Difference between revisions of "Necromancer Builds"

From Morloch Wiki
Jump to: navigation, search
Line 10: Line 10:
  
 
'''Stat Runes:'''<br>
 
'''Stat Runes:'''<br>
*Intelligence (+40 Max [[Intelligence]])
+
*Intelligence of the Gods (+40 Max [[Intelligence]])
  
 
'''Discipline Rune:'''<br>
 
'''Discipline Rune:'''<br>
Line 62: Line 62:
  
 
'''Stat Runes:'''<br>
 
'''Stat Runes:'''<br>
*Intelligence (+40 Max [[Intelligence]])
+
*Intelligence of the Gods (+40 Max [[Intelligence]])
  
 
'''Discipline Rune:'''<br>
 
'''Discipline Rune:'''<br>
Line 117: Line 117:
  
 
'''Stat Runes:'''<br>
 
'''Stat Runes:'''<br>
*Intelligence (+40 Max [[Intelligence]], this is optional)
+
*Intelligence of the Gods (+40 Max [[Intelligence]], this is optional)
  
 
'''Discipline Rune:'''<br>
 
'''Discipline Rune:'''<br>

Revision as of 22:56, 9 January 2008

Solo Necromancer (Open Tree PvP)

By Rewen 14:00, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus (optional)


Gear:

  • 2x Lapis of Necromancy (+30 Intelligence, 25% Mana Recovery, +10 Necromancy skill)
  • Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
  • Cloth Armor
    • Boots: Messanger's of Windords(+40 stamina, +15% movement speed)
    • Gloves: SDR gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)

Ability Points:

  • Dexterity: No points added
  • Intelligence: 180
  • Constitution: 96
  • Strength: No points added
  • Spirit: 60

Point Spread

As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: No points added
  • Warding: All leftover points
  • Necromancy: Gold

Training Points:

  • Dark Fortitude: 20
  • Vampire's Kiss: 20
  • Shielding: 40 (GM)
  • Stun: 40 (GM)
  • Enfeeblement: 40 (GM)
  • Uncanny Fortitude: 20
  • The Blood is the Life: 1
  • Unholy Blast: 40 (GM)
  • Unholy Fright: 40 (GM)
  • Shadow of Death: 40 (GM)
  • Embrace the Void: 40 (GM)
  • Dim the Light: 1
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • May spend points in Traveler or Battle Magus powers if needed. I suggest using points from Warding

Bane Necromancer (Active)

By Rewen 14:00, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

Discipline Rune:
Gorgoi, Traveler (optional), Battle Magus


Gear:

  • 2x Apostale's of Necromancy (+30 Holy Resistance, 25% Mana Recovery, +10 Necromancy skill)
  • Charmed of Necromancy Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +10 Necromancy skill)
  • Cloth Armor
    • Boots: Messanger's of Windords(+40 stamina, +15% movement speed)
    • Gloves: SDR gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Warlord's of Necromancy Journeyman Staff (+150 ATR, +10 Necromancy, 15% skill staff)


Ability Points:

  • Dexterity: No points added
  • Intelligence: 180
  • Constitution: 96
  • Strength: No points added
  • Spirit: 60

Point Spread

As Vampire Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: No points added
  • Warding: All leftover points
  • Necromancy: Gold

Training Points:

  • Dark Fortitude: 20
  • Vampire's Kiss: 20
  • Shielding: 40 (GM)
  • Stun: 40 (GM)
  • Enfeeblement: 40 (GM)
  • Demolishing Spell: 1
  • Uncanny Fortitude: 20
  • Unholy Blast: 40 (GM)
  • Unholy Storm: 20
  • Unholy Fright: 16
  • Unholy Terror: 40 (GM)
  • Shadow of Death: 40 (GM)
  • Embrace the Void: 40 (GM)
  • Dim the Light: 1
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • Harvest of Dust: 10

Pet/Buff Bot Necomancer (Inactive)

Can buff group with Void, burn mines and banes, and use pets to bash bane. By Rewen 14:30, 5 Jan 2008 (EST)

(First, take 5 points from all. Apply following runes, and then add leftovers to Intelligence)
Brilliant Mind, Wizard's Apprentice

Stat Runes:

  • Intelligence of the Gods (+40 Max Intelligence, this is optional)

Discipline Rune:
Shroudborne, Traveler, Battle Magus, Conjurer


Gear:

  • 2x full resistance rings (+30 resistance, +15 resistance)
  • Charmed of Resistance Amulet (+20 fire resistance, +20 lightning resistance, +20 cold resistance, +15 additional resistance)
  • Cloth Armor
    • Boots: Messanger's of Windords(+40 stamina, +15% movement speed)
    • Gloves: SDR gloves, or Crimson Circle Gloves
    • Hood & Robe: Boned of Genius (+physical resistance, +10 Int)
  • Weapon: Warlord's of Genius Journeyman Staff (+150 ATR, +10 Intelligence, 15% skill staff)


Ability Points:

  • Dexterity: No points added
  • Intelligence: 130-160
  • Constitution: 100
  • Strength: No points added
  • Spirit: 85

Point Spread

As a Shade Mage, you will receive a total of 640 training points for use with skills and powers. Use them thusly:
Skill Points:

  • Sorcery: All leftover points
  • Warding: At least 56
  • Necromancy: 115

Training Points:

  • Hide: 40 (GM)
  • Shielding: 1
  • Stun: 40 (GM)
  • Mage Bolt: 40 (GM)
  • Oblivion's Caress: 20
  • Dark Lord's Boon: 20
  • Demolishing Spell: 20
  • Dread Howl: 1
  • Unholy Fright: 16
  • Unholy Terror: 40 (GM)
  • Mantle of Corpseflesh: 40 (GM)
  • Embrace the Void: 40 (GM)
  • Dim the Light: 40 (GM)
  • Gravechill: 40 (GM)
  • Spectre Form: 21
  • Harvest of Dust: 40 (GM)
  • Harvest of Bones: 40 (GM)