|NPC has been flagged as being part of a known bug. Please see Known Issues if you experience any inconsistencies before reporting a bug.|
NPC stands for "non-player character". NPCs offer goods and services to players. They can be owned and manipulated by players, or found standing in non-player cities.
If your guild or errant status has been declared an enemy of a guild, you may not use any NPCs they own. The NPC will turn you away.
List of NPCs
Tree of Life
- Runemaster: Runnemasters has a few important functions:
Runemasters can be found standing close to the base of the Tree of Life.
Main article: Bank
- Banker: A banker allows you to store items safely in a bank space accessible only to one character. Items stored in a bank can be accessed in any other bank in the game world. Bankers are usually found in churches.
- Vault Keeper: A vault keeper is much like a banker, but its storage is available to all characters on a single account. There is only one vault keeper in the game world, usually at Sea Dog's Rest.
- Tailor or Clothier: A tailor creates, sells, and repairs cloth armor pieces.
- Light Armorer: A light armorer creates, sells, and repairs light armor pieces.
- Medium Armorer: A medium armorer creates, sells, and repairs medium armor pieces.
- Heavy Armorer: A heavy armorer creates, sells, and repairs heavy armor pieces.
- Helmsmith: A helmsmith creates and sells unique helmets and repairs all types of armor.
- Shieldsmith: A shieldsmith sells and repairs shields.
Armorsmiths may be found in forges, and tailors are found in mercantile buildings.
- Daggersmith: Creates, sells, and repairs daggers and throwing daggers.
- Swordsmith: Creates, sells, and repairs swords and great swords.
- Spearsmith: Creates, sells, and repairs spears.
- Hammersmith: Creates, sells, and repairs hammers, great hammers, and throwing hammers.
- Bowyer: Creates, sells, and repairs bows and crossbows.
Weaponsmiths may be found in forges.
- Sage: Creates, sells, and repairs staffs, wands, rings, and amulets. Sages can also create scroll of recall, scroll of identify, and scroll of summon bane circle.
- Alchemist: Alchemists create and sell potions.
- Builder: Sells deeds for structures within a city. Special "racial" builders can be found in the game world that sell different styles of buildings.
- Steward: Sells contracts for hirelings. The race hireling contracts usually matches the race of the steward.
- Carpenter: Sells furniture and other decor items to be placed inside buildings (cosmetic only).
- Guard Captain: Sells contracts for city guards and other items needed for sieges and warfare.
- Merchant: A merchant's only purpose is to sell items to players. The advantage of using a merchant over a specific vendor is that a merchant can sell any item, while other vendors are limited to the items that they create.
- Innkeeper: Allows a player to temporarily bind at their location.
- Class Trainer: Class trainers allow level 10 players to ascend to a prestige class, and thereafter allow those to spend their training points on powers and abilities offered by their respective classes. Class trainers can be identified by their title (e.g. "Thomas, Master Warrior").
- Discipline Trainer: Discipline trainers are much like class trainers, but cannot be found in player cities. These trainers are often found deep in the wilderness.
- Refiner: A refiner allows a player to remove training and ability points from their powers, focus skills, and stats. This service has a flat fee. Refiners also sell an item called Tears of Saedron, which allows the removal of applied discipline or statistic runes.
- Siege Engineer: sells implements of war and special weapons designed to damage buildings.
- Siege Engine: While not technically NPCs, a siege engine (trebuchet, ballista, or mangonel) work much like NPC hirelings that can only be placed into bulwarks. Once placed and built, players can take control of them and set them to attack anything in range.
Players with access to building management within a city may place and remove NPC hirelings by opening the asset management window for the building (usually by double-clicking on it).
Once an NPC hireling is placed in a building, the player may use gold from the building's strongbox to begin ranking the NPC up. Additional ranks allow NPCs to craft a wider variety of items.
Note that removing an NPC hireling from a building will cause it to lose one rank.
Once your NPC hireling has been placed, players can add or remove items to its inventory. Note that this will make the item available for sale to the public.
Once an NPC hireling has taken up residence in a building, players with management rights have the ability to adjust the NPC's profit margins. This is the percentage above or below an item's base cost at which they sell or buy. The rates can be set independently for guild members, nation members, and everyone else in the world.