Difference between revisions of "Sea Dog's Rest"

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[[Image:Sdrmap.jpg|thumb|400px|right|A map of Sea Dog's Rest]]<blockquote style="background-color:white; padding:1em; border:0px solid white">
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[[Image:Sdrmap.jpg|thumb|400px|right|A map of Sea Dog's Rest]]{{lorebox|Ahoy, stranger! You've found our refuge -- this was once the favored bolt hole of none other than Verdan Hoag, the Sea Dog, fiercest pirate to ever plow the seas of Aerynth! Alas, the fleets and armada of ages past are all gone now, either lying in Lashava's Bower or else reduced to kindling on the strands. Verdan himself died here, victim of an Elvish curse. But we, the descendents of his faithful crew, remained, and have built a haven here for scoundrels, refugees, and all others who Fortune has treated harshly. So be ye welcome! Keep the peace, and ye can stay as long as ye like.|Igraine, Runemaster of Sea Dog's Rest}}
''"Ahoy, stranger! You've found our refuge -- this was once the favored bolt hole of none other than Verdan Hoag, the Sea Dog, fiercest pirate to ever plow the seas of Aerynth! Alas, the fleets and armada of ages past are all gone now, either lying in Lashava's Bower or else reduced to kindling on the strands. Verdan himself died here, victim of an Elvish curse. But we, the descendents of his faithful crew, remained, and have built a haven here for scoundrels, refugees, and all others who Fortune has treated harshly. So be ye welcome! Keep the peace, and ye can stay as long as ye like."''
 
<div style="text-align: right;">'''Igraine, Runemaster of Sea Dog's Rest'''</div></blockquote>
 
  
 
'''Sea Dog's Rest''' (often abbreviated SDR) is an [[safe hold]] city that is present on all [[server]]s. Because of this and other unique features, it is often the commercial and social hub of a server. Players can teleport or [[bind]] to Sea Dog's Rest beginning at level 10.
 
'''Sea Dog's Rest''' (often abbreviated SDR) is an [[safe hold]] city that is present on all [[server]]s. Because of this and other unique features, it is often the commercial and social hub of a server. Players can teleport or [[bind]] to Sea Dog's Rest beginning at level 10.

Latest revision as of 03:08, 14 September 2017

A map of Sea Dog's Rest

Ahoy, stranger! You've found our refuge -- this was once the favored bolt hole of none other than Verdan Hoag, the Sea Dog, fiercest pirate to ever plow the seas of Aerynth! Alas, the fleets and armada of ages past are all gone now, either lying in Lashava's Bower or else reduced to kindling on the strands. Verdan himself died here, victim of an Elvish curse. But we, the descendents of his faithful crew, remained, and have built a haven here for scoundrels, refugees, and all others who Fortune has treated harshly. So be ye welcome! Keep the peace, and ye can stay as long as ye like.

- Igraine, Runemaster of Sea Dog's Rest

Sea Dog's Rest (often abbreviated SDR) is an safe hold city that is present on all servers. Because of this and other unique features, it is often the commercial and social hub of a server. Players can teleport or bind to Sea Dog's Rest beginning at level 10.

Vault Keeper

Sea Dog's Rest is the only home of a Vault Keeper, a storage space accessible to all characters on one account.

Starter Gear

Sea Dog's Rest vendors sell enchanted starter gear for new characters. This gear is often below the quality of gear most prefer for PVP, but is useful for PVE.

List of Equipment

Journeyman Sage

  • Denseweave Black Leather Breeches of the Bear: Slash Resistance +3, Health +25
  • Denseweave Full Doublet of the Bear: Slash Resistance +3, Health +25
  • Diamond Fiend Skullcap: Mana Recovery: +20% (Nephilim only)
  • Graven Friar Hood of Cunning: Intelligence +4, Mana +40, Mana Recovery: +10%
  • Graven Friar Robe of Cunning: Intelligence +4, Mana +40, Mana Recovery: +10%
  • Graven Scholar Hood of Cunning: Intelligence +4, Mana +40, Mana Recovery: +10%
  • Graven Scholar Robe of Cunning: Intelligence +4, Mana +40, Mana Recovery: +10%
  • Riveted Black Cuffed Boots of the Wind: Pierce Resistance +3, Movement Speed: +5%
  • Riveted Black Leather Gloves of the Bear: Pierce Resistance +3, Health +25
  • Riveted Brown Cuffed Boots of the Wind: Pierce Resistance +3, Movement Speed: +5%
  • Riveted Brown Leather Gloves of the Bear: Pierce Resistance +3, Health +25
  • Topaz Bull's Crown: Stamina Recovery: +20% (Minotaur only)

Light Armor

  • Denseweave Centaur Leather Barding of the Bear: Slashing Resistance: +3, Constitution: +1, Health +25
  • Denseweave Centaur Leather Greaves of the Wind: Slashing Resistance: +3, Constitution: +1, Movement Speed: +5%
  • Denseweave Hard Leather Greaves of the Wind: Slashing Resistance: +3, Constitution: +1, Movement Speed: +5%
  • Denseweave Hard Leather Kilt of the Bear: Slashing Resistance: +3, Health: +25
  • Riveted Hard Leather Breastplate of the Bear: Piercing Resistance: +3, Health: +25
  • Riveted Hard Leather Gauntlets of the Bear: Piercing Resistance: +3, Health +25
  • Saedrium Centaur Leather Barding: Defense Rating: +5, Constitution: +1, Health +25
  • Saedrium Centaur Leather Greaves of the Wind: Defense Rating: +5, Constitution: +1, Movement Speed: +5%
  • Saedrium Hard Leather Bracers of the Bear: Defense Rating: +5, Health: +25
  • Saedrium Hard Leather Breastplate of the Bear: Defense Rating: +5, Health: +25
  • Saedrium Hard Leather Gauntlets of the Bear: Defense Rating: +5, Health: +25
  • Saedrium Hard Leather Greaves of the Wind: Defense Rating: +5,Movement Speed: +5%
  • Saedrium Hard Leather Helm of the Bear: Defense Rating: +5, Health: +25
  • Saedrium Hard Leather Kilt of the Bear: Defense Rating: +5, Health: +25
  • Treated Hard Leather Bracers of the Bear: Crushing Resistance: +3, Health: +25
  • Treated Hard Leather Helm of the Bear: Crushing Resistance: +3, Health: +25

Medium Armor

  • Alloyed Imperial Greaves of the Wind: Defense: +6, Movement Speed: +5%
  • Alloyed Imperial Gauntlets of Agility: Defense: +6, Dexterity: +6
  • Alloyed Imperial Helm of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Kilt of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Bracers of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Breastplate of the Lion: Defense: +6, Health: +30
  • Riveted Centaur Chain Barding of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Gloves of Agility: Piercing Resistance: +3, Dexterity: +6 (Centaur only)
  • Riveted Centaur Chain Coif of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Greaves of the Wind: Piercing Resistance: +3, Movement Speed: +5% (Centaur only)
  • Riveted Centaur Chain Sleeves of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Hauberk of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)

Heavy Armor

  • Lightened Dragon Plate Boots of the Wind: Stamina +30, Movement Speed: +5%
  • Alloyed Dragon Plate Gauntlets of Agility: Defense: +6, Dexterity: +6
  • Alloyed Dragon Plate Helm of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Legguards of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Armguards of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Breastplate of the Lion: Defense: +6, Health: +30
  • Fortified Horselord Plate Barding of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)
  • Lightened Horselord Plate Gauntlets of the Ogre: Stamina +30, Strength: +6 (Centaur only)
  • Fortified Horselord Plate Greaves of the Wind: Piercing Resistance: +4, Movement Speed: +5% (Centaur only)
  • Fortified Horselord Plate Armguards of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)
  • Fortified Horselord Plate Hauberk of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)

Shield

  • Alloyd Desert Shield of Blocking: Passive Defense: +1, Defense Rating: +6

Weapons

  • Commander's Braialla's Blade of Swift: Attack: +105, Damage: +7, Weapon Speed: -10% (Ranger only)
  • Commander's Burning Blade of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Templar only)
  • Commander's Champion's Axe of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Crescent Axe of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Doomfist of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Faith Hammer of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Crusader or Prelate only)
  • Commander's Fanged Dagger of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Flame Blade of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Channeler only)
  • Commander's Gothic Broadsword of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Grace of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Nightstalker only)
  • Commander's Holy Blade of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Crusader or Prelate only)
  • Commander's Khan'xhir of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Channeler only)
  • Commander's Long Blade of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Blade Master only)
  • Commander's Mercy of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Nightstalker only)
  • Commander's Nature's Wrath of Swift: Attack: +105, Damage: +7, Weapon Speed: -10% (Druid only)
  • Commander's Psiblade of the Mind: Attack: +105, Damage: +7, Chance to cast Mental Damage on combat target (Warlock only)
  • Commander's Shadow Dagger of Poison: Attack: +105, Damage: +7, Chance to cast Poison Damage on combat target (Assassin only)
  • Commander's Sun Mace of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Tlanarion Long Sword of the Spriggan: Attack: +105, Damage: +7, Chance to cast Magic Damage on combat target (Blade Weaver only)
  • Lightforged Bardiche of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Battle Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6
  • Commander's Burning Great Sword of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Templar only)
  • Lightforged Chaos Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Doomsayer only)
  • Lightforged Druid Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Druid only)
  • Lightforged Doom Star of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Gothic Great Sword of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Horwathi Long Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Scout only)
  • Lightforged Hurlbat of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Lightning Spear of Lightning: Attack: +120, Weapon Speed: -11%, Chance to cast Lightning Damage on combat target (Huntress only)
  • Lightforged Release of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Nightstalker only)
  • Lightforged Sentinel's Hammer of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Sentinel only)
  • Lightforged Sidhe Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Storm Hammer of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Storm Spear of Lightning: Attack: +120, Weapon Speed: -11%, Chance to cast Lightning Damage on combat target (Fury or Barbarian only)
  • Lightforged War Crossbow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged War Pike of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Warlock's Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Warlock only)
  • Lightforged Wind Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Huntress only)

Jewelry

  • Amethyst Kenaryn's Symbol of the Mighty: Dexterity: +8, Constitution: +3, Intelligence: +3, Spirit: +3, Strength: +3, Stamina Recovery: +15%
  • Amethyst Twin Ring of Life: Dexterity: +5, Constitution: +8, Stamina Recovery: +15%
  • Aquamarine Moonstone Ring of Brilliance: Intelligence: +13, Mana Recovery: +15%
  • Aquamarine Saedron's Symbol of the Mighty: Intelligence: +8, Constitution: +3, Dexterity: +3, Spirit: +3, Strength: +3, Mana Recovery: +15%
  • Bloodstone Serpent Ring of Life: Constitution: +13, Health Recovery: +15%
  • Bloodstone Thurin's Symbol of the Mighty: Constitution: +8, Intelligence: +3, Dexterity: +3, Spirit: +3, Strength: +3, Health Recovery: +15%
  • Pearl Jeweled Band of Brilliance: Spirit: +5, Intelligence: +8, Mana Recovery: +15%
  • Pear Triskellion Talisman of the Mighty: Spirit: +8, Intelligence: +3, Dexterity: +3, Constitution: +3, Strength: +3, Mana Recovery: +15%
  • Serpentine Scaled Ring of Life: Strength: +5, Constitution: +8, Health Recovery: +15%
  • Serpentine Morloch's Symbol of the Mighty: Strength: +8, Intelligence: +3, Dexterity: +3, Constitution: +3, Spirit: +3, Health Recovery: +15%