Difference between revisions of "Siege Spire"

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=== Siege Spire Costs ===
 
=== Siege Spire Costs ===
  
Siege spires will drain 5k gold every 5 minutes while they are on. This is to prevent players from having siege spires turned on in their cities all of the time. If a siege spire does not have enough money in it to pay for maintenance, it will shut itself off.
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A siege spire will drain 5k gold every 5 minutes while it is on. This is to prevent players from having siege spires turned on in their cities all of the time. If a siege spire does not have enough money in it to pay for maintenance, it will shut itself off.
  
 
=== Entering a Siege Spire Zone of Influence ===
 
=== Entering a Siege Spire Zone of Influence ===

Revision as of 19:38, 16 June 2008

Siege Spires are powerful buildings that a Guild Leader can place in his/her city, which cast enchantments that effect the entire city zone. These spires affect everyone in the city and guild zone (all of the area flattened for the city). Siege Spires are powerful buildings that a guild nation can place in his city, which cast enchantments that effect the entire city zone. The most common siege spires will be those which limit teleportation and flight into and out of a city grid.

Spire Types

Name Effect Builder
Befuddling Spire Debuff ATK -25% to -50% R5
Wrathful Spire Debuff DEF -25% to -50% R5
Enfeebling Spire Debuff STR -30% to -60% R5
Confounding Spire Debuff DEX -30% to -60% R5
Distracting Spire Debuff INT -30% to -60% R5
Guileful Spire Decrease Passive DEF -30% to -100% R6
Chilling Spire Debuff Cold Resist -30 to -75 R6
Searing Spire Debuff Fire Resist -30 to -75 R6
Thundering Spire Debuff Lightning Resist -30 to -75 R6
Unholy Spire Debuff Holy Resist -30 to -75 R6
Spiteful Spire Debuff Attack Speed -25% to -75% R6
Watchful Spire No Hide nor Sneak R7
Grounding Spire No Fly R7
Binding Spire No Teleport R7
Warding Spire No Summon R7
Baleful Spire Debuff Power Damage -25% to -50% R7
Arcane Spire Debuff Melee Damage -25% to -50% R7

Usage

Purchasing Siege Spires

Siege spires can be purchased from Builders that are Rank 5 and above. Higher-ranked builders will sell more potent siege spires.

Building a Siege Spire

Siege spires can only be built by a guildmaster, and only on a guildmaster's own city grid. Siege spires take a long time to build, and as such, building one during a siege will likely be unfeasible. You may not place 2 of the same siege spire. The number of spires a city can have is limited based upon rank of the Tree of Life:

  • Rank 1-2 cities may have 1 siege spire
  • Rank 3-5 cities may have 2 siege spires
  • Rank 6-8 cities may have 3 siege spires

Advancing a Siege Spire

Siege spires can be advanced in rank like other buildings. This will primarily result in the siege spires having more hit points. However, some siege spires will also have the power of their enchantment increase as well.

Activating a Siege Spire

Siege spires may be turned on and off at any time by everyone who is friended to the spire. However, once you've toggled the status of the siege spire, it may not be toggled again for 10 minutes.

Siege Spire Costs

A siege spire will drain 5k gold every 5 minutes while it is on. This is to prevent players from having siege spires turned on in their cities all of the time. If a siege spire does not have enough money in it to pay for maintenance, it will shut itself off.

Entering a Siege Spire Zone of Influence

Whenever a player enters a city zone with a siege spire in it (which is slightly larger than the city grid itself), the enchantment that the siege spire disperses is put on the enchanted. Note: the siege spire effect is applied to both friendly and enemy units, so guildmasters should choose the spires they place carefully. Each siege spire can apply one and only one effect - if you change your mind and want a different effect than the one you already have, you need to build a new spire.

Destroying a Siege Spire

Siege spires can be protected by a runemaster (taking one of the valuable slots), but can be destroyed like other buildings when the bane goes active. Siege spires will be somewhat frailer than other buildings - some army generals will undoubtedly choose to take the Siege Spires out first when laying siege to a city.

Disabling a Siege Spire

Saboteurs can disable Siege Spires for a limited period of time.