Difference between revisions of "Running"

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Running is granted to [[Scout]]s and [[Thief|Thieves]] upon promotion to those classes.
 
Running is granted to [[Scout]]s and [[Thief|Thieves]] upon promotion to those classes.
  
== The Numbers ==
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== Effects ==
Run speed is calculated by [[units]] per second. The base run speed for all characters is '''13.97''', except [[Centaur]]s, which have '''16.94'''.
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{{ma|Movement Speed}}
=== Run Speed Modifiers ===
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Base run speed is enhanced by the running skill at a rate of 0.25% increase per percentage point (e.g. 150% Running becomes 0.375, or equivalent to a 37.5% speed increase).
Base run speed can be enhanced in a number of ways.
 
*[[Windlords]] boots: 0.05 increase
 
* [[Running]] skill: 0.25% increase per percentage point (e.g. 150% Running becomes 0.375, or equivalent to a 37.5% speed increase)
 
*Run buffs: These short-duration buffs increase speed by a flat percentage (50% runbuff = 0.5)
 
 
 
=== Run Speed Formula ===
 
<code>(Base Speed) * (1 + Speed Modifiers Total)</code>
 
=== Example ===
 
A [[Human]] [[Thief]] with windlords boots, a 50% run speed buff, and 100% running skill.
 
 
 
Run Speed<code> = (13.97) * (1 + .05 + .5 + .25) = 25.146</code>
 
 
 
Therefore, this example character runs at '''25.146''', or 80% faster than the base run speed.
 
 
 
== Run Speed Cap ==
 
The run speed cap is 41 units per second.
 

Latest revision as of 18:01, 29 January 2018

Victory or even survival often goes to the swiftest. Master of the chase, Kenaryn first taught the Elves and Centaurs how to quicken their pace through practice and careful exercise. With work, you can become as fleet as a falcon.

- Running skill description

Availability

Running is granted to Scouts and Thieves upon promotion to those classes.

Effects

Main article: Movement Speed

Base run speed is enhanced by the running skill at a rate of 0.25% increase per percentage point (e.g. 150% Running becomes 0.375, or equivalent to a 37.5% speed increase).