# Difference between revisions of "Running"

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'''Speed Modifiers''' | '''Speed Modifiers''' | ||

<br /> | <br /> | ||

− | *[[Windlords]] = 0. | + | *[[Windlords]] = 0.5<br /> |

*Each percentage increase in Running = 0.25% increase (150% Running becomes 0.375, or equivalent to a 37.5% runbuff)<br /> | *Each percentage increase in Running = 0.25% increase (150% Running becomes 0.375, or equivalent to a 37.5% runbuff)<br /> | ||

*Runbuffs are indicated as a percentage (50% runbuff = 0.5)<br /> | *Runbuffs are indicated as a percentage (50% runbuff = 0.5)<br /> |

## Revision as of 14:03, 29 January 2018

*Victory or even survival often goes to the swiftest. Master of the chase, Kenaryn first taught the Elves and Centaurs how to quicken their pace through practice and careful exercise. With work, you can become as fleet as a falcon.*

## How the Running Skill Works

Runspeed = (Base Speed) * (1 + Speed Modifiers Total)

**Base Speeds**

- Centaur base run speed = 19.39
- 2-legged base run speed = 13.97

**Speed Modifiers**

- Windlords = 0.5
- Each percentage increase in Running = 0.25% increase (150% Running becomes 0.375, or equivalent to a 37.5% runbuff)
- Runbuffs are indicated as a percentage (50% runbuff = 0.5)

**Example**

- A human with windlords, a 50% runbuff, and 100% running skill.
- Runspeed = (13.97) * (1 + .15 + .5 + .25) = 26.543

The Runspeed cap is 41.