Difference between revisions of "Sea Dog's Rest"

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[[Category:Cities]][[Category:Peace Realms]]
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<blockquote style="background-color:white; padding:1em; border:0px solid white">
'''Sea Dog's Rest''', often abbreviated "SDR" is an NPC city that is present on all [[server]]s. Sea Dog's Rest offers a safe place  to bind for players who are above level 40 and unable to bind to another safehold or player guild. It is also the only place one can find the [[Banker|Vaultkeeper]]. Players may not bind or teleport to Sea Dog's Rest unless they are level ten or higher.
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''"Ahoy, stranger! You've found our refuge -- this was once the favored bolt hole of none other than Verdan Hoag, the Sea Dog, fiercest pirate to ever plow the seas of Aerynth! Alas, the fleets and armada of ages past are all gone now, either lying in Lashava's Bower or else reduced to kindling on the strands. Verdan himself died here, victim of an Elvish curse. But we, the descendents of his faithful crew, remained, and have built a haven here for scoundrels, refugees, and all others who Fortune has treated harshly. So be ye welcome! Keep the peace, and ye can stay as long as ye like."''
 +
<div style="text-align: right;">'''Igraine, Runemaster of Sea Dog's Rest'''</div></blockquote>
 +
 
 +
'''Sea Dog's Rest''' (often abbreviated SDR) is an [[safe hold]] city that is present on all [[server]]s. Players can teleport or [[bind]] to Sea Dog's Rest beginning at level 10. Players may not bind or teleport to Sea Dog's Rest unless they are level ten or higher.
 +
== Vault Keeper ==
 +
{{Further|Banker}}
 +
Sea Dog's Rest is the only home of a Vault Keeper, a storage space accessible to all characters on one account.
 
== Starter Gear ==
 
== Starter Gear ==
Sea Dog's Rest has many vendors who sell sets of sub-par magical gear that is, at least, better than non-magical gear. Players will find a very complete roster of available items to suit all races and classes.
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Sea Dog's Rest vendors sell enchanted starter gear for new characters. This gear is often below the quality of gear most prefer for PVP, but is useful for PVE.
=== Gift Hats  ===
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=== List of Equipment ===
The Sea Dog's Rest cloth armor vendor was recently given the ability to sell items that were previously only available as gifts from the game's devenlopent crew called Gift Hats. Gift Hats are available for all races, including [[Minotaur]]s and [[Nephilim]], who may not wear any other items on their head.
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====Cloth Armor====
 +
*'''<span style="color:#0000CD">Diamond Fiend Skullcap</span>''': Mana Recovery: +20% ([[Nephilim]] only)
 +
*'''<span style="color:#0000CD">Emerald Skyfarer's Hat</span>''': Dexterity: +10, Stamina Recovery: +30% ([[Aracoix]] only)
 +
*'''<span style="color:#0000CD">Emerald Wayfarer's Hat</span>''': Dexterity: +10, Stamina Recovery: +30%
 +
*'''<span style="color:#0000CD">Halidor Mad Cap</span>''': Strength: +10, Health Recovery: +30%
 +
*'''<span style="color:#0000CD">Lapis Pointy Hat</span>''': Intelligence: +10, Mana Recovery: +30%
 +
*'''<span style="color:#0000CD">Lightened Black Leather Gloves of Agility</span>''': Dexterity: +10, Stamina: +30
 +
*'''<span style="color:#0000CD">Lightened Black Leather Shoes of the Wind</span>''': Movement Speed: +5%, Stamina: +30
 +
*'''<span style="color:#0000CD">Marathon Amber Jester's Cap</span>''': Stamina: +40, Stamina Recovery: +25%
 +
*'''<span style="color:#0000CD">Runed Damsel's Hat</span>''': Mana: +100, Mana Recovery: +25%
 +
*'''<span style="color:#0000CD">Topaz Bull's Crown</span>''': Stamina Recovery: +20% ([[Minotaur]] only)
 +
*'''<span style="color:#0000CD">Tuned Gothic Hood of Thought</span>''': Intelligence: +6, Mana: +60, Mana Recovery: +15% ([[Mage]] only)
 +
*'''<span style="color:#0000CD">Tuned Gothic Robe of Thought</span>''': Intelligence: +6, Mana: +60, Mana Recovery: +15% ([[Mage]] only)
 +
*'''<span style="color:#0000CD">Tuned Gothic Healer Cowl of Thought</span>''': Intelligence: +6, Mana: +60, Mana Recovery: +15% ([[Healer]] only)
 +
*'''<span style="color:#0000CD">Tuned Gothic Healer Robe of Thought</span>''': Intelligence: +6, Mana: +60, Mana Recovery: +15% ([[Healer]] only)
 +
*'''<span style="color:#0000CD">Tuned Hood of Thought</span>''': Intelligence: +6, Mana: +60, Mana Recovery: +15%
 +
====Light Armor====
 +
*'''<span style="color:#0000CD">Alloyed Wyrmskin Boots of the Wind</span>''': Defense: +6, Movement Speed: +5%
 +
*'''<span style="color:#0000CD">Alloyed Wyrmskin Gloves of Agility</span>''': Defense: +6, Dexterity: +6
 +
*'''<span style="color:#0000CD">Alloyed Wyrmskin Helm of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Wyrmskin Leggings of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Wyrmskin Sleeves of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Wyrmskin Vest of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Riveted Centaur Leather Barding of the Lion</span>''': Piercing Resistance: +3, Health: +30 ([[Centaur]] only)
 +
*'''<span style="color:#0000CD">Riveted Centaur Leather Gloves of Agility</span>''': Piercing Resistance: +3, Dexterity: +6 ([[Centaur]] only)
 +
*'''<span style="color:#0000CD">Riveted Centaur Leather Helm of the Lion</span>''': Piercing Resistance: +3, Health: +30 ([[Centaur]] only)
 +
*'''<span style="color:#0000CD">Riveted Centaur Leather Greaves of the Wind</span>''': Piercing Resistance: +3, Movement Speed: +5% ([[Centaur]] only)
 +
*'''<span style="color:#0000CD">Riveted Centaur Leather Sleeves of the Lion</span>''': Piercing Resistance: +3, Health: +30 ([[Centaur]] only)
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*'''<span style="color:#0000CD">Riveted Centaur Leather Vest of the Lion</span>''': Piercing Resistance: +3, Health: +30 ([[Centaur]] only)
 +
====Medium Armor====
 +
*'''<span style="color:#0000CD">Alloyed Imperial Greaves of the Wind</span>''': Defense: +6, Movement Speed: +5%
 +
*'''<span style="color:#0000CD">Alloyed Imperial Gauntlets of Agility</span>''': Defense: +6, Dexterity: +6
 +
*'''<span style="color:#0000CD">Alloyed Imperial Helm of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Imperial Kilt of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Imperial Bracers of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Imperial Breastplate of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Riveted Centaur Chain Barding of the Lion</span>''': Piercing Resistance: +3, Health: +30 ([[Centaur]] only)
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*'''<span style="color:#0000CD">Riveted Centaur Chain Gloves of Agility</span>''': Piercing Resistance: +3, Dexterity: +6 ([[Centaur]] only)
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*'''<span style="color:#0000CD">Riveted Centaur Chain Coif of the Lion</span>''': Piercing Resistance: +3, Health: +30 ([[Centaur]] only)
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*'''<span style="color:#0000CD">Riveted Centaur Chain Greaves of the Wind</span>''': Piercing Resistance: +3, Movement Speed: +5% ([[Centaur]] only)
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*'''<span style="color:#0000CD">Riveted Centaur Chain Sleeves of the Lion</span>''': Piercing Resistance: +3, Health: +30 ([[Centaur]] only)
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*'''<span style="color:#0000CD">Riveted Centaur Chain Hauberk of the Lion</span>''': Piercing Resistance: +3, Health: +30 ([[Centaur]] only)
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====Heavy Armor====
 +
*'''<span style="color:#0000CD">Lightened Dragon Plate Boots of the Wind</span>''': Stamina +30, Movement Speed: +5%
 +
*'''<span style="color:#0000CD">Alloyed Dragon Plate Gauntlets of Agility</span>''': Defense: +6, Dexterity: +6
 +
*'''<span style="color:#0000CD">Alloyed Dragon Plate Helm of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Dragon Plate Legguards of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Dragon Plate Armguards of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Alloyed Dragon Plate Breastplate of the Lion</span>''': Defense: +6, Health: +30
 +
*'''<span style="color:#0000CD">Fortified Horselord Plate Barding of the Lion</span>''': Piercing Resistance: +4, Health: +30 ([[Centaur]] only)
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*'''<span style="color:#0000CD">Lightened Horselord Plate Gauntlets of the Ogre</span>''': Stamina +30, Strength: +6 ([[Centaur]] only)
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*'''<span style="color:#0000CD">Fortified  Horselord Plate Greaves of the Wind</span>''': Piercing Resistance: +4, Movement Speed: +5% ([[Centaur]] only)
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*'''<span style="color:#0000CD">Fortified Horselord Plate Armguards of the Lion</span>''': Piercing Resistance: +4, Health: +30 ([[Centaur]] only)
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*'''<span style="color:#0000CD">Fortified Horselord Plate Hauberk of the Lion</span>''': Piercing Resistance: +4, Health: +30 ([[Centaur]] only)
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====Shield====
 +
*'''<span style="color:#0000CD">Alloyd Desert Shield of Blocking</span>''': Passive Defense: +1, Defense Rating: +6
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====Weapons====
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*'''<span style="color:#0000CD">Commander's Braialla's Blade of Swift</span>''': Attack: +105, Damage: +7, Weapon Speed: -10% ([[Ranger]] only)
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*'''<span style="color:#0000CD">Commander's Burning Blade of Flame</span>''': Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target ([[Templar]] only)
 +
*'''<span style="color:#0000CD">Commander's Champion's Axe of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4
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*'''<span style="color:#0000CD">Commander's Crescent Axe of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4
 +
*'''<span style="color:#0000CD">Commander's Doomfist of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4
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*'''<span style="color:#0000CD">Commander's Faith Hammer of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4 ([[Crusader]] or [[Prelate]] only)
 +
*'''<span style="color:#0000CD">Commander's Fanged Dagger of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4
 +
*'''<span style="color:#0000CD">Commander's Flame Blade of Flame</span>''': Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target ([[Channeler]] only)
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*'''<span style="color:#0000CD">Commander's Gothic Broadsword of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4
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*'''<span style="color:#0000CD">Commander's Grace of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4 ([[Nightstalker]] only)
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*'''<span style="color:#0000CD">Commander's Holy Blade of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4 ([[Crusader]] or [[Prelate]] only)
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*'''<span style="color:#0000CD">Commander's Khan'xhir of Flame</span>''': Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target ([[Channeler]] only)
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*'''<span style="color:#0000CD">Commander's Long Blade of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4 ([[Blade Master]] only)
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*'''<span style="color:#0000CD">Commander's Mercy of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4 ([[Nightstalker]] only)
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*'''<span style="color:#0000CD">Commander's Nature's Wrath of Swift</span>''': Attack: +105, Damage: +7, Weapon Speed: -10% ([[Druid]] only)
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*'''<span style="color:#0000CD">Commander's Psiblade of the Mind</span>''': Attack: +105, Damage: +7, Chance to cast Mental Damage on combat target ([[Warlock]] only)
 +
*'''<span style="color:#0000CD">Commander's Shadow Dagger of Poison</span>''': Attack: +105, Damage: +7, Chance to cast Poison Damage on combat target ([[Assassin]] only)
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*'''<span style="color:#0000CD">Commander's Sun Mace of Mayhem</span>''': Attack: +105, Damage: +7, Max Damage: +4
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*'''<span style="color:#0000CD">Commander's Tlanarion Long Sword of the Spriggan</span>''': Attack: +105, Damage: +7, Chance to cast Magic Damage on combat target ([[Blade Weaver]] only)
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*'''<span style="color:#0000CD">Lightforged Bardiche of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4
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*'''<span style="color:#0000CD">Lightforged Battle Staff of Thought</span>''': Attack: +120, Weapon Speed: -11%, Intelligence: +6
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*'''<span style="color:#0000CD">Commander's Burning Great Sword of Flame</span>''': Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target ([[Templar]] only)
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*'''<span style="color:#0000CD">Lightforged Chaos Staff of Thought</span>''': Attack: +120, Weapon Speed: -11%, Intelligence: +6 ([[Doomsayer]] only)
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*'''<span style="color:#0000CD">Lightforged Druid Staff of Thought</span>''': Attack: +120, Weapon Speed: -11%, Intelligence: +6 ([[Druid]] only)
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*'''<span style="color:#0000CD">Lightforged Doom Star of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4
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*'''<span style="color:#0000CD">Lightforged Gothic Great Sword of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4
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*'''<span style="color:#0000CD">Lightforged Horwathi Long Bow of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4 ([[Scout]] only)
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*'''<span style="color:#0000CD">Lightforged Hurlbat of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4
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*'''<span style="color:#0000CD">Lightforged Lightning Spear of Lightning</span>''': Attack: +120, Weapon Speed: -11%, Chance to cast Lightning Damage on combat target ([[Huntress]] only)
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*'''<span style="color:#0000CD">Lightforged Release of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4 ([[Nightstalker]] only)
 +
*'''<span style="color:#0000CD">Lightforged Sentinel's Hammer of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4 ([[Sentinel]] only)
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*'''<span style="color:#0000CD">Lightforged Sidhe Bow of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4
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*'''<span style="color:#0000CD">Lightforged Storm Hammer of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4
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*'''<span style="color:#0000CD">Lightforged Storm Spear of Lightning</span>''': Attack: +120, Weapon Speed: -11%, Chance to cast Lightning Damage on combat target ([[Fury]] or [[Barbarian]] only)
 +
*'''<span style="color:#0000CD">Lightforged War Crossbow of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4
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*'''<span style="color:#0000CD">Lightforged War Pike of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4
 +
*'''<span style="color:#0000CD">Lightforged Warlock's Staff of Thought</span>''': Attack: +120, Weapon Speed: -11%, Intelligence: +6 ([[Warlock]] only)
 +
*'''<span style="color:#0000CD">Lightforged Wind Bow of Mayhem</span>''': Attack: +120, Weapon Speed: -11%, Max Damage: +4 ([[Huntress]] only)
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====Jewelry====
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*'''<span style="color:#0000CD">Amethyst Kenaryn's Symbol of the Mighty</span>''': Dexterity: +8, Constitution: +3, Intelligence: +3, Spirit: +3, Strength: +3, Stamina Recovery: +15%
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*'''<span style="color:#0000CD">Amethyst Twin Ring of Life</span>''': Dexterity: +5, Constitution: +8,  Stamina Recovery: +15%
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*'''<span style="color:#0000CD">Aquamarine Moonstone Ring of Brilliance</span>''': Intelligence: +13, Mana Recovery: +15%
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*'''<span style="color:#0000CD">Aquamarine Saedron's Symbol of the Mighty</span>''': Intelligence: +8, Constitution: +3, Dexterity: +3, Spirit: +3, Strength: +3, Mana Recovery: +15%
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*'''<span style="color:#0000CD">Bloodstone Serpent Ring of Life</span>''': Constitution: +13, Health Recovery: +15%
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*'''<span style="color:#0000CD">Bloodstone Thurin's Symbol of the Mighty</span>''': Constitution: +8, Intelligence: +3, Dexterity: +3, Spirit: +3, Strength: +3, Health Recovery: +15%
 +
*'''<span style="color:#0000CD">Pearl Jeweled Band of Brilliance</span>''': Spirit: +5, Intelligence: +8, Mana Recovery: +15%
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*'''<span style="color:#0000CD">Pear Triskellion Talisman of the Mighty</span>''': Spirit: +8, Intelligence: +3, Dexterity: +3, Constitution: +3, Strength: +3, Mana Recovery: +15%
 +
*'''<span style="color:#0000CD">Serpentine Scaled Ring of Life</span>''': Strength: +5, Constitution: +8, Health Recovery: +15%
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*'''<span style="color:#0000CD">Serpentine Morloch's Symbol of the Mighty</span>''': Strength: +8, Intelligence: +3, Dexterity: +3, Constitution: +3, Spirit: +3, Health Recovery: +15%
 +
[[Category:Cities]]

Revision as of 23:06, 10 November 2012

"Ahoy, stranger! You've found our refuge -- this was once the favored bolt hole of none other than Verdan Hoag, the Sea Dog, fiercest pirate to ever plow the seas of Aerynth! Alas, the fleets and armada of ages past are all gone now, either lying in Lashava's Bower or else reduced to kindling on the strands. Verdan himself died here, victim of an Elvish curse. But we, the descendents of his faithful crew, remained, and have built a haven here for scoundrels, refugees, and all others who Fortune has treated harshly. So be ye welcome! Keep the peace, and ye can stay as long as ye like."

Igraine, Runemaster of Sea Dog's Rest

Sea Dog's Rest (often abbreviated SDR) is an safe hold city that is present on all servers. Players can teleport or bind to Sea Dog's Rest beginning at level 10. Players may not bind or teleport to Sea Dog's Rest unless they are level ten or higher.

Vault Keeper

Sea Dog's Rest is the only home of a Vault Keeper, a storage space accessible to all characters on one account.

Starter Gear

Sea Dog's Rest vendors sell enchanted starter gear for new characters. This gear is often below the quality of gear most prefer for PVP, but is useful for PVE.

List of Equipment

Cloth Armor

  • Diamond Fiend Skullcap: Mana Recovery: +20% (Nephilim only)
  • Emerald Skyfarer's Hat: Dexterity: +10, Stamina Recovery: +30% (Aracoix only)
  • Emerald Wayfarer's Hat: Dexterity: +10, Stamina Recovery: +30%
  • Halidor Mad Cap: Strength: +10, Health Recovery: +30%
  • Lapis Pointy Hat: Intelligence: +10, Mana Recovery: +30%
  • Lightened Black Leather Gloves of Agility: Dexterity: +10, Stamina: +30
  • Lightened Black Leather Shoes of the Wind: Movement Speed: +5%, Stamina: +30
  • Marathon Amber Jester's Cap: Stamina: +40, Stamina Recovery: +25%
  • Runed Damsel's Hat: Mana: +100, Mana Recovery: +25%
  • Topaz Bull's Crown: Stamina Recovery: +20% (Minotaur only)
  • Tuned Gothic Hood of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15% (Mage only)
  • Tuned Gothic Robe of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15% (Mage only)
  • Tuned Gothic Healer Cowl of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15% (Healer only)
  • Tuned Gothic Healer Robe of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15% (Healer only)
  • Tuned Hood of Thought: Intelligence: +6, Mana: +60, Mana Recovery: +15%

Light Armor

  • Alloyed Wyrmskin Boots of the Wind: Defense: +6, Movement Speed: +5%
  • Alloyed Wyrmskin Gloves of Agility: Defense: +6, Dexterity: +6
  • Alloyed Wyrmskin Helm of the Lion: Defense: +6, Health: +30
  • Alloyed Wyrmskin Leggings of the Lion: Defense: +6, Health: +30
  • Alloyed Wyrmskin Sleeves of the Lion: Defense: +6, Health: +30
  • Alloyed Wyrmskin Vest of the Lion: Defense: +6, Health: +30
  • Riveted Centaur Leather Barding of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Leather Gloves of Agility: Piercing Resistance: +3, Dexterity: +6 (Centaur only)
  • Riveted Centaur Leather Helm of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Leather Greaves of the Wind: Piercing Resistance: +3, Movement Speed: +5% (Centaur only)
  • Riveted Centaur Leather Sleeves of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Leather Vest of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)

Medium Armor

  • Alloyed Imperial Greaves of the Wind: Defense: +6, Movement Speed: +5%
  • Alloyed Imperial Gauntlets of Agility: Defense: +6, Dexterity: +6
  • Alloyed Imperial Helm of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Kilt of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Bracers of the Lion: Defense: +6, Health: +30
  • Alloyed Imperial Breastplate of the Lion: Defense: +6, Health: +30
  • Riveted Centaur Chain Barding of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Gloves of Agility: Piercing Resistance: +3, Dexterity: +6 (Centaur only)
  • Riveted Centaur Chain Coif of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Greaves of the Wind: Piercing Resistance: +3, Movement Speed: +5% (Centaur only)
  • Riveted Centaur Chain Sleeves of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)
  • Riveted Centaur Chain Hauberk of the Lion: Piercing Resistance: +3, Health: +30 (Centaur only)

Heavy Armor

  • Lightened Dragon Plate Boots of the Wind: Stamina +30, Movement Speed: +5%
  • Alloyed Dragon Plate Gauntlets of Agility: Defense: +6, Dexterity: +6
  • Alloyed Dragon Plate Helm of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Legguards of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Armguards of the Lion: Defense: +6, Health: +30
  • Alloyed Dragon Plate Breastplate of the Lion: Defense: +6, Health: +30
  • Fortified Horselord Plate Barding of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)
  • Lightened Horselord Plate Gauntlets of the Ogre: Stamina +30, Strength: +6 (Centaur only)
  • Fortified Horselord Plate Greaves of the Wind: Piercing Resistance: +4, Movement Speed: +5% (Centaur only)
  • Fortified Horselord Plate Armguards of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)
  • Fortified Horselord Plate Hauberk of the Lion: Piercing Resistance: +4, Health: +30 (Centaur only)

Shield

  • Alloyd Desert Shield of Blocking: Passive Defense: +1, Defense Rating: +6

Weapons

  • Commander's Braialla's Blade of Swift: Attack: +105, Damage: +7, Weapon Speed: -10% (Ranger only)
  • Commander's Burning Blade of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Templar only)
  • Commander's Champion's Axe of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Crescent Axe of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Doomfist of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Faith Hammer of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Crusader or Prelate only)
  • Commander's Fanged Dagger of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Flame Blade of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Channeler only)
  • Commander's Gothic Broadsword of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Grace of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Nightstalker only)
  • Commander's Holy Blade of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Crusader or Prelate only)
  • Commander's Khan'xhir of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Channeler only)
  • Commander's Long Blade of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Blade Master only)
  • Commander's Mercy of Mayhem: Attack: +105, Damage: +7, Max Damage: +4 (Nightstalker only)
  • Commander's Nature's Wrath of Swift: Attack: +105, Damage: +7, Weapon Speed: -10% (Druid only)
  • Commander's Psiblade of the Mind: Attack: +105, Damage: +7, Chance to cast Mental Damage on combat target (Warlock only)
  • Commander's Shadow Dagger of Poison: Attack: +105, Damage: +7, Chance to cast Poison Damage on combat target (Assassin only)
  • Commander's Sun Mace of Mayhem: Attack: +105, Damage: +7, Max Damage: +4
  • Commander's Tlanarion Long Sword of the Spriggan: Attack: +105, Damage: +7, Chance to cast Magic Damage on combat target (Blade Weaver only)
  • Lightforged Bardiche of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Battle Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6
  • Commander's Burning Great Sword of Flame: Attack: +105, Damage: +7, Chance to cast Fire Damage on combat target (Templar only)
  • Lightforged Chaos Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Doomsayer only)
  • Lightforged Druid Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Druid only)
  • Lightforged Doom Star of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Gothic Great Sword of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Horwathi Long Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Scout only)
  • Lightforged Hurlbat of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Lightning Spear of Lightning: Attack: +120, Weapon Speed: -11%, Chance to cast Lightning Damage on combat target (Huntress only)
  • Lightforged Release of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Nightstalker only)
  • Lightforged Sentinel's Hammer of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Sentinel only)
  • Lightforged Sidhe Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Storm Hammer of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Storm Spear of Lightning: Attack: +120, Weapon Speed: -11%, Chance to cast Lightning Damage on combat target (Fury or Barbarian only)
  • Lightforged War Crossbow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged War Pike of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4
  • Lightforged Warlock's Staff of Thought: Attack: +120, Weapon Speed: -11%, Intelligence: +6 (Warlock only)
  • Lightforged Wind Bow of Mayhem: Attack: +120, Weapon Speed: -11%, Max Damage: +4 (Huntress only)

Jewelry

  • Amethyst Kenaryn's Symbol of the Mighty: Dexterity: +8, Constitution: +3, Intelligence: +3, Spirit: +3, Strength: +3, Stamina Recovery: +15%
  • Amethyst Twin Ring of Life: Dexterity: +5, Constitution: +8, Stamina Recovery: +15%
  • Aquamarine Moonstone Ring of Brilliance: Intelligence: +13, Mana Recovery: +15%
  • Aquamarine Saedron's Symbol of the Mighty: Intelligence: +8, Constitution: +3, Dexterity: +3, Spirit: +3, Strength: +3, Mana Recovery: +15%
  • Bloodstone Serpent Ring of Life: Constitution: +13, Health Recovery: +15%
  • Bloodstone Thurin's Symbol of the Mighty: Constitution: +8, Intelligence: +3, Dexterity: +3, Spirit: +3, Strength: +3, Health Recovery: +15%
  • Pearl Jeweled Band of Brilliance: Spirit: +5, Intelligence: +8, Mana Recovery: +15%
  • Pear Triskellion Talisman of the Mighty: Spirit: +8, Intelligence: +3, Dexterity: +3, Constitution: +3, Strength: +3, Mana Recovery: +15%
  • Serpentine Scaled Ring of Life: Strength: +5, Constitution: +8, Health Recovery: +15%
  • Serpentine Morloch's Symbol of the Mighty: Strength: +8, Intelligence: +3, Dexterity: +3, Constitution: +3, Spirit: +3, Health Recovery: +15%