife-Fighter ===
 
=== Knife-Fighter ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
|''Where'd you get that?' you often hear when you drop into a knife-fighter stance and a razor-edged dagger slides from your sleeve. You're adept at using short blades, fast and sharp.''
+
|''"Where'd you get that?" you often hear when you drop into a knife-fighter stance and a razor-edged dagger slides from your sleeve. You're adept at using short blades, fast and sharp.''
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 
'''Granted:''' +5 to Dagger skill<br>
 
'''Granted:''' +5 to Dagger skill<br>
Line 480: Line 385:
  
 
=== Knight's Squire ===
 
=== Knight's Squire ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You spent a term serving an errant knight, lugging his armor and weapons around, jumping at every order. You learned a lot about armor, how to don it and wear it in battle.
 
|''You spent a term serving an errant knight, lugging his armor and weapons around, jumping at every order. You learned a lot about armor, how to don it and wear it in battle.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Mentor<br>
 
'''Rune Category:''' Mentor<br>
 
'''Required Classes: '''Fighter, Rogue<br>
 
'''Required Classes: '''Fighter, Rogue<br>
 
'''Granted:''' +5 to Medium Armor skill<br>
 
'''Granted:''' +5 to Medium Armor skill<br>
 
|}
 
|}
 
 
=== Lightning Reflexes ===
 
=== Lightning Reflexes ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You're blessed with better hand-eye coordination than most, keen of eye and quick of hand. Maybe quicksilver runs in your veins.
 
|''You're blessed with better hand-eye coordination than most, keen of eye and quick of hand. Maybe quicksilver runs in your veins.
 
|-
 
|-
|'''Ability Points Cost:''' 12<br>
+
|'''Creation Cost:''' 12<br>
 
'''Rune Category:''' Dexterity<br>
 
'''Rune Category:''' Dexterity<br>
 
'''Requires Dexterity of:''' 50<br>'''Granted:''' 10 Base Dexterity/ 10 Max Dexterity<br>
 
'''Requires Dexterity of:''' 50<br>'''Granted:''' 10 Base Dexterity/ 10 Max Dexterity<br>
 
|}
 
|}
 
 
 
=== Lucky ===
 
=== Lucky ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''If some Grobold archers fire four arrows at you and four friends, you'll be the one who doesn't get hit. "Just lucky," you'll think as you run over to kill the little creeps. You're right.
 
|''If some Grobold archers fire four arrows at you and four friends, you'll be the one who doesn't get hit. "Just lucky," you'll think as you run over to kill the little creeps. You're right.
 
|-
 
|-
|'''Ability Points Cost:''' 8
+
|'''Creation Cost:''' 8
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
 
**Defense Bonus: + 5%
 
**Defense Bonus: + 5%
 
|}
 
|}
 
 
 
=== Mercenary ===
 
=== Mercenary ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''No stranger to the battlefield, you spent some time roaming with a band of freebooters. They trained you well in the use of polearms, and you favor them to this day.
 
|''No stranger to the battlefield, you spent some time roaming with a band of freebooters. They trained you well in the use of polearms, and you favor them to this day.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 
'''Granted:''' +5 to Pole Arm skill<br>
 
'''Granted:''' +5 to Pole Arm skill<br>
 
|}
 
|}
 
 
=== Mighty ===
 
=== Mighty ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Maybe you're not there yet, but in your sinews and muscles lies an untapped strength, Herculean in potential.
 
|''Maybe you're not there yet, but in your sinews and muscles lies an untapped strength, Herculean in potential.
 
|-
 
|-
|'''Ability Points Cost:''' 6<br>
+
|'''Creation Cost:''' 6<br>
 
'''Rune Category:''' Strength<br>
 
'''Rune Category:''' Strength<br>
 
'''Requires Strength of:''' 40<br>'''Granted:''' 5 Base Strength/ 5 Max Strength<br>
 
'''Requires Strength of:''' 40<br>'''Granted:''' 5 Base Strength/ 5 Max Strength<br>
 
|}
 
|}
 
 
 
=== Military Training ===
 
=== Military Training ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You spent a long term conscripted into the local militia, and have basic training with light armor as a result.
 
|''You spent a long term conscripted into the local militia, and have basic training with light armor as a result.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Mentor<br>
 
'''Rune Category:''' Mentor<br>
 
'''Prohibited Class: '''Mage<br>
 
'''Prohibited Class: '''Mage<br>
 
'''Granted:''' +5 to Light Armor skill<br>
 
'''Granted:''' +5 to Light Armor skill<br>
 
|}
 
|}
 
 
=== Precise ===
 
=== Precise ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Everyone, it is said, has a talent: yours is for slaying. Truly fell-handed, you have a knack for putting point or edge exactly where you wish.
 
|''Everyone, it is said, has a talent: yours is for slaying. Truly fell-handed, you have a knack for putting point or edge exactly where you wish.
 
|-
 
|-
|'''Ability Points Cost:''' 8
+
|'''Creation Cost:''' 8
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
 
**Attack Bonus: + 5%
 
**Attack Bonus: + 5%
 
|}
 
|}
 
 
 
=== Priest's Acolyte ===
 
=== Priest's Acolyte ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''A youth spent as the servant of a priest left you with greater spirit and more capacity to use supernatural Mana, but a little less nimble than you might have been.
 
|''A youth spent as the servant of a priest left you with greater spirit and more capacity to use supernatural Mana, but a little less nimble than you might have been.
 
|-
 
|-
|'''Ability Points Cost:''' 8<br>
+
|'''Creation Cost:''' 8<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Requires Spirit of:''' 40<br>'''Granted:''' -5 Base Strength/ -5 Max Strength<br>
 
'''Requires Spirit of:''' 40<br>'''Granted:''' -5 Base Strength/ -5 Max Strength<br>
Line 574: Line 460:
 
'''Granted:''' 10 Base Spirit/ 10 Max Spirit<br>
 
'''Granted:''' 10 Base Spirit/ 10 Max Spirit<br>
 
|}
 
|}
 
 
 
=== Proficient with Axes ===
 
=== Proficient with Axes ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
|''
+
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Prohibited Class: '''Fighter<br>'''Level 1:''' granted skill '''Axe'''<br>
 
'''Prohibited Class: '''Fighter<br>'''Level 1:''' granted skill '''Axe'''<br>
 
|}
 
|}
 
  
 
=== Proficient with Bows ===
 
=== Proficient with Bows ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Required Classes: '''Fighter, Rogue<br>'''Level 1:''' granted skill '''Bow'''<br>
 
'''Required Classes: '''Fighter, Rogue<br>'''Level 1:''' granted skill '''Bow'''<br>
 
|}
 
|}
 
 
 
=== Proficient with Crossbows ===
 
=== Proficient with Crossbows ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Required Classes:'''Fighter, Rogue<br>'''Level 1:''' granted skill '''Crossbow'''<br>
 
'''Required Classes:'''Fighter, Rogue<br>'''Level 1:''' granted skill '''Crossbow'''<br>
 
|}
 
|}
 
 
 
=== Proficient with Daggers ===
 
=== Proficient with Daggers ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Required Class:''' Healer<br>'''Level 1:''' granted skill '''Dagger'''<br>
 
'''Required Class:''' Healer<br>'''Level 1:''' granted skill '''Dagger'''<br>
 
|}
 
|}
 
 
 
=== Proficient with Hammers ===
 
=== Proficient with Hammers ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
|''
+
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Required Classes: '''Mage, Rogue<br>'''Level 1:''' granted skill '''Hammer'''<br>
 
'''Required Classes: '''Mage, Rogue<br>'''Level 1:''' granted skill '''Hammer'''<br>
 
|}
 
|}
 
  
 
=== Proficient with Pole Arms ===
 
=== Proficient with Pole Arms ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Level 1:''' granted skill '''Pole Arm'''<br>
 
'''Level 1:''' granted skill '''Pole Arm'''<br>
 
|}
 
|}
 
 
 
=== Proficient with Spears ===
 
=== Proficient with Spears ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Level 1:''' granted skill '''Spear'''<br>
 
'''Level 1:''' granted skill '''Spear'''<br>
 
|}
 
|}
 
 
 
=== Proficient with Staves ===
 
=== Proficient with Staves ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.  
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Required Class: '''Fighter<br>
 
'''Required Class: '''Fighter<br>
 
'''Level 1:''' granted skill '''Staff'''<br>
 
'''Level 1:''' granted skill '''Staff'''<br>
 
|}
 
|}
 
 
 
=== Proficient with Swords ===
 
=== Proficient with Swords ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
 
|''They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Required Classes: '''Healer, Mage<br>'''Level 1:''' granted skill '''Sword'''<br>
 
'''Required Classes: '''Healer, Mage<br>'''Level 1:''' granted skill '''Sword'''<br>
 
|}
 
|}
 
 
 
=== Raised by Barbarians ===
 
=== Raised by Barbarians ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You spent your childhood in among a band of rugged Invorri barbarians. They taught you many things, but their love of axes stayed with you longest.  
 
|''You spent your childhood in among a band of rugged Invorri barbarians. They taught you many things, but their love of axes stayed with you longest.  
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Prohibited Races: '''Dwarf, Elf, Irekei, Minotaur<br>
 
'''Prohibited Races: '''Dwarf, Elf, Irekei, Minotaur<br>
 
'''Granted:''' +5 to Axe skill<br>
 
'''Granted:''' +5 to Axe skill<br>
 
|}
 
|}
 
 
=== Raised by Centaurs ===
 
=== Raised by Centaurs ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
|''The mighty horselords of the plains fostered you in your early years, teaching you Law, Honor, and the way of the spear.|-
+
|''The mighty horselords of the plains fostered you in your early years, teaching you Law, Honor, and the way of the spear.
|'''Ability Points Cost:''' 4<br>
+
|-
 +
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Prohibited Races: '''Aracoix, Centaur, Elf, Minotaur<br>
 
'''Prohibited Races: '''Aracoix, Centaur, Elf, Minotaur<br>
Line 702: Line 557:
  
 
=== Raised by Dwarves ===
 
=== Raised by Dwarves ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Some might dismiss it as fairy-tale, but you spent your youth under the earth, raised by hardy Dwarves. Years of work in mine and forge left you with a knack for hammers.
 
|''Some might dismiss it as fairy-tale, but you spent your youth under the earth, raised by hardy Dwarves. Years of work in mine and forge left you with a knack for hammers.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Prohibited Races: '''Dwarf, Elf<br>
 
'''Prohibited Races: '''Dwarf, Elf<br>
 
'''Granted:''' +5 to Hammer skill<br>
 
'''Granted:''' +5 to Hammer skill<br>
 
|}
 
|}
 
 
=== Raised by Elves ===
 
=== Raised by Elves ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Through some twist of fate you were raised in an Elven city. Living among them taught you their cruel ways, their wit, and their mastery of swords.
 
|''Through some twist of fate you were raised in an Elven city. Living among them taught you their cruel ways, their wit, and their mastery of swords.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Prohibited Races: '''Centaur, Dwarf, Elf, Irekei<br>
 
'''Prohibited Races: '''Centaur, Dwarf, Elf, Irekei<br>
 
'''Granted:''' +5 to Sword skill<br>
 
'''Granted:''' +5 to Sword skill<br>
 
|}
 
|}
 
 
=== Raised by Thieves' Guild ===
 
=== Raised by Thieves' Guild ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Deception, theft, and larceny were the curriculum in the secret halls of the Thieves' Guild. You quickly learned that a good dagger is the only thing you can truly trust.
 
|''Deception, theft, and larceny were the curriculum in the secret halls of the Thieves' Guild. You quickly learned that a good dagger is the only thing you can truly trust.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Prohibited Race: '''Dwarf<br>
 
'''Prohibited Race: '''Dwarf<br>
 
'''Granted:''' +5 to Dagger skill<br>
 
'''Granted:''' +5 to Dagger skill<br>
 
|}
 
|}
 
 
=== Raised in the Woods ===
 
=== Raised in the Woods ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Whether Elves or Gwendannen, woodfolk have always hunted with bows. The time you spent in the forests has made archery second nature to you.
 
|''Whether Elves or Gwendannen, woodfolk have always hunted with bows. The time you spent in the forests has made archery second nature to you.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Required Classes: '''Fighter, Rogue<br>
 
'''Required Classes: '''Fighter, Rogue<br>
Line 749: Line 597:
 
'''Granted:''' +5 to Bow skill<br>
 
'''Granted:''' +5 to Bow skill<br>
 
|}
 
|}
 
+
=== Scion of the Dar Khelegur ===
=== Scion of the Dar Khelegeur ===
 
 
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Of the three Elven bloodlines, the blue-skinned High Ice Lords of the Dar Khelegur were the cruelest, and the most beloved of Saedron, goddess of magic. You are of that noble bloodline.
 
|''Of the three Elven bloodlines, the blue-skinned High Ice Lords of the Dar Khelegur were the cruelest, and the most beloved of Saedron, goddess of magic. You are of that noble bloodline.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Subrace<br>
 
'''Rune Category:''' Subrace<br>
 
'''Required Race:''' Elf<br>'''Granted:''' 5 Base Intelligence/ 10 Max Intelligence
 
'''Required Race:''' Elf<br>'''Granted:''' 5 Base Intelligence/ 10 Max Intelligence
Line 762: Line 608:
 
**Mana Recovery Rate: + 10%
 
**Mana Recovery Rate: + 10%
 
|}
 
|}
 
  
 
=== Scion of the Gwaridorn ===
 
=== Scion of the Gwaridorn ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Of the three kindreds of the Firstborn, the green-skinned Sea Lords of the Gwaridorn were the strongest, masters of war and battle. You are of that storied bloodline, hardy in combat.
 
|''Of the three kindreds of the Firstborn, the green-skinned Sea Lords of the Gwaridorn were the strongest, masters of war and battle. You are of that storied bloodline, hardy in combat.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Subrace<br>
 
'''Rune Category:''' Subrace<br>
 
'''Required Race: '''Elf<br>'''Granted:''' 5 Base Con/ 10 Max Con
 
'''Required Race: '''Elf<br>'''Granted:''' 5 Base Con/ 10 Max Con
Line 776: Line 620:
 
**Health Recovery Rate: + 10%
 
**Health Recovery Rate: + 10%
 
|}
 
|}
 
 
 
=== Scion of the Twathedilion ===
 
=== Scion of the Twathedilion ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Of the three nations of the Elves, the gold-skinned Twathedelion were the fairest, agile dwellers in the deep forest and masters of the bow. You are of that renowned bloodline.
 
|''Of the three nations of the Elves, the gold-skinned Twathedelion were the fairest, agile dwellers in the deep forest and masters of the bow. You are of that renowned bloodline.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Subrace<br>
 
'''Rune Category:''' Subrace<br>
 
'''Required Race:''' Elf<br>'''Granted:''' 5 Base Dexterity/ 10 Max Dexterity
 
'''Required Race:''' Elf<br>'''Granted:''' 5 Base Dexterity/ 10 Max Dexterity
Line 790: Line 631:
 
**Stamina Recovery Rate: + 10%
 
**Stamina Recovery Rate: + 10%
 
|}
 
|}
 
 
 
=== Sellsword ===
 
=== Sellsword ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You've swung your sword for any who'd pay you. Maybe you believed in what you did, or it was just for love of gold. Now, you're better with a blade for it, and that's what matters.
 
|''You've swung your sword for any who'd pay you. Maybe you believed in what you did, or it was just for love of gold. Now, you're better with a blade for it, and that's what matters.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 
'''Granted:''' +5 to Sword skill<br>
 
'''Granted:''' +5 to Sword skill<br>
 
|}
 
|}
 
 
=== Sharpshooter ===
 
=== Sharpshooter ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You've always had an affinity for crossbows, taking to them as easily as any Dwarf. Keen eyes, steady hands, and shallow breath ensure you rarely miss.
 
|''You've always had an affinity for crossbows, taking to them as easily as any Dwarf. Keen eyes, steady hands, and shallow breath ensure you rarely miss.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 
'''Granted:''' +5 to Crossbow skill<br>
 
'''Granted:''' +5 to Crossbow skill<br>
 
|}
 
|}
 
 
=== Shopkeeper's Apprentice ===
 
=== Shopkeeper's Apprentice ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Youth spent working in a tradesman's shop made you skilled in sweeping, stocking shelves, and dusting - fairly worthless skills, though you can haggle excellently.
 
|''Youth spent working in a tradesman's shop made you skilled in sweeping, stocking shelves, and dusting - fairly worthless skills, though you can haggle excellently.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Rune Category:''' Mentor<br>
 
'''Rune Category:''' Mentor<br>
 
'''Requires Intelligence of:''' 50<br>'''Level 1:''' granted skill '''Bargaining'''<br>
 
'''Requires Intelligence of:''' 50<br>'''Level 1:''' granted skill '''Bargaining'''<br>
 
|}
 
|}
 
 
 
=== Snake Handler ===
 
=== Snake Handler ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You have less fear of the adder's bite or the scorpion's sting than most: some virtue in your blood is proof against poison.
 
|''You have less fear of the adder's bite or the scorpion's sting than most: some virtue in your blood is proof against poison.
 
|-
 
|-
|'''Ability Points Cost:''' 4
+
|'''Creation Cost:''' 4
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Poison Resistance: + 5
+
**Poison Resistance: + 10
 
|}
 
|}
 
 
 
=== Sold to the Pits ===
 
=== Sold to the Pits ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The Horwathi slavers used to throw you in a pit with wild dogs to fight for meat. Now that you're free, you've found you can still kill with your bare hands if need be.
 
|''The Horwathi slavers used to throw you in a pit with wild dogs to fight for meat. Now that you're free, you've found you can still kill with your bare hands if need be.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Level 1:''' granted skill '''Unarmed Combat''' (+ 10 point bonus)<br>
 
'''Level 1:''' granted skill '''Unarmed Combat''' (+ 10 point bonus)<br>
 
|}
 
|}
 
 
 
=== Soldier Born ===
 
=== Soldier Born ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''From the time you could carry one, you've shown an uncanny aptitude for polearms. Your knack with halberd and pike will doubtless serve you well in this age of war.
 
|''From the time you could carry one, you've shown an uncanny aptitude for polearms. Your knack with halberd and pike will doubtless serve you well in this age of war.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Childhood<br>
 
'''Rune Category:''' Childhood<br>
 
'''Granted:''' +5 to Pole Arm skill<br>
 
'''Granted:''' +5 to Pole Arm skill<br>
 
|}
 
|}
 
 
=== Stormborn ===
 
=== Stormborn ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''A mighty storm raged during your birth, and you first opened your eyes to the flash of lightning. Ever since, skyfire has been loath to bite you.
 
|''A mighty storm raged during your birth, and you first opened your eyes to the flash of lightning. Ever since, skyfire has been loath to bite you.
 
|-
 
|-
|'''Ability Points Cost:''' 4
+
|'''Creation Cost:''' 4
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Lightning Resistance: + 5
+
**Lightning Resistance: + 10
 
|}
 
|}
 
 
 
=== Taint of Chaos ===
 
=== Taint of Chaos ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Born of demonic blood, your very flesh is imbued with the taint of Chaos: your body, mind and spirit are continually changing, allowing you to quickly recover from wounds and exertions.
 
|''Born of demonic blood, your very flesh is imbued with the taint of Chaos: your body, mind and spirit are continually changing, allowing you to quickly recover from wounds and exertions.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Required Race: '''Nephilim
 
'''Required Race: '''Nephilim
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
Line 886: Line 706:
 
**Stamina Recovery Rate: + 20%
 
**Stamina Recovery Rate: + 20%
 
|}
 
|}
 
 
 
=== Taint of Madness ===
 
=== Taint of Madness ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Somewhere in the chaotic web of thoughts constantly burning in your brain, is a link to the divine, allowing you to draw more Mana to fuel your crazed spells and powers.
 
|''Somewhere in the chaotic web of thoughts constantly burning in your brain, is a link to the divine, allowing you to draw more Mana to fuel your crazed spells and powers.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Requires Spirit of:''' 50
 
'''Requires Spirit of:''' 50
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
Line 900: Line 717:
 
**Mana Recovery Rate: + 20%
 
**Mana Recovery Rate: + 20%
 
|}
 
|}
 
 
 
=== Taught by Blademaster ===
 
=== Taught by Blademaster ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You hated the ancient Blademaster at the time, and fled his training after the first lesson. You did learn that lesson well, however: a sword is as vital to defense as it is to attack.
 
|''You hated the ancient Blademaster at the time, and fled his training after the first lesson. You did learn that lesson well, however: a sword is as vital to defense as it is to attack.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Mentor<br>
 
'''Rune Category:''' Mentor<br>
 
'''Required Class: '''Fighter<br>
 
'''Required Class: '''Fighter<br>
 +
'''Granted:''' +5 to Parry skill<br>
 
|}
 
|}
 
 
 
=== Taught by Master Thief ===
 
=== Taught by Master Thief ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The old cutpurse taught you to quicken your hands and sharpen your reflexes. His training certainly made you nimbler, but you still bear the scars of his harshest lessons.
 
|''The old cutpurse taught you to quicken your hands and sharpen your reflexes. His training certainly made you nimbler, but you still bear the scars of his harshest lessons.
 
|-
 
|-
|'''Ability Points Cost:''' 8<br>
+
|'''Creation Cost:''' 8<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Requires Dexterity of:''' 40<br>
 
'''Requires Dexterity of:''' 40<br>
Line 927: Line 739:
 
'''Granted:''' -5 Base Con/ -5 Max Con<br>
 
'''Granted:''' -5 Base Con/ -5 Max Con<br>
 
|}
 
|}
 
 
 
=== Tireless ===
 
=== Tireless ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''With lungs like a bellows, you rarely get tired, and are able to run and exert yourself far longer than average folk can.
 
|''With lungs like a bellows, you rarely get tired, and are able to run and exert yourself far longer than average folk can.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Requires Constitution of:''' 50
 
'''Requires Constitution of:''' 50
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
Line 941: Line 750:
 
**Max Stamina: + 30
 
**Max Stamina: + 30
 
|}
 
|}
 
 
 
=== Tough as Nails ===
 
=== Tough as Nails ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Not only are you tough as nails, you could probably eat a bucket of them for breakfast. You're able to withstand more injury than others.
 
|''Not only are you tough as nails, you could probably eat a bucket of them for breakfast. You're able to withstand more injury than others.
 
|-
 
|-
|'''Ability Points Cost:''' 10<br>
+
|'''Creation Cost:''' 10<br>
 
'''Requires Constitution of:''' 50
 
'''Requires Constitution of:''' 50
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Max Health: + 200</li>
+
**Max Health: + 200
 
**Health Recovery Rate: + 20%
 
**Health Recovery Rate: + 20%
 
|}
 
|}
  
 
=== Tough Hide ===
 
=== Tough Hide ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''With skin like tanned leather, you're fairly resistant to injury.
 
|''With skin like tanned leather, you're fairly resistant to injury.
 
|-
 
|-
|'''Ability Points Cost:''' 12<br>
+
|'''Creation Cost:''' 12<br>
 
'''Prohibited Race:''' Dwarf
 
'''Prohibited Race:''' Dwarf
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
Line 969: Line 774:
 
**Slashing Resistance: + 5
 
**Slashing Resistance: + 5
 
|}
 
|}
 
 
 
=== Trained by Master-of-Arms ===
 
=== Trained by Master-of-Arms ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
|''There's more to any victory than striking true,' the Warrior taught you long ago. 'Even the best swing is useless if met with a shield.' You took his lesson to heart.
+
|''"There's more to any victory than striking true," the Warrior taught you long ago. "Even the best swing is useless if met with a shield." You took his lesson to heart.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Mentor<br>
 
'''Rune Category:''' Mentor<br>
 
'''Required Classes: '''Fighter, Healer<br>
 
'''Required Classes: '''Fighter, Healer<br>
 +
'''Granted:''' +5 to Block skill<br>
 
|}
 
|}
 
  
 
=== Traveling Performer ===
 
=== Traveling Performer ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You spent your youth traveling with a troupe of acrobats. Though you no longer tumble for gold, the movements you learned can help keep you out of harm's way in combat.
 
|''You spent your youth traveling with a troupe of acrobats. Though you no longer tumble for gold, the movements you learned can help keep you out of harm's way in combat.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Mentor<br>
 
'''Rune Category:''' Mentor<br>
 
'''Required Class: '''Rogue<br>
 
'''Required Class: '''Rogue<br>
 
'''Granted:''' +5 to Dodge skill<br>
 
'''Granted:''' +5 to Dodge skill<br>
 
|}
 
|}
 
 
=== True Faith ===
 
=== True Faith ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Unlike those who use reason or intellect, you rely on intuition, omens, and signs from the spirit world to guide you. Their voices are loud, and clear, and the signs are there for all to see.
 
|''Unlike those who use reason or intellect, you rely on intuition, omens, and signs from the spirit world to guide you. Their voices are loud, and clear, and the signs are there for all to see.
 
|-
 
|-
|'''Ability Points Cost:''' 6<br>
+
|'''Creation Cost:''' 6<br>
 
'''Rune Category:''' Spirit<br>
 
'''Rune Category:''' Spirit<br>
 
'''Requires Spirit of:''' 40<br>'''Granted:''' 5 Base Spirit/ 5 Max Spirit<br>
 
'''Requires Spirit of:''' 40<br>'''Granted:''' 5 Base Spirit/ 5 Max Spirit<br>
 
|}
 
|}
 
 
 
=== Wanderer ===
 
=== Wanderer ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The horizon has always called you, and you've spent most of your life wandering, with a stout stick in your hand. In your hands, a walking stick can be a formidable weapon.
 
|''The horizon has always called you, and you've spent most of your life wandering, with a stout stick in your hand. In your hands, a walking stick can be a formidable weapon.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 +
'''Granted:''' +5 to Staff skill<br>
 
|}
 
|}
 
 
 
=== Warlord's Page ===
 
=== Warlord's Page ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''You may never know why you were spared, when that tyrant put your entire village to the sword. Long years of hard service to the Warlord toughened you, but now you've escaped!
 
|''You may never know why you were spared, when that tyrant put your entire village to the sword. Long years of hard service to the Warlord toughened you, but now you've escaped!
 
|-
 
|-
|'''Ability Points Cost:''' 8<br>
+
|'''Creation Cost:''' 8<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Requires Constitution of:''' 40<br>'''Granted:''' -5 Base Dexterity/ -5 Max Dexterity<br>
 
'''Requires Constitution of:''' 40<br>'''Granted:''' -5 Base Dexterity/ -5 Max Dexterity<br>
Line 1,030: Line 824:
 
'''Granted:''' -5 Base Spirit/ -5 Max Spirit<br>
 
'''Granted:''' -5 Base Spirit/ -5 Max Spirit<br>
 
|}
 
|}
 
 
 
=== Witch Sight ===
 
=== Witch Sight ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Since childhood you have seen things nobody else can see. Though masterful stealth or powerful magic can still evade your gaze, your keen eyes see much that goes unseen.
 
|''Since childhood you have seen things nobody else can see. Though masterful stealth or powerful magic can still evade your gaze, your keen eyes see much that goes unseen.
 
|-
 
|-
|'''Ability Points Cost:''' 6<br>
+
|'''Creation Cost:''' 6<br>
 
'''Prohibited Race: '''Shade
 
'''Prohibited Race: '''Shade
 
*'''Applies Effect(s):'''
 
*'''Applies Effect(s):'''
**Can See Invisible Monsters and players
+
**Can See Invisible Monsters and players<br>
 +
'''Clarification:''' Witch Sight grants a player the ability to see invisibility that is PR15 or below.
 
|}
 
|}
 
  
 
=== Wizard's Apprentice ===
 
=== Wizard's Apprentice ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''The Magi of the Conclave came for you in childhood, and you spent thirteen years in strict tutelage. Your intellect has been carefully honed, and you are ready to test it.
 
|''The Magi of the Conclave came for you in childhood, and you spent thirteen years in strict tutelage. Your intellect has been carefully honed, and you are ready to test it.
 
|-
 
|-
|'''Ability Points Cost:''' 8<br>
+
|'''Creation Cost:''' 8<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Rune Category:''' Apprentice<br>
 
'''Requires Intelligence of:''' 40<br>'''Granted:''' -5 Base Con/ -5 Max Con<br>
 
'''Requires Intelligence of:''' 40<br>'''Granted:''' -5 Base Con/ -5 Max Con<br>
Line 1,057: Line 847:
 
'''Granted:''' -5 Base Spirit/ -5 Max Spirit<br>
 
'''Granted:''' -5 Base Spirit/ -5 Max Spirit<br>
 
|}
 
|}
 
 
 
=== Woodsman ===
 
=== Woodsman ===
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|-
 
|-
 
|''Born in the timberlands, you've been chopping wood for as long as you could walk. The forests are perilous, but luckily an axe is as good for felling foes as it is felling trees.
 
|''Born in the timberlands, you've been chopping wood for as long as you could walk. The forests are perilous, but luckily an axe is as good for felling foes as it is felling trees.
 
|-
 
|-
|'''Ability Points Cost:''' 4<br>
+
|'''Creation Cost:''' 4<br>
 
'''Rune Category:''' Background<br>
 
'''Rune Category:''' Background<br>
 +
'''Granted:''' +5 to Axe skill<br>
 
|}
 
|}

Latest revision as of 19:37, 20 September 2017

Contents

Description

When creating a character, you have the opportunity to select several of the available Talent and Trait runes to modify and specialise your character. Many of these runes are restricted to certain races, classes, and stat levels. Some will only allow you to take one of each type (for instance, you can only have one "Blood Gift").

Trait Descriptions

Agile

You're slight of frame, and excel in tasks that involve coordination and deftness. Due to your build, you may not be as strong as others, but you're certainly more coordinated and agile.
Creation Cost: 6


Rune Category: Dexterity
Requires Dexterity of: 40
Granted: 5 Base Dexterity/ 5 Max Dexterity

Ambidexterity

I'm not left-handed either! You can use either hand with equal facility, whether writing, switching hands mid-combat, or using two weapons at once to overcome a foe.
Creation Cost: 12

Requires Dexterity of: 50
Required Class: Fighter

  • Applies Effect(s):
    • This entity can wield weapons in both hands.

Note: Ambidexterity may also be granted from the two discipline runes; Sun Dancer and Blade Weaver.

Blacksmith's Apprentice

An apprenticeship at the forge hammering and working metal with a master blacksmith made you stronger than most, though a bit slower of hand and wit.
Creation Cost: 8

Rune Category: Apprentice
Requires Strength of: 40
Granted: 10 Base Strength/ 10 Max Strength
Granted: -5 Base Dexterity/ -5 Max Dexterity
Granted: -5 Base Intelligence/ -5 Max Intelligence

Blessed

You carry the favor of one or more of the Gods: through their blessings, your flesh can better endure divine wrath and holy power.
Creation Cost: 4

Prohibited Race: Vampire

  • Applies Effect(s):
    • Holy Resistance: + 10

Blood of the Desert

You've got a dash of the desert-dwelling Irekei blood in your veins, burning hot within you. Because of this, you've inherited a little of their famed resistance to heat and fire.
Creation Cost: 4

Prohibited Race: Vampire

  • Applies Effect(s):
    • Fire Resistance: + 10

Blood of the Dragon

The khar'ika, the sacred blood fire of the Dragon, burns in your veins. Kindled by the flames of the sun, it shall ward your flesh from lesser flames forevermore!
Creation Cost: 8

Required Race: Irekei

  • Applies Effect(s):
    • Fire Resistance: + 10
    • Movement Speed: + 5%

Blood of the North

The blood of the Northmen runs through your veins, making you resilient against frost and cold.
Creation Cost: 4
  • Applies Effect(s):
    • Cold Resistance: + 10

Born in the Country

Born to a family of humble peasants, you spent your youth defending your home with peasant's weapons. Staves may not be flashy, but a length of hickory can still split skulls!
Creation Cost: 4

Rune Category: Childhood
Prohibited Races: Dwarf, Irekei
Granted: +5 to Staff skill

Born of the Ethyri

The blood of ancient Ethyria runs in your veins. Blessed above all other Human kindred by the All-Father, you have inherited their renowned piety and resolve.
Creation Cost: 10

Rune Category: Subrace
Required Race: Human
Granted: 5 Base Spirit/ 10 Max Spirit

  • Applies Effect(s):
    • Mana Recovery Rate: + 10%

Born of the Gwendannen

The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots.
Creation Cost: 10

Rune Category: Subrace
Required Race: Human
Granted: 5 Base Con/ 10 Max Con

  • Applies Effect(s):
    • Stamina Recovery Rate: + 10%

Born of the Invorri

The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors.
Creation Cost: 10

Rune Category: Subrace
Required Race: Human
Granted: 5 Base Strength/ 10 Max Strength

  • Applies Effect(s):
    • Health Recovery Rate: + 10%

Born of the Irydnu

The blood of the Sage-kings of Irydnu flows in your veins. Dark-skinned lords of distant lands, the Irydnu are renowned for their intellects and mastery of the magical arts.
Creation Cost: 10

Rune Category: Subrace
Required Race: Human
Granted: 5 Base Intelligence/ 10 Max Intelligence

  • Applies Effect(s):
    • Mana Recovery Rate: + 10%

Born of the Taripontor

The blood of the Taripontor flows in your veins. The sailors and master-smiths of Tariponto have ever been renowned for their guile and skill, and you share their agility.
Creation Cost: 10

Rune Category: Subrace
Required Race: Human
Granted: 5 Base Dexterity/ 10 Max Dexterity

  • Applies Effect(s):
    • Stamina Recovery Rate: + 10%

Bowyer Born

Life may be filled with troubles, but you've learned that a good crossbow can keep trouble at bay. A natural marksman,you're at your best when using a good crossbow.
Creation Cost: 4

Rune Category: Childhood
Required Classes: Fighter, Rogue
Granted: +5 to Crossbow skill

Brawler

"You talking to me?" is your motto. A scrapper from birth, you have been quick to throw punches, and as a result, you're better than most at the art of unarmed fighting and brawling.
Creation Cost: 4

Rune Category: Background
Required Class: Fighter
Level 1: granted skill Unarmed Combat (+ 10 point bonus)

Brilliant Mind

Adept at the utilization of reason, you possess far more intellect than any of the slack-witted cretins around you. Remind them of this often, but use small words so they'll understand.
Creation Cost: 12

Rune Category: Intelligence
Requires Intelligence of: 50
Granted: 10 Base Intelligence/ 10 Max Intelligence

Bruiser

Perhaps you were a blacksmith in a previous life. Swinging a hammer comes naturally to you, and you learned long ago there is little in life that isn't fixed by a short, sharp shock.
Creation Cost: 4

Rune Category: Background
Granted: +5 to Hammer skill

Changeling

The mark of the Fey Folk is upon you: enchantment flows in your very blood, giving you some resistance to harmful spells.
Creation Cost: 4
  • Applies Effect(s):
    • Magic Resistance: + 10

Clever

Clever and intuitive, you're a quick learner, able to deduce things rapidly with frequent success. Study and practice have always come easily, letting you master new skills quickly.
Creation Cost: 6

Rune Category: Intelligence
Requires Intelligence of: 40
Granted: 5 Base Intelligence/ 5 Max Intelligence

Dark Whispers

You first heard the voices in your dreams, murmuring arcane verses. Some think they drove you mad, but you revel in the mystic secrets they imparted to you.
Creation Cost: 8

Required Class: Mage
Granted: +5 to Sorcery skill
Granted: +5 to Warding skill

Divine Touch

As a child you were touched by a powerful divine being. Your faith has shone like a beacon ever since, and the Healer's ways come naturally to you.

Creation Cost: 8
Required Class: Healer
Granted: +5 to Benediction skill
Granted: +5 to Restoration skill

Eyes of the Eagle

Because you have such keen eyes you were trained by a master archer. Your skill and accuracy with a bow attest to his skills.
Creation Cost: 4

Rune Category: Background
Required Classes: Fighter, Rogue
Granted: +5 to Bow skill

Faith of Ages

You're clearly in touch with the supernatural powers and beings who inhabit the higher worlds. Thus, your capacity for magic is greater than normal.
Creation Cost: 12

Rune Category: Spirit
Requires Spirit of: 50
Granted: 10 Base Spirit/ 10 Max Spirit

Fleet of Foot

You're quick on your feet, and have a physical gift that makes you a gifted sprinter, able to match a hare in a footrace.
Creation Cost: 10

Requires Dexterity of: 50

  • Applies Effect(s):
    • Movement Rate: + 5%

Giant's Blood

Though you don't have the height to show for it, you have the blood of giants in your veins, making you stronger than most, though your will is not as strong as it could be.
Creation Cost: 14

Requires Constitution of: 40
Requires Strength of: 50
Required Races: Aelfborn, Human, Shade
Granted: 10 Base Strength/ 15 Max Strength
Granted: -5 Base Dexterity/ -10 Max Dexterity
Granted: 5 Base Con/ 10 Max Con
Granted: -5 Base Intelligence/ -10 Max Intelligence

Healthy as an Ox

They've always said you're healthy as an ox, though you'd say that you're even healthier. You certainly feel like you could eat a whole ox!
Creation Cost: 12

Rune Category: Constitution
Requires Constitution of: 50
Granted: 10 Base Con/ 10 Max Con

Hearty

You're tough and resilient, and able to shrug off or ignore injury that might keep lesser folk in their sickbeds.
Creation Cost: 6

Rune Category: Constitution
Requires Constitution of: 40
Granted: 5 Base Con/ 5 Max Con

Hero's Strength

In you the heroes of ancient song have taken shape again: you're a veritable mountain of muscle, a paragon of might.
Creation Cost: 12

Rune Category: Strength
Requires Strength of: 50
Granted: 10 Base Strength/ 10 Max Strength

Hunter

Since the birth of the world Kenaryn the Hunter has chased beasts through the wild. You've always followed in the Hunter God's footsteps, taking the spear as your favored weapon.
Creation Cost: 4

Rune Category: Background
Granted: +5 to Spear skill

Increased Constitution

You're tough, and have the potential to be tougher than leather. It will take a lot of practice and effort to get there, though.
Creation Cost: 2

Rune Category: Increase Maximum Constitution
Granted: 1 Base Con/ 3 Max Con

Increased Dexterity

Your potential for quick movement and great dexterity is notable, and with practice, you will move with the speed of a serpent.
Creation Cost: 2

Rune Category: Increase Maximum Dexterity
Granted: 1 Base Dexterity/ 3 Max Dexterity

Increased Intelligence

Your mind is like a razor, but it can be even sharper. You have magnificent intellectual potential, if you study and practice to achieve it.
Creation Cost: 2

Rune Category: Increase Maximum Intelligence
Granted: 1 Base Intelligence/ 3 Max Intelligence

Increased Spirit

Your will is greater than most around you. If you work hard at focusing at your inner strength you can achieve the highest peak of spirituality.
Creation Cost: 2

Rune Category: Increase Maximum Spirit
Granted: 1 Base Spirit/ 3 Max Spirit

Increased Strength

You have greater potential for mighty strength than others of your people. You must work hard and practice to achieve your glory, however.
Creation Cost: 2

Rune Category: Increase Maximum Strength
Granted: 1 Base Strength/ 3 Max Strength

Iron Will

Your mind is strong, and you have some small ability to resist injury to your psyche.
Creation Cost: 4
  • Applies Effect(s):
    • Mental Resistance: + 10

Juggernaut

You've never been fleet of foot, but when the thrill of battle takes hold you become unstoppable, shrugging off blows and ignoring pain.
Creation Cost: 8

Required Races: Dwarf, Half-Giant, Minotaur

  • Applies Effect(s):
    • Crushing Resistance: + 5
    • Piercing Resistance: + 5
    • Slashing Resistance: + 5
    • Movement Rate: -10%

Knife-Fighter

"Where'd you get that?" you often hear when you drop into a knife-fighter stance and a razor-edged dagger slides from your sleeve. You're adept at using short blades, fast and sharp.
Creation Cost: 4

Rune Category: Background
Granted: +5 to Dagger skill

Knight's Squire

You spent a term serving an errant knight, lugging his armor and weapons around, jumping at every order. You learned a lot about armor, how to don it and wear it in battle.
Creation Cost: 4

Rune Category: Mentor
Required Classes: Fighter, Rogue
Granted: +5 to Medium Armor skill

Lightning Reflexes

You're blessed with better hand-eye coordination than most, keen of eye and quick of hand. Maybe quicksilver runs in your veins.
Creation Cost: 12

Rune Category: Dexterity
Requires Dexterity of: 50
Granted: 10 Base Dexterity/ 10 Max Dexterity

Lucky

If some Grobold archers fire four arrows at you and four friends, you'll be the one who doesn't get hit. "Just lucky," you'll think as you run over to kill the little creeps. You're right.
Creation Cost: 8
  • Applies Effect(s):
    • Defense Bonus: + 5%

Mercenary

No stranger to the battlefield, you spent some time roaming with a band of freebooters. They trained you well in the use of polearms, and you favor them to this day.
Creation Cost: 4

Rune Category: Background
Granted: +5 to Pole Arm skill

Mighty

Maybe you're not there yet, but in your sinews and muscles lies an untapped strength, Herculean in potential.
Creation Cost: 6

Rune Category: Strength
Requires Strength of: 40
Granted: 5 Base Strength/ 5 Max Strength

Military Training

You spent a long term conscripted into the local militia, and have basic training with light armor as a result.
Creation Cost: 4

Rune Category: Mentor
Prohibited Class: Mage
Granted: +5 to Light Armor skill

Precise

Everyone, it is said, has a talent: yours is for slaying. Truly fell-handed, you have a knack for putting point or edge exactly where you wish.
Creation Cost: 8
  • Applies Effect(s):
    • Attack Bonus: + 5%

Priest's Acolyte

A youth spent as the servant of a priest left you with greater spirit and more capacity to use supernatural Mana, but a little less nimble than you might have been.
Creation Cost: 8

Rune Category: Apprentice
Requires Spirit of: 40
Granted: -5 Base Strength/ -5 Max Strength
Granted: -5 Base Intelligence/ -5 Max Intelligence
Granted: 10 Base Spirit/ 10 Max Spirit

Proficient with Axes

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Prohibited Class: Fighter
Level 1: granted skill Axe

Proficient with Bows

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Required Classes: Fighter, Rogue
Level 1: granted skill Bow

Proficient with Crossbows

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Required Classes:Fighter, Rogue
Level 1: granted skill Crossbow

Proficient with Daggers

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Required Class: Healer
Level 1: granted skill Dagger

Proficient with Hammers

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Required Classes: Mage, Rogue
Level 1: granted skill Hammer

Proficient with Pole Arms

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Level 1: granted skill Pole Arm

Proficient with Spears

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Level 1: granted skill Spear

Proficient with Staves

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Required Class: Fighter
Level 1: granted skill Staff

Proficient with Swords

They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot.
Creation Cost: 10

Required Classes: Healer, Mage
Level 1: granted skill Sword

Raised by Barbarians

You spent your childhood in among a band of rugged Invorri barbarians. They taught you many things, but their love of axes stayed with you longest.
Creation Cost: 4

Rune Category: Childhood
Prohibited Races: Dwarf, Elf, Irekei, Minotaur
Granted: +5 to Axe skill

Raised by Centaurs

The mighty horselords of the plains fostered you in your early years, teaching you Law, Honor, and the way of the spear.
Creation Cost: 4

Rune Category: Childhood
Prohibited Races: Aracoix, Centaur, Elf, Minotaur
Granted: +5 to Spear skill

Raised by Dwarves

Some might dismiss it as fairy-tale, but you spent your youth under the earth, raised by hardy Dwarves. Years of work in mine and forge left you with a knack for hammers.
Creation Cost: 4

Rune Category: Childhood
Prohibited Races: Dwarf, Elf
Granted: +5 to Hammer skill

Raised by Elves

Through some twist of fate you were raised in an Elven city. Living among them taught you their cruel ways, their wit, and their mastery of swords.
Creation Cost: 4

Rune Category: Childhood
Prohibited Races: Centaur, Dwarf, Elf, Irekei
Granted: +5 to Sword skill

Raised by Thieves' Guild

Deception, theft, and larceny were the curriculum in the secret halls of the Thieves' Guild. You quickly learned that a good dagger is the only thing you can truly trust.
Creation Cost: 4

Rune Category: Childhood
Prohibited Race: Dwarf
Granted: +5 to Dagger skill

Raised in the Woods

Whether Elves or Gwendannen, woodfolk have always hunted with bows. The time you spent in the forests has made archery second nature to you.
Creation Cost: 4

Rune Category: Childhood
Required Classes: Fighter, Rogue
Prohibited Races: Dwarf, Irekei
Granted: +5 to Bow skill

Scion of the Dar Khelegur

Of the three Elven bloodlines, the blue-skinned High Ice Lords of the Dar Khelegur were the cruelest, and the most beloved of Saedron, goddess of magic. You are of that noble bloodline.
Creation Cost: 10

Rune Category: Subrace
Required Race: Elf
Granted: 5 Base Intelligence/ 10 Max Intelligence

  • Applies Effect(s):
    • Mana Recovery Rate: + 10%

Scion of the Gwaridorn

Of the three kindreds of the Firstborn, the green-skinned Sea Lords of the Gwaridorn were the strongest, masters of war and battle. You are of that storied bloodline, hardy in combat.
Creation Cost: 10

Rune Category: Subrace
Required Race: Elf
Granted: 5 Base Con/ 10 Max Con

  • Applies Effect(s):
    • Health Recovery Rate: + 10%

Scion of the Twathedilion

Of the three nations of the Elves, the gold-skinned Twathedelion were the fairest, agile dwellers in the deep forest and masters of the bow. You are of that renowned bloodline.
Creation Cost: 10

Rune Category: Subrace
Required Race: Elf
Granted: 5 Base Dexterity/ 10 Max Dexterity

  • Applies Effect(s):
    • Stamina Recovery Rate: + 10%

Sellsword

You've swung your sword for any who'd pay you. Maybe you believed in what you did, or it was just for love of gold. Now, you're better with a blade for it, and that's what matters.
Creation Cost: 4

Rune Category: Background
Granted: +5 to Sword skill

Sharpshooter

You've always had an affinity for crossbows, taking to them as easily as any Dwarf. Keen eyes, steady hands, and shallow breath ensure you rarely miss.
Creation Cost: 4

Rune Category: Background
Granted: +5 to Crossbow skill

Shopkeeper's Apprentice

Youth spent working in a tradesman's shop made you skilled in sweeping, stocking shelves, and dusting - fairly worthless skills, though you can haggle excellently.
Creation Cost: 10

Rune Category: Mentor
Requires Intelligence of: 50
Level 1: granted skill Bargaining

Snake Handler

You have less fear of the adder's bite or the scorpion's sting than most: some virtue in your blood is proof against poison.
Creation Cost: 4
  • Applies Effect(s):
    • Poison Resistance: + 10

Sold to the Pits

The Horwathi slavers used to throw you in a pit with wild dogs to fight for meat. Now that you're free, you've found you can still kill with your bare hands if need be.
Creation Cost: 4

Rune Category: Childhood
Level 1: granted skill Unarmed Combat (+ 10 point bonus)

Soldier Born

From the time you could carry one, you've shown an uncanny aptitude for polearms. Your knack with halberd and pike will doubtless serve you well in this age of war.
Creation Cost: 4

Rune Category: Childhood
Granted: +5 to Pole Arm skill

Stormborn

A mighty storm raged during your birth, and you first opened your eyes to the flash of lightning. Ever since, skyfire has been loath to bite you.
Creation Cost: 4
  • Applies Effect(s):
    • Lightning Resistance: + 10

Taint of Chaos

Born of demonic blood, your very flesh is imbued with the taint of Chaos: your body, mind and spirit are continually changing, allowing you to quickly recover from wounds and exertions.
Creation Cost: 10

Required Race: Nephilim

  • Applies Effect(s):
    • Health Recovery Rate: + 20%
    • Mana Recovery Rate: + 20%
    • Stamina Recovery Rate: + 20%

Taint of Madness

Somewhere in the chaotic web of thoughts constantly burning in your brain, is a link to the divine, allowing you to draw more Mana to fuel your crazed spells and powers.
Creation Cost: 10

Requires Spirit of: 50

  • Applies Effect(s):
    • Max Mana: + 100
    • Mana Recovery Rate: + 20%

Taught by Blademaster

You hated the ancient Blademaster at the time, and fled his training after the first lesson. You did learn that lesson well, however: a sword is as vital to defense as it is to attack.
Creation Cost: 4

Rune Category: Mentor
Required Class: Fighter
Granted: +5 to Parry skill

Taught by Master Thief

The old cutpurse taught you to quicken your hands and sharpen your reflexes. His training certainly made you nimbler, but you still bear the scars of his harshest lessons.
Creation Cost: 8

Rune Category: Apprentice
Requires Dexterity of: 40
Granted: -5 Base Strength/ -5 Max Strength
Granted: 10 Base Dexterity/ 10 Max Dexterity
Granted: -5 Base Con/ -5 Max Con

Tireless

With lungs like a bellows, you rarely get tired, and are able to run and exert yourself far longer than average folk can.
Creation Cost: 10

Requires Constitution of: 50

  • Applies Effect(s):
    • Stamina Recovery Rate: + 20%
    • Max Stamina: + 30

Tough as Nails

Not only are you tough as nails, you could probably eat a bucket of them for breakfast. You're able to withstand more injury than others.
Creation Cost: 10

Requires Constitution of: 50

  • Applies Effect(s):
    • Max Health: + 200
    • Health Recovery Rate: + 20%

Tough Hide

With skin like tanned leather, you're fairly resistant to injury.
Creation Cost: 12

Prohibited Race: Dwarf

  • Applies Effect(s):
    • Crushing Resistance: + 5
    • Piercing Resistance: + 5
    • Slashing Resistance: + 5

Trained by Master-of-Arms

"There's more to any victory than striking true," the Warrior taught you long ago. "Even the best swing is useless if met with a shield." You took his lesson to heart.
Creation Cost: 4

Rune Category: Mentor
Required Classes: Fighter, Healer
Granted: +5 to Block skill

Traveling Performer

You spent your youth traveling with a troupe of acrobats. Though you no longer tumble for gold, the movements you learned can help keep you out of harm's way in combat.
Creation Cost: 4

Rune Category: Mentor
Required Class: Rogue
Granted: +5 to Dodge skill

True Faith

Unlike those who use reason or intellect, you rely on intuition, omens, and signs from the spirit world to guide you. Their voices are loud, and clear, and the signs are there for all to see.
Creation Cost: 6

Rune Category: Spirit
Requires Spirit of: 40
Granted: 5 Base Spirit/ 5 Max Spirit

Wanderer

The horizon has always called you, and you've spent most of your life wandering, with a stout stick in your hand. In your hands, a walking stick can be a formidable weapon.
Creation Cost: 4

Rune Category: Background
Granted: +5 to Staff skill

Warlord's Page

You may never know why you were spared, when that tyrant put your entire village to the sword. Long years of hard service to the Warlord toughened you, but now you've escaped!
Creation Cost: 8

Rune Category: Apprentice
Requires Constitution of: 40
Granted: -5 Base Dexterity/ -5 Max Dexterity
Granted: 10 Base Con/ 10 Max Con
Granted: -5 Base Spirit/ -5 Max Spirit

Witch Sight

Since childhood you have seen things nobody else can see. Though masterful stealth or powerful magic can still evade your gaze, your keen eyes see much that goes unseen.
Creation Cost: 6

Prohibited Race: Shade

  • Applies Effect(s):
    • Can See Invisible Monsters and players

Clarification: Witch Sight grants a player the ability to see invisibility that is PR15 or below.

Wizard's Apprentice

The Magi of the Conclave came for you in childhood, and you spent thirteen years in strict tutelage. Your intellect has been carefully honed, and you are ready to test it.
Creation Cost: 8

Rune Category: Apprentice
Requires Intelligence of: 40
Granted: -5 Base Con/ -5 Max Con
Granted: 10 Base Intelligence/ 10 Max Intelligence
Granted: -5 Base Spirit/ -5 Max Spirit

Woodsman

Born in the timberlands, you've been chopping wood for as long as you could walk. The forests are perilous, but luckily an axe is as good for felling foes as it is felling trees.
Creation Cost: 4

Rune Category: Background
Granted: +5 to Axe skill