Difference between revisions of "Patch 2.0"

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Patch 2.0, the Shroud of Ardan patch, is an upcoming patch to the [[Shadowbane Emulator]].  
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Patch 2.0, the '''Shroud of Ardan''' patch, was added to the [[Shadowbane Emulator]] on October 6{{th}}, 2017.
 
[[Image:Soatc.png|right|400px|thumb|Shroud of Ardan title card]]
 
[[Image:Soatc.png|right|400px|thumb|Shroud of Ardan title card]]
== Narrative ==
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{{lorebox|For centuries, the ruins of the golden realm of Ardan, humanity's first kingdom, laid undiscovered. Since The Turning,  vestiges of that once great civilization have begun to rise from the sands of the Aerynth's wind scorched deserts. Within these timeworn halls lurk ancient revenants, soldiers fallen in the War of Shadows and entombed in honor of their sacrifice. Reanimated by the will of their eternal enemy, the oaths they swore in life bind them still in death.
''"TBA"''
 
  
== Changelog ==
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Since their defeat during the War of Talons, the Aracoix Imperium have consolidated their forces in the desolate lands of Nar Addad. The surviving Kh'rees move with mysterious purpose and none who have ventured to those lands have survived to decipher their precise motives. What is certain, however, is that their excavations have recently stopped. What ancient horror have the Birdmen unearthed?|Shroud of Ardan promotional narrative}}
=== Enforced Single Boxing ===
 
With the return of the launcher/patcher, we have introduced a new multi-boxing system. Characters you log in after the first cannot cast or attack and will be easier to kill. This means you won't be able to use additional clients for PvP, but they are still viable for non-combat activities such as [[city]] management or receiving power-leveling.
 
=== Hotzone Events ===
 
A new system for [[hot zones]] has been implemented. Any zone that becomes a hotzone will auto-populate with high level mobs. Zones that previously hosted R2/R3 mobs will now have R5-R8 encounters and rewards appropriate for endgame characters.
 
  
Additionally, each hotzone comes with its own unique pre-programmed lore event. You may choose to participate in these events at your peril for the chance to earn unique prizes. We warn you, these events may have interesting mechanics that challenge the way you are used to playing. You may find yourself changing the tactics you employ while you PvP in the zone.
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{{header|General Changes}}
=== Newb Isle ===
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*The '''launcher app''' has returned to automatically patch the game and provide players with development news.
Our unique newb isle experience has been polished and perfected. There are now two factions and four outposts. Choose a side and seek out other low-level characters for PvP and XP rewards. Capture all of the outposts by slaying their outpost mini bosses, or defend your claims by beating back would-be usurpers!
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*Implemented a new '''multi-boxing system''':
 
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**Characters you log in after the first cannot cast or attack and will be easier to kill.
Additionally, a win condition has been added. Claiming all 4 outposts for your faction will trigger a campaign reset. If your side accomplishes this feat, you will be rewarded with enhanced experience gains for 30 minutes, and newly-created characters will receive a significant experience bump.
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**This means you won't be able to use additional clients for PvP, but they are still viable for non-combat activities such as [[city]] management or receiving power-leveling.
=== General Mechanics ===
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* [[AoE]] Rules have been reverted to their [[patch 24.3]] state (target cap was reverted)
* [[AoE]] Rules have been reverted to their patch 24.3 state.
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* Random rolling costs have been lowered across the board.
* Random rolling costs have been lowered.
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* The '''[[Outpost System]]''' has been removed.
* [[Vorgrim]], Bellugh, and Crimson Circle gear may be repaired once again.
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**It may return in one form later after polishing and further community input.
* The [[Outpost System]] has been removed. It may return in one form later after polishing and further input.
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{{header|World Changes}}
=== Items ===
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* Implemented '''Hot Zone Events''':
* Vorgrim, Bellugh, and Crimson Circle gear have been changed to feel more like their classic versions based on community feedback.
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**Any zone that becomes a hot zone will auto-populate with high level [[mob]]s. Zones that previously hosted low-level mobs will now have endgame encounters and rewards appropriate for high-level characters.
* Vorgrim, Bellugh, and Crimson Circle gear have been diversified and may now appeal to more character types. When a piece drops, it may be enchanted with one of several affixes from the table below.
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**Additionally, each hot zone comes with its own unique pre-programmed lore event.
=== Races ===
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**You may choose to participate in these events at your peril for the chance to earn unique prizes.
* Innate damage resistances and penalties for all races have been set to +/-15. (except for Vampire which remain at +/- 20).
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**We warn you, these events may have interesting mechanics that challenge the way you are used to playing. You may find yourself changing the tactics you employ while you PvP in the zone!
* [[Nephilim]] regeneration reduced to +150%. No longer improves mana regeneration, but now applies in both human and true forms.
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**Currently only affects [[Vale of Nar Addad]] and [[The Doomplain]], but more zones will be added as time permits.
* Nephilim's Mundae Eidolon no longer provides dexterity or movement speed. Now applies Untrackability. Cooldown increased to 300s
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* Revamped '''newbie isle''':
== Classes ==
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**Newbie isle now has two warring PvP factions and four outposts.
 +
**Choose a side at character creation, and seek out other low-level characters for PvP and XP rewards.
 +
**Capture all of the outposts by slaying their outpost mini bosses, or defend your claims by beating back would-be usurpers!
 +
**Claiming all 4 outposts for your faction will trigger a campaign reset. If your side accomplishes this feat, you will be rewarded with enhanced experience gains for 30 minutes, and newly-created characters will receive a significant experience bump.
 +
{{header|Elite Equipment}}
 +
* [[Elite Equipment]] has been partially reverted and should now feel more like their classic versions.
 +
* All Elite Equipment may be repaired once again.
 +
** To compensate for this and the new variety of elite equipment, the new drop rate has been set to 8%.
 +
* Elite Equipment is no longer just for defensive characters:
 +
**When a piece drops, it may be enchanted with one of several affixes aimed at multiple types of character builds.
 +
{{header|Racial Changes}}
 +
* All race's natural spell damage resistance and penalties have been set to (plus or minus) 15%. (except for Vampire which remain at +/- 20).
 +
* [[Nephilim]] have had their Reforged in Flame changes pruned:
 +
** Regeneration reduced to +150%. No longer improves mana regeneration, but now applies in both human and true forms.
 +
** Nephilim's Mundae Eidolon (human form) no longer provides dexterity or movement speed.
 +
** Nephilim's Mundae Eidolon now applies immunity to [[Track]], but its cooldown was increased to 300s
 +
{{header|Class Changes}}
 
'''[[Rogue]]'''
 
'''[[Rogue]]'''
 
* [[Stealth]] has been reworked to feel more like the classic versions and no longer provides the detect hidden ability.
 
* [[Stealth]] has been reworked to feel more like the classic versions and no longer provides the detect hidden ability.
* Sneak has been renamed "Hide". Hide has a 4s cast time, allows movement, and caps at PR-20.
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* '''Disregard''' - Reverted in patch 2.1 ''Sneak has been renamed "[[Rogue#Hide|Hide]]". Hide has a 4s cast time, allows movement, and caps at PR-20'' ([[Vocabulary#Shadowbane-Only_Terms|JM]]).
* Stalk has been renamed "Sneak". Sneak is also a stealth power that allows movement, but it is instant-cast and increases movement speed by 50% at PR-20. This power lasts 30 seconds, has a 90-second recycle timer, and caps at 20 trains.
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* '''Disregard''' - Reverted in patch 2.1  ''Stalk has been renamed "[[Rogue#Sneak|Sneak]]". Sneak is also a stealth power that allows movement, but it is instant-cast and increases movement speed by 50% at PR-20. This power lasts 30 seconds, has a 90-second recycle timer, and caps at 20 trains.
 
'''[[Mage]]'''
 
'''[[Mage]]'''
 
* Shielding's resistance Buff has been reduced from +30 to +20.
 
* Shielding's resistance Buff has been reduced from +30 to +20.
 
'''[[Bard]]'''
 
'''[[Bard]]'''
 
* Song of Fortitude's Resistance Buff has been increased to +20. In addition, it now also resists against Bleeding damage.
 
* Song of Fortitude's Resistance Buff has been increased to +20. In addition, it now also resists against Bleeding damage.
* Song of Warding's Resistance Buff has been increased to +20. In addition, it now also resists against Mental damage.
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* Song of Warding's resistance buff has been increased to +20. In addition, it now also resists against Mental damage.
 
* Litany of Focus now resists Elemental, Poison, Bleeding, Magic and Mental damage (+20). It lasts for 30s and has a 300s recycle timer. This does not stack with other "Bard Resistance Songs"
 
* Litany of Focus now resists Elemental, Poison, Bleeding, Magic and Mental damage (+20). It lasts for 30s and has a 300s recycle timer. This does not stack with other "Bard Resistance Songs"
 
'''[[Channeler]]'''
 
'''[[Channeler]]'''
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'''[[Confessor]]'''
 
'''[[Confessor]]'''
 
* Brand the Wicked & Saint Malorn's Wrath no longer debuff stats of the target.
 
* Brand the Wicked & Saint Malorn's Wrath no longer debuff stats of the target.
* Mana Transfers / Heals no longer applies Spirit Buffs. Reverted.
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* Mana Transfers / Heals no longer apply spirit buffs (reverted).
* Fortress of Faith has been reverted. Is now just a plain personal invuln.
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* Fortress of Faith has been reverted. It is now a personal invulnerability.
 
* Steadfast Congregation's functionality has been reverted. Its cooldown has been reduced to 180s.
 
* Steadfast Congregation's functionality has been reverted. Its cooldown has been reduced to 180s.
 
'''[[Crusader]]'''
 
'''[[Crusader]]'''
 
* Sanctuary of Faith is no longer a group wide damage capper. It now applies a small (500) Holy & Unholy damage absorber to the group.
 
* Sanctuary of Faith is no longer a group wide damage capper. It now applies a small (500) Holy & Unholy damage absorber to the group.
 
* Sanctuary of Faith's Cooldown has been reduced from 60s to 30s. Now costs 50 Mana.
 
* Sanctuary of Faith's Cooldown has been reduced from 60s to 30s. Now costs 50 Mana.
* Aid to the Faithful has been reverted. Now also increases healing receptivity by 15% for the group (at GM).
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* Aid to the Faithful has been reverted. Now also increases healing receptivity by 15% for the group (at [[Vocabulary#Shadowbane-Only_Terms|GM]]).
 
'''[[Doomsayer]]'''
 
'''[[Doomsayer]]'''
 
* Leech of Souls has been reverted.
 
* Leech of Souls has been reverted.
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* Translocation's Cast Time has been increased from 0.75 to 1.5s. It is no longer interrupted upon taking damage.
 
* Translocation's Cast Time has been increased from 0.75 to 1.5s. It is no longer interrupted upon taking damage.
 
* Translocation's Cooldown has been increased from 60s to 120s.
 
* Translocation's Cooldown has been increased from 60s to 120s.
=== Disciplines ===
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{{header|Discipline Changes}}
 
'''[[Bounty Hunter]]'''
 
'''[[Bounty Hunter]]'''
 
* Detect Hidden Duration reduced to 15.
 
* Detect Hidden Duration reduced to 15.
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'''[[Conjurer]]'''
 
'''[[Conjurer]]'''
 
* Now passively grants +15 [[Sorcery]] and [[Warding]]  
 
* Now passively grants +15 [[Sorcery]] and [[Warding]]  
* Call of the Dark Lords now summons a ranged caster pet Draatch. The pet casts a weak version of Mage Bolt and a special, stacking variant of Blood Boil.
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* Call of the Dark Lords now summons a ranged spell-casting pet called a Draatch. The pet casts a weak version of [[Mage#Mage Bolt|Mage Bolt]] and a special, stacking variant of [[Mage#Blood Boil|Blood Boil]].
 
* Dark Lord's Favor has been changed to Dark Lord's Pact, a Single Target Destroy & Drain Pet. This spell is auto granted. 2.5s Cast Time, 300s Cooldown. Has an ATR roll based on Sorcery - drains any target pet of all of its life, healing you for 50% of the damage dealt.
 
* Dark Lord's Favor has been changed to Dark Lord's Pact, a Single Target Destroy & Drain Pet. This spell is auto granted. 2.5s Cast Time, 300s Cooldown. Has an ATR roll based on Sorcery - drains any target pet of all of its life, healing you for 50% of the damage dealt.
 
* Dark Lord's Boon has been changed to Arcane Binding, a Single Target Powerblock. Powerblocks the target for 8s, granting 24s of powerblock immunity also. 2s Cast Time, 40s Cooldown. Has an ATR roll based on Warding.
 
* Dark Lord's Boon has been changed to Arcane Binding, a Single Target Powerblock. Powerblocks the target for 8s, granting 24s of powerblock immunity also. 2s Cast Time, 40s Cooldown. Has an ATR roll based on Warding.
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{{Patch
 
{{Patch
|prever=Patch 1.5
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|prever=Patch 1.6
|nextver=No Succeeding Patch
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|nextver=Patch 2.1}}
}}
 

Latest revision as of 13:50, 23 December 2019

Patch 2.0, the Shroud of Ardan patch, was added to the Shadowbane Emulator on October 6th, 2017.

Shroud of Ardan title card

For centuries, the ruins of the golden realm of Ardan, humanity's first kingdom, laid undiscovered. Since The Turning, vestiges of that once great civilization have begun to rise from the sands of the Aerynth's wind scorched deserts. Within these timeworn halls lurk ancient revenants, soldiers fallen in the War of Shadows and entombed in honor of their sacrifice. Reanimated by the will of their eternal enemy, the oaths they swore in life bind them still in death. Since their defeat during the War of Talons, the Aracoix Imperium have consolidated their forces in the desolate lands of Nar Addad. The surviving Kh'rees move with mysterious purpose and none who have ventured to those lands have survived to decipher their precise motives. What is certain, however, is that their excavations have recently stopped. What ancient horror have the Birdmen unearthed?

- Shroud of Ardan promotional narrative


General Changes
  • The launcher app has returned to automatically patch the game and provide players with development news.
  • Implemented a new multi-boxing system:
    • Characters you log in after the first cannot cast or attack and will be easier to kill.
    • This means you won't be able to use additional clients for PvP, but they are still viable for non-combat activities such as city management or receiving power-leveling.
  • AoE Rules have been reverted to their patch 24.3 state (target cap was reverted)
  • Random rolling costs have been lowered across the board.
  • The Outpost System has been removed.
    • It may return in one form later after polishing and further community input.
World Changes
  • Implemented Hot Zone Events:
    • Any zone that becomes a hot zone will auto-populate with high level mobs. Zones that previously hosted low-level mobs will now have endgame encounters and rewards appropriate for high-level characters.
    • Additionally, each hot zone comes with its own unique pre-programmed lore event.
    • You may choose to participate in these events at your peril for the chance to earn unique prizes.
    • We warn you, these events may have interesting mechanics that challenge the way you are used to playing. You may find yourself changing the tactics you employ while you PvP in the zone!
    • Currently only affects Vale of Nar Addad and The Doomplain, but more zones will be added as time permits.
  • Revamped newbie isle:
    • Newbie isle now has two warring PvP factions and four outposts.
    • Choose a side at character creation, and seek out other low-level characters for PvP and XP rewards.
    • Capture all of the outposts by slaying their outpost mini bosses, or defend your claims by beating back would-be usurpers!
    • Claiming all 4 outposts for your faction will trigger a campaign reset. If your side accomplishes this feat, you will be rewarded with enhanced experience gains for 30 minutes, and newly-created characters will receive a significant experience bump.
Elite Equipment
  • Elite Equipment has been partially reverted and should now feel more like their classic versions.
  • All Elite Equipment may be repaired once again.
    • To compensate for this and the new variety of elite equipment, the new drop rate has been set to 8%.
  • Elite Equipment is no longer just for defensive characters:
    • When a piece drops, it may be enchanted with one of several affixes aimed at multiple types of character builds.
Racial Changes
  • All race's natural spell damage resistance and penalties have been set to (plus or minus) 15%. (except for Vampire which remain at +/- 20).
  • Nephilim have had their Reforged in Flame changes pruned:
    • Regeneration reduced to +150%. No longer improves mana regeneration, but now applies in both human and true forms.
    • Nephilim's Mundae Eidolon (human form) no longer provides dexterity or movement speed.
    • Nephilim's Mundae Eidolon now applies immunity to Track, but its cooldown was increased to 300s
Class Changes

Rogue

  • Stealth has been reworked to feel more like the classic versions and no longer provides the detect hidden ability.
  • Disregard - Reverted in patch 2.1 Sneak has been renamed "Hide". Hide has a 4s cast time, allows movement, and caps at PR-20 (JM).
  • Disregard - Reverted in patch 2.1 Stalk has been renamed "Sneak". Sneak is also a stealth power that allows movement, but it is instant-cast and increases movement speed by 50% at PR-20. This power lasts 30 seconds, has a 90-second recycle timer, and caps at 20 trains.

Mage

  • Shielding's resistance Buff has been reduced from +30 to +20.

Bard

  • Song of Fortitude's Resistance Buff has been increased to +20. In addition, it now also resists against Bleeding damage.
  • Song of Warding's resistance buff has been increased to +20. In addition, it now also resists against Mental damage.
  • Litany of Focus now resists Elemental, Poison, Bleeding, Magic and Mental damage (+20). It lasts for 30s and has a 300s recycle timer. This does not stack with other "Bard Resistance Songs"

Channeler

  • Flesh of Lead & Flesh of Granite have been reverted to an oldschool classic version. The cooldowns have been increased to 120s. They are single target.
  • Cauterize has been removed.
  • Glacial Rejuvenation has been removed.
  • Fire Bolt, Lightning Bolt & Ice Bolt's stack category has been changed from "FireDebuff", "LightningDebuff" & "IceDebuff", respectively, to "SingleElementalDebuff", and no longer stack with one another.

Confessor

  • Brand the Wicked & Saint Malorn's Wrath no longer debuff stats of the target.
  • Mana Transfers / Heals no longer apply spirit buffs (reverted).
  • Fortress of Faith has been reverted. It is now a personal invulnerability.
  • Steadfast Congregation's functionality has been reverted. Its cooldown has been reduced to 180s.

Crusader

  • Sanctuary of Faith is no longer a group wide damage capper. It now applies a small (500) Holy & Unholy damage absorber to the group.
  • Sanctuary of Faith's Cooldown has been reduced from 60s to 30s. Now costs 50 Mana.
  • Aid to the Faithful has been reverted. Now also increases healing receptivity by 15% for the group (at GM).

Doomsayer

  • Leech of Souls has been reverted.
  • Gellegur's Baleful Binding has been reverted.
  • Blight of Throol'hroon Gen'aa has been reverted.

Druid

  • Raptor's Cloak has been reverted. It is now Single Target and scales down to 180s cooldown.
  • Cloak of Thorns has been reverted.
  • Breath of Spring's Cooldown has been reduced from 120s at GM to 60s at GM.

Necromancer

  • Channel the Void and Embrace the Void duration increased to 300. Powercost reduction reduced from -40% to -25%.

Nightstalker

  • Stalker's Resilience is no longer Single Target. It is now personal.

Prelate

  • Saint Victor's Vigor has been reverted. Its Cooldown has been reduced from 180s to 30s.

Ranger

  • Jackal's Cloak has been removed.
  • Mend Wounds has been reverted. Its mana cost has been increased to 40-70 scaling.
  • Grasp of Thorn's damage has been reduced from -12 to -22 to -10 to -16

Scout

  • Reconnaissance has been removed.
  • Camoflauge is now a group wide (3 person max) Stealth. Allows movement. Caps at GM. 300s CD, 180s Duration.

Sentinel

  • Divine Word of Binding has been reverted. Its Cooldown has been reduced to 120s.

Warlock

  • Mind Trap has been reverted.
  • Needs of the One has been reverted.

Wizard

  • Translocation's Cast Time has been increased from 0.75 to 1.5s. It is no longer interrupted upon taking damage.
  • Translocation's Cooldown has been increased from 60s to 120s.
Discipline Changes

Bounty Hunter

  • Detect Hidden Duration reduced to 15.

Saboteur

  • With Catlike Tread's cooldown adjusted to 300s. Now also grants invisibility. Duration tweaked to 120s at GM.

Black Mask

  • Detect Hidden added to this discipline. Behaves exactly like Bounty Hunter detect hidden. (does not grant two of these powers if both Bounty Hunter and Black Mask are taken)

Conjurer

  • Now passively grants +15 Sorcery and Warding
  • Call of the Dark Lords now summons a ranged spell-casting pet called a Draatch. The pet casts a weak version of Mage Bolt and a special, stacking variant of Blood Boil.
  • Dark Lord's Favor has been changed to Dark Lord's Pact, a Single Target Destroy & Drain Pet. This spell is auto granted. 2.5s Cast Time, 300s Cooldown. Has an ATR roll based on Sorcery - drains any target pet of all of its life, healing you for 50% of the damage dealt.
  • Dark Lord's Boon has been changed to Arcane Binding, a Single Target Powerblock. Powerblocks the target for 8s, granting 24s of powerblock immunity also. 2s Cast Time, 40s Cooldown. Has an ATR roll based on Warding.

Drannok

  • Unholy Fortitude reverted.
  • Bloodlust reverted.
  • Shadow of Fear reverted, but now stacks with other Unholy Resist debuffs.



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Next Version: Patch 2.1
Patch History    In Development    Known Issues