This article is about the the tenth level promotion. For other uses, see Class (disambiguation).
- Shadowbane Lore
Prestige Class often just called class is the final promotion of a character from their base class.
How to Promote
When a character is level ten and wishes to promote to his prestige class, he must visit that specific class trainer. Interacting with this trainer will prompt you if you would like to promote to that class. Once you accept the promotion, it is permanent.
Level 10 Experience Cap
Characters may not gain levels after level ten unless they promote to a prestige class.
List of Prestige Classes
- Assassin (from mage or rogue)
- Barbarian (from fighter or rogue)
- Bard (from mage or rogue)
- Channeler (from healer or mage)
- Confessor (from healer)
- Crusader (from fighter or healer)
- Doomsayer (from mage or healer)
- Druid (from healer)
- Fury (from mage) female only
- Huntress (from fighter or rogue) female only
- Necromancer (from mage)
- Nightstalker (from rogue)
- Prelate (from healer)
- Priest (from healer)
- Ranger (from fighter or rogue)
- Scout (from rogue)
- Sentinel (from fighter)
- Templar (from fighter)
- Thief (from rogue)
- Warlock (from mage or fighter) male only
- Warrior (from fighter)
- Wizard (from mage)
Description of Powers Layout
Powers granted to classes will be displayed in the following way:
Cloak of Shadows -- Title of Power
"Personal Defense and Cold Resistance Buff" -- Power description
Requires Shadowmastery Skill (20) -- Focus skill prerequisite; how much you will need in a certain skill before the power is available or trainable.
Granted: Level 11 -- Level prerequisite; level at which the power will become available.
Focus Skill: Shadowmastery -- Focus skill the power is based on. If applicable, this skill will determine the attack rating of the spell.
Mana Cost: 15 to 55 (at power ranks 0 to 40) -- The cost of the spell. This may be mana, stamina, or health; this may scale with the power's training amount.
Casting Time: 4 seconds-- The time it takes before the spell's effect is activated.
Recycle Time: 0.0 seconds -- This is how long it takes to cast the power again.
Requires Hit Roll: No -- Whether or not the spell's success is based on the attack rating. If no, the spell can not fail for this reason.
Target and Range: Self/No target -- Eligible targets for the spell. "Self/No target" spells will always effect the user.
Effects: -- What the spell actually does will follow.
Defense Bonus: + 27 to 150.2 (from power rank 0 to 40) -- A spell effect.
Cold Resistance: + 5 to 25 (from power rank 0 to 40) -- Another spell effect.
Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40) -- How long the power's effects will last.
Stack Category: DefenseBuff -- This text string is the stack flag. You usually cannot stack, or use more than one of any effects with the same flag.
Stack Rank: 1 -- This determines what position the spell's effect icon appears on the effects bar.
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power). -- This describes what will happen if another spell with the same stack flag is cast on the target.