Difference between revisions of "Running"

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'''Speed Modifiers'''
 
'''Speed Modifiers'''
 
<br />
 
<br />
*Windlords = 0.15<br />
+
*[[Windlord]]s = 0.15<br />
 
*Each percentage increase in Running = 0.25% increase (150% Running becomes 0.375, or equivalent to a 37.5% runbuff)<br />
 
*Each percentage increase in Running = 0.25% increase (150% Running becomes 0.375, or equivalent to a 37.5% runbuff)<br />
 
*Runbuffs are indicated as a percentage (50% runbuff = 0.5)<br />
 
*Runbuffs are indicated as a percentage (50% runbuff = 0.5)<br />

Revision as of 19:59, 7 January 2008

Victory or even survival often goes to the swiftest. Master of the chase, Kenaryn first taught the Elves and Centaurs how to quicken their pace through practice and careful exercise. With work, you can become as fleet as a falcon.

Granted to: Scout, Thief

How the Running Skill Works

Runspeed = (Base Speed) * (1 + Speed Modifiers Total)


Base Speeds

  • Centaur base run speed = 19.39
  • 2-legged base run speed = 13.97



Speed Modifiers

  • Windlords = 0.15
  • Each percentage increase in Running = 0.25% increase (150% Running becomes 0.375, or equivalent to a 37.5% runbuff)
  • Runbuffs are indicated as a percentage (50% runbuff = 0.5)



Example

  • A human with windlords, a 50% runbuff, and 100% running skill.
  • Runspeed = (13.97) * (1 + .15 + .5 + .375) = 28.28925


The Runspeed cap is 41.