Difference between revisions of "Sea Dog's Rest"

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====Journeyman Sage====
 
====Journeyman Sage====
 
*'''<span style="color:#0000CD">Diamond Fiend Skullcap</span>''': Mana Recovery: +20% ([[Nephilim]] only)
 
*'''<span style="color:#0000CD">Diamond Fiend Skullcap</span>''': Mana Recovery: +20% ([[Nephilim]] only)
*'''<span style="color:#0000CD">Halidor Mad Cap</span>''': Strength: +10, Health Recovery: +30%
 
*'''<span style="color:#0000CD">Lapis Pointy Hat</span>''': Intelligence: +10, Mana Recovery: +30%
 
 
*'''<span style="color:#0000CD">Lightened Black Leather Gloves of Agility</span>''': Dexterity: +10, Stamina: +30
 
*'''<span style="color:#0000CD">Lightened Black Leather Gloves of Agility</span>''': Dexterity: +10, Stamina: +30
 
*'''<span style="color:#0000CD">Lightened Black Leather Shoes of the Wind</span>''': Movement Speed: +5%, Stamina: +30
 
*'''<span style="color:#0000CD">Lightened Black Leather Shoes of the Wind</span>''': Movement Speed: +5%, Stamina: +30

Revision as of 01:09, 18 September 2014

A map of Sea Dog's Rest

"Ahoy, stranger! You've found our refuge -- this was once the favored bolt hole of none other than Verdan Hoag, the Sea Dog, fiercest pirate to ever plow the seas of Aerynth! Alas, the fleets and armada of ages past are all gone now, either lying in Lashava's Bower or else reduced to kindling on the strands. Verdan himself died here, victim of an Elvish curse. But we, the descendents of his faithful crew, remained, and have built a haven here for scoundrels, refugees, and all others who Fortune has treated harshly. So be ye welcome! Keep the peace, and ye can stay as long as ye like."

Igraine, Runemaster of Sea Dog's Rest

Sea Dog's Rest (often abbreviated SDR) is an safe hold city that is present on all servers. Because of this and other unique features, it is often the commercial and social hub of a server. Players can teleport or bind to Sea Dog's Rest beginning at level 10.

Vault Keeper

Sea Dog's Rest is the only home of a Vault Keeper, a storage space accessible to all characters on one account.

Starter Gear

Sea Dog's Rest vendors sell enchanted starter gear for new characters. This gear is often below the quality of gear most prefer for PVP, but is useful for PVE.

List of Equipment

Journeyman Sage

  • Diamond Fiend Skullcap: Mana Recovery: +20% (Nephilim only)
  • Lightened Black Leather Gloves of Agility: Dexterity: +10, Stamina: +30
  • Lightened Black Leather Shoes of the Wind: Movement Speed: +5%, Stamina: +30
  • Runed Damsel's Hat: Mana: +100, Mana Recovery: +25%
  • Topaz Bull's Crown: Stamina Recovery: +20% (Minotaur only)
  • Tuned Gothic Hood of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15% (Mage only)
  • Tuned Gothic Robe of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15% (Mage only)
  • Tuned Gothic Healer Cowl of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15% (Healer only)
  • Tuned Gothic Healer Robe of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15% (Healer only)
  • Tuned Hood of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15%

Light Armor

  • Alloyed Wyrmskin Boots of the Wind: Defense: +6, Movement Speed: +5%
  • Alloyed Wyrmskin Gloves of Agility: Defense: +6, Dexterity: +6
  • Alloyed Wyrmskin Helm of the Lion: Defense: +6, Health: +30
  • Alloyed Wyrmskin Leggings of the Lion: Defense: +6, Health: +30
  • Alloyed Wyrmskin Sleeves of the Lion: Defense: +6, Health: +30
  • Alloyed Wyrmskin Vest of the Lion: Defense: +6, Health: +30
  • Riveted Centaur Leather Barding of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Leather Gloves of Agility: Piercing Resistance: +3, Dexterity: +6 (Centaur only)
  • Riveted Centaur Leather Helm of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Leather Greaves of the Wind: Piercing Resistance: +3, Movement Speed: +5% (Centaur only)
  • Riveted Centaur Leather Sleeves of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Leather Vest of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)

Medium Armor

  • Alloyed Imperial Greaves of the Wind: Defense: +6, Movement Speed: +5%
  • Alloyed Imperial Gauntlets of Agility: Defense: +6, Dexterity: +6
  • Alloyed Imperial Helm of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Kilt of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Bracers of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Breastplate of the Lion: Defense: +6, Health: +30
  • Riveted Centaur Chain Barding of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Gloves of Agility: Piercing Resistance: +3, Dexterity: +6 (Centaur only)
  • Riveted Centaur Chain Coif of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Greaves of the Wind: Piercing Resistance: +3, Movement Speed: +5% (Centaur only)
  • Riveted Centaur Chain Sleeves of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Hauberk of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)

Heavy Armor

  • Lightened Dragon Plate Boots of the Wind: Stamina +30, Movement Speed: +5%
  • Alloyed Dragon Plate Gauntlets of Agility: Defense: +6, Dexterity: +6
  • Alloyed Dragon Plate Helm of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Legguards of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Armguards of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Breastplate of the Lion: Defense: +6, Health: +30
  • Fortified Horselord Plate Barding of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)
  • Lightened Horselord Plate Gauntlets of the Ogre: Stamina +30, Strength: +6 (Centaur only)
  • Fortified Horselord Plate Greaves of the Wind: Piercing Resistance: +4, Movement Speed: +5% (Centaur only)
  • Fortified Horselord Plate Armguards of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)
  • Fortified Horselord Plate Hauberk of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)

Shield

  • Alloyd Desert Shield of Blocking: Passive Defense: +1, Defense Rating: +6

Weapons

  • Commander's Braialla's Blade of Swift: Attack: +105, Damage: +7, Weapon Speed: -10% (Ranger only)
  • Commander's Burning Blade of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Templar only)
  • Commander's Champion's Axe of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Crescent Axe of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Doomfist of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Faith Hammer of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Crusader or Prelate only)
  • Commander's Fanged Dagger of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Flame Blade of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Channeler only)
  • Commander's Gothic Broadsword of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Grace of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Nightstalker only)
  • Commander's Holy Blade of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Crusader or Prelate only)
  • Commander's Khan'xhir of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Channeler only)
  • Commander's Long Blade of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Blade Master only)
  • Commander's Mercy of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Nightstalker only)
  • Commander's Nature's Wrath of Swift: Attack: +105, Damage: +7, Weapon Speed: -10% (Druid only)
  • Commander's Psiblade of the Mind: Attack: +105, Damage: +7, Chance to cast Mental Damage on combat target (Warlock only)
  • Commander's Shadow Dagger of Poison: Attack: +105, Damage: +7, Chance to cast Poison Damage on combat target (Assassin only)
  • Commander's Sun Mace of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Tlanarion Long Sword of the Spriggan: Attack: +105, Damage: +7, Chance to cast Magic Damage on combat target (Blade Weaver only)
  • Lightforged Bardiche of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Battle Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6
  • Commander's Burning Great Sword of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Templar only)
  • Lightforged Chaos Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Doomsayer only)
  • Lightforged Druid Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Druid only)
  • Lightforged Doom Star of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Gothic Great Sword of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Horwathi Long Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Scout only)
  • Lightforged Hurlbat of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Lightning Spear of Lightning: Attack: +120, Weapon Speed: -11%, Chance to cast Lightning Damage on combat target (Huntress only)
  • Lightforged Release of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Nightstalker only)
  • Lightforged Sentinel's Hammer of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Sentinel only)
  • Lightforged Sidhe Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Storm Hammer of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Storm Spear of Lightning: Attack: +120, Weapon Speed: -11%, Chance to cast Lightning Damage on combat target (Fury or Barbarian only)
  • Lightforged War Crossbow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged War Pike of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Warlock's Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Warlock only)
  • Lightforged Wind Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Huntress only)

Jewelry

  • Amethyst Kenaryn's Symbol of the Mighty: Dexterity: +8, Constitution: +3, Intelligence: +3, Spirit: +3, Strength: +3, Stamina Recovery: +15%
  • Amethyst Twin Ring of Life: Dexterity: +5, Constitution: +8, Stamina Recovery: +15%
  • Aquamarine Moonstone Ring of Brilliance: Intelligence: +13, Mana Recovery: +15%
  • Aquamarine Saedron's Symbol of the Mighty: Intelligence: +8, Constitution: +3, Dexterity: +3, Spirit: +3, Strength: +3, Mana Recovery: +15%
  • Bloodstone Serpent Ring of Life: Constitution: +13, Health Recovery: +15%
  • Bloodstone Thurin's Symbol of the Mighty: Constitution: +8, Intelligence: +3, Dexterity: +3, Spirit: +3, Strength: +3, Health Recovery: +15%
  • Pearl Jeweled Band of Brilliance: Spirit: +5, Intelligence: +8, Mana Recovery: +15%
  • Pear Triskellion Talisman of the Mighty: Spirit: +8, Intelligence: +3, Dexterity: +3, Constitution: +3, Strength: +3, Mana Recovery: +15%
  • Serpentine Scaled Ring of Life: Strength: +5, Constitution: +8, Health Recovery: +15%
  • Serpentine Morloch's Symbol of the Mighty: Strength: +8, Intelligence: +3, Dexterity: +3, Constitution: +3, Spirit: +3, Health Recovery: +15%