Difference between revisions of "Roles"

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[[Prestige Class]] PvP contributions can be broken down into five '''roles'''. Scores assigned to the classes represent their best potential.  
 
[[Prestige Class]] PvP contributions can be broken down into five '''roles'''. Scores assigned to the classes represent their best potential.  
 
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=== Damage ===
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The ability to effectively output high health loss via spells and weapon attacks. This category can be broken down into ''Burst'', which can be difficult to anticipate, and ''Sustained'', which is more reliable but can be negated by healers more easily. Characters with high '''Damage''' scores are often the most numerous members of a PvP group.
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=== Control ===
 
=== Control ===
The ability to modify the arena of battle to your favor using a combination buffs and debuffs. Characters with a high control score can prime the enemy for defeat by softening their defenses or by reacting to their tactics with choice resistance buffs or counters.
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The capacity to disrupt, disable, restrain or immobilize foes. Characters with high '''Control''' scores can protect their allies with disruptive effects and prime enemies for defeat with properly timed disables.  
 
 
=== Damage ===
 
The ability to deal high health point damage via spells and weapons. Damage can be further broken down into ''spiked'' damage, which is hard to predict and thus hard to efficiently [[heal]], and ''sustained'' damage, which is a higher net damage that is more predictable. Characters with a high damage score are often the most numerous members of a PvP group.  
 
  
 
=== Utility ===
 
=== Utility ===
Utility involves using unique skills not directly involved with combat, but none-the-less important. Some examples of utility are revealing stealth characters, [[tracking]], removing [[death|death shroud]], and [[summon]]ing.  
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The ability to diminish foes, empower allies and employ key non-combat oriented powers. Characters with high '''Utility''' scores may empower allies with buffs, dispel harmful hexes, weaken foes with debuffs or summon allies from distant lands to their side.
  
 
=== Healing ===
 
=== Healing ===
The opposite of damage, healing is restoring hit points that have been lost in battle. This includes topping off characters who take chip damage as well as swiftly sustaining life on an ally who has been focused on.  
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The restoration hit points that have been lost in battle. This includes topping off characters who take chip damage as well as swiftly sustaining life on an ally who has been focused on. Characters with high '''Healing''' scores can cast powers on themselves or allies which immediately restore great amounts of health or mend wounds over time.
  
 
=== Survival ===
 
=== Survival ===
Survival includes all manner self-preservation tactics such as self-only healing, personal movement speed buffs, personal debuff removal, and invisibility.  
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Survival includes all manner self-preservation tactics. Characters with high '''Survival''' scores might be particularly elusive, wear protective armor or employ invisibility.
 
[[category:Game Mechanics]]
 
[[category:Game Mechanics]]
  

Revision as of 04:39, 6 February 2018

Prestige Class PvP contributions can be broken down into five roles. Scores assigned to the classes represent their best potential.

Damage

The ability to effectively output high health loss via spells and weapon attacks. This category can be broken down into Burst, which can be difficult to anticipate, and Sustained, which is more reliable but can be negated by healers more easily. Characters with high Damage scores are often the most numerous members of a PvP group.

Control

The capacity to disrupt, disable, restrain or immobilize foes. Characters with high Control scores can protect their allies with disruptive effects and prime enemies for defeat with properly timed disables.

Utility

The ability to diminish foes, empower allies and employ key non-combat oriented powers. Characters with high Utility scores may empower allies with buffs, dispel harmful hexes, weaken foes with debuffs or summon allies from distant lands to their side.

Healing

The restoration hit points that have been lost in battle. This includes topping off characters who take chip damage as well as swiftly sustaining life on an ally who has been focused on. Characters with high Healing scores can cast powers on themselves or allies which immediately restore great amounts of health or mend wounds over time.

Survival

Survival includes all manner self-preservation tactics. Characters with high Survival scores might be particularly elusive, wear protective armor or employ invisibility.

See Also

Shadowbane Guides