Difference between revisions of "Running"

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==How the Running Skill Works==
 
==How the Running Skill Works==
  
Runspeed = (Base Speed) * (Speed Modifiers)
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Runspeed = (Base Speed) * (1 + Speed Modifiers Total)
  
  
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*Centaur base run speed = 19.39<br />
 
*Centaur base run speed = 19.39<br />
 
*2-legged base run speed = 13.97<br />
 
*2-legged base run speed = 13.97<br />
 
+
<br />
 
+
<br />
 
'''Speed Modifiers'''
 
'''Speed Modifiers'''
 
+
<br />
*Windlords = 1.15<br />
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*Windlords = 0.15<br />
*For each percentage increase in Running = .25 (100% Running becomes 1.25)<br />
+
*Each percentage increase in Running = .25% increase (100% Running becomes 0.25)<br />
 +
*Runbuffs are indicated as a percentage (a 50% runbuff = 0.5)<br />
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<br />
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<br />
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'''Example'''
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<br />
 +
*A human with windlords, a 50% runbuff, and 100% running skill.<br />
 +
*Runspeed = (13.97) * (1 + .15 + .5 + .25) = 26.54<br />
 +
<br />
 +
The Runspeed cap is 41.

Revision as of 23:57, 11 October 2006

Victory or even survival often goes to the swiftest. Master of the chase, Kenaryn first taught the Elves and Centaurs how to quicken their pace through practice and careful exercise. With work, you can become as fleet as a falcon.

Granted to: Scout, Thief

How the Running Skill Works

Runspeed = (Base Speed) * (1 + Speed Modifiers Total)


Base Speeds

  • Centaur base run speed = 19.39
  • 2-legged base run speed = 13.97



Speed Modifiers

  • Windlords = 0.15
  • Each percentage increase in Running = .25% increase (100% Running becomes 0.25)
  • Runbuffs are indicated as a percentage (a 50% runbuff = 0.5)



Example

  • A human with windlords, a 50% runbuff, and 100% running skill.
  • Runspeed = (13.97) * (1 + .15 + .5 + .25) = 26.54


The Runspeed cap is 41.